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  3. sombrewynot

Posts by sombrewynot

  • [WIP] de_tachyon

    • sombrewynot
    • August 31, 2015 at 10:49 AM

    -- AUGUST 31th SUBMISSION --

    Hello everyone.


    I am very exited to present you the latest version of de_tachyon.

    Workshop link : http://steamcommunity.com/sharedfiles/fi…s/?id=509682191

    Update :

    * New A Bombsite
    * Details and props added
    * Weather and lights revamped
    * Mid lane deleted
    * Workshop link
    * Screenshots, Video

    What will be added :

    * Custom Soundscapes (adding levels of realism)
    * More details and texturing
    * Puddles, dripping water and rain drops impacts
    * More and always more detail

    Some conceprt art : http://imgur.com/a/T87Cl


    Any kind of feedback is welcome.


    GLHF on this final run!

  • [WIP] de_tachyon

    • sombrewynot
    • August 17, 2015 at 7:25 AM

    -- AUGUST 17th UPDATE -- A Site being reworked: http://imgur.com/3i9Tjqz

  • [WIP] de_tachyon

    • sombrewynot
    • July 30, 2015 at 6:57 PM

    Thank you for the feedback Vaya and Jackophant. It is very much apreciated and I will drink some extra cups of coffee working on the flaws you pointed out.

    As for the - reasons why - , and some background to the map : I started using hammer sdk 3 month ago. First time using a 3d software, though I'm a regular audio / video / image editing software user.
    My initial intention was to create a MOBA-like FPS : premade characters, special abilited, skill trees. Think Teamfortress 1 but with a more realistic, yet, added fantasic elements groove to it. I wanted PVE activites : Waves of monsters, special "buffs giving" NPCs, the "3 lanes" architecture and solid, need-to-be-destroyed, world elements : towers, doors, "inhibitors". With all the Character Leveling / Items Upgrading you can possibily think of.

    So I started working on some map concepts and very shortly after I remembered I am not a developer. That was it for my exitement.

    So I reshaped the project into a cs destruction map and one month into the process I learned through Reddit about Mapcore and the mapping tournament.

    I started this project with no idea whatsoever of the mapping / game design production processes, workflows, in and outs and made lots and lots of mistakes.

    I'm now working on to fix all this and making the map enjoyable.


    I thank you again for the feedback and will update asap.

    Sincerly,


    David

  • [WIP] de_tachyon

    • sombrewynot
    • July 30, 2015 at 2:03 AM

    Ladies and gentlemen,

    Greetings.

    This is my submission entry for the 2015 Mapcore and Reddit CS:GO Mapping Contest.

    -- AUGUST 31th SUBMISSION --

    Hello everyone.


    I am very exited to present you the latest version of de_tachyon.

    Workshop link : http://steamcommunity.com/sharedfiles/fi…s/?id=509682191

    Update :

    * New A Bombsite
    * Details and props added
    * Weather and lights revamped
    * Mid lane deleted
    * Workshop link
    * Screenshots, Video

    What will be added :

    * Custom Soundscapes (adding levels of realism)
    * More details and texturing
    * Puddles, dripping water and rain drops impacts
    * More and always more detail


    Any kind of feedback is welcome.


    GLHF on this final run!

    Some concept art : http://imgur.com/a/T87Cl

    "A fast-paced defusal map set in an
    international military research
    facility, somewhere in the South Pacific
    Islands..."


    David

  • [WIP] de_flashbeng

    • sombrewynot
    • July 27, 2015 at 1:05 PM

    Can't wait to see what texture set you chose

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