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  3. Jiro

Posts by Jiro

  • WIP in WIP, post your level screenshots!

    • Jiro
    • March 27, 2017 at 5:08 PM

    @will2k et les nantais ça compte? :D. Ca rend bien en tout cas!

  • [CS:GO][WIP] de_lavil

    • Jiro
    • March 23, 2017 at 12:35 AM

    Very good looking !! Maybe Be careful not to add too much cover / hidden corners / places when you can have over-powered line of sight etc.

  • [CS:GO] DE_Breach - Released!

    • Jiro
    • March 21, 2017 at 2:14 PM

    Hype !!

  • WIP in WIP, post your level screenshots!

    • Jiro
    • March 21, 2017 at 2:12 PM

    I found someone to collaborate with me :D. Things are getting started

  • [CS:GO] DE_Breach - Released!

    • Jiro
    • March 19, 2017 at 11:57 AM

    Oh my boy this looks awesome

  • Looking for collaboration on a defuse map

    • Jiro
    • March 19, 2017 at 11:53 AM

    I found somebody already ! Don't know how to close the topic :).

  • Looking for collaboration on a defuse map

    • Jiro
    • March 18, 2017 at 1:50 AM

    I'm not that bad :D. I'm just far from the best,because I often stop project mid way, and they aren't looking as good as the awesome stuff I can see here, but my first map was like 7years ago for counter strike source :D

  • Looking for collaboration on a defuse map

    • Jiro
    • March 17, 2017 at 12:33 PM

    Hey guys ! (Before the hate, i've no idea of the section where i was supposed to post this topic).

    [*] INTRO[/b] : Finishing a project alone is a hard task, you need to stay motivated by yourself and often it's hard to believe you could manage it.

    [*] THE STUFF[/b]: So basically i'm at the beginning of a defuse map, i'm kind of "newbie" in mapping, I got the layout, very classic, working O.K., very simple theme : One site is a subway station under construction, Middle is an open air sewer and A is a factory/manufacture/whatever industrial stuff you want.

    [*] ABOUT ME[/b] : I'm not ambitious, i keep things simple, not a lot of props, focus on the brush work, an o.k. texturing and a good lighting. And more than this : Gameplay, gameplay, gameplay. I'm a cool and chill guy, 24yo, from France.

    [/list] So if someone want to join me, i'm actually at a very early stage, i'm open to any ideas, and as the CT's said "TOGETHER, WE CAN DO THIS, GOGOGO"

    You can answer me here, or If you want here is my steam ID : http://steamcommunity.com/id/eldiablo00/

    Cheers.

  • [CS:GO] Riverside II

    • Jiro
    • March 14, 2017 at 8:06 PM

    Good looking !

  • [WIP] Codewise

    • Jiro
    • August 31, 2015 at 3:09 PM
    Quote from P1g3oN

    So, i ran around the map and spotted some things. You can find them here: http://imgur.com/a/5pxk6

    I laughed so hard at the "Random screenshot i don't know how to delete it" :D.
    This ladder must be a real ladder by the way !

  • de_hour

    • Jiro
    • August 31, 2015 at 2:57 PM

    Make the inside brighter and try to add a 3d skybox with a few buildings !
    Looks good :)

  • [WIP] Codewise

    • Jiro
    • August 26, 2015 at 5:13 PM

    This is amazing dude.

  • cs_shichang

    • Jiro
    • July 15, 2015 at 1:51 PM

    Looks good but not bright enough i guess.

  • de_worksite [New Update / 30.08.15]

    • Jiro
    • July 15, 2015 at 1:48 PM
    Quote from TheLaiku

    Also, the map probably won't be undergoing major layout changes since we are pretty far into development.

    You are working on hammer, not on a game or something. You can easily copy and paste the "blocs" that are the core of your maps (Tspawn, CTspawn, A, B, The little rooms near bombsites, the middle) and add some corridors between them, i think the balance would be greatly improved, because right now looks like T can rotate way too fast between bombsites and CT can come from behind really fast aswell, making the gameplay way too nervous for counterstrike.

    + I think you should make the lighting brighter!

  • de_worksite [New Update / 30.08.15]

    • Jiro
    • July 15, 2015 at 10:50 AM

    Yeah Shima33 is right, CT spawn and T spawn look way too close to each other. I'm sure u can smoke grenade the other spawn at start ... After this i dont know, your map is original because there is not really "paths" like long lanes, it can be cool if well handed but in my opinion you should use a classic layout.
    Graphically, it's cool.

  • [WIP] de_coast

    • Jiro
    • July 1, 2015 at 10:16 AM

    Graphically it's awesome! As a detail i would suggest a bit less of detailling, it can become noisy with all the flags and ballons you put, especially on ICE&GATE screenshot.

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