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Posts by 122jimbo

  • [CSGO] de_paulo (New Name)

    • 122jimbo
    • October 28, 2016 at 1:42 AM
    Quote from text_fish

    On 10/26/2016 at 1:17 AM, text_fish said: Take your pick! But yeah, 125670277 looks the most developed. If they had all been stuck in greybox for years I'd say the name is fair game. de_shanty would probably be okay, there's only one workshop entry and it's a picture of a cartoon squid.

    de_hovel appears to be a picture of somebody from the cartoon Arthur.

    I'm starting to suspect people are just uploading cartoons to reserve map names.

    Quote from hamilton5

    On 10/25/2016 at 11:38 PM, hamilton5 said: de_slums (?id=125670277) very old map.

    What do you guys think about the name de_paulo. The map is based off of Sao Paulo brazil and there is nothing on the workshop with that name.

  • [CSGO] de_paulo (New Name)

    • 122jimbo
    • October 26, 2016 at 4:53 PM
    Quote from text_fish

    7 hours ago, text_fish said: Take your pick! But yeah, 125670277 looks the most developed. If they had all been stuck in greybox for years I'd say the name is fair game. de_shanty would probably be okay, there's only one workshop entry and it's a picture of a cartoon squid.

    de_hovel appears to be a picture of somebody from the cartoon Arthur.

    I'm starting to suspect people are just uploading cartoons to reserve map names.

    Quote from hamilton5

    9 hours ago, hamilton5 said: de_slums (?id=125670277) very old map.

    Damnnn lol. I guess I will have to come up with a new name. Thanks guys

  • [CSGO] de_paulo (New Name)

    • 122jimbo
    • October 26, 2016 at 12:45 AM
    Quote from spa

    11 hours ago, spa said: Hey man, really nice effort on this map, looks like a tight layout and a good theme if you can make it really dirty and grimy to fit the title.

    Thanks Spa. Yeah I'm hoping once I sign up for that play testing and I change somethings they suggest I can get to making the map look more like a slums XD

  • [CSGO] de_paulo (New Name)

    • 122jimbo
    • October 24, 2016 at 11:43 PM

    Hey guys this is my first competitive map, and not the usual type of jailbreak maps I'm used to making. Any Feedback and constructive criticism is greatly appreciated. I hope to test this map in the Mapcore Playtesting group as soon as possible. Thanks!

    Theme/Location: Sao Paulo Brazil mixed with Mumbai Slums

    Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=788429075

    Overview:

    T Spawn:

    T Spawn Mid Connector:

    T Spawn Mid:


    CT Spawn:

    CT Spawn Mid Connector:

    CT Spawn Mid:

    Mid Connector A:

    Mid Connector B:


    A Route:

    Mid A Connector Alley:

    A Main/Alley:

    A Site:

    B Entrances:

    B Main/Mid Connector:

    B Site:

  • Huge Graphical Issue with my Map, Need Help

    • 122jimbo
    • July 16, 2016 at 12:02 AM

    Try deleting and re adding the lights. Also make sure you are compiling in Full Compile (LDR Only). You also need this in your $lights_exe : copy and paste this into your $lights_exe in fast mode: -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file

  • Huge Graphical Issue with my Map, Need Help

    • 122jimbo
    • July 15, 2016 at 11:56 PM

    Any Light Entity that has a name will cause this remove the name from the "light".

  • WIP in WIP, post your level screenshots!

    • 122jimbo
    • July 10, 2016 at 7:40 PM

    My first screenshots released publicly about my new DE map called de_slums(NAME might Change) I am in the process of creating!

    [Blocked Image: http://i.imgur.com/00nIWLE.jpg]

    [Blocked Image: http://i.imgur.com/jeH1UD2.jpg]

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • 122jimbo
    • March 15, 2016 at 4:07 PM
    Quote from Iceberg

    1 hour ago, Iceberg said: hi guys, I just got this tutorial to fix the problem, I followed him step by step and I could fix it.

    http://www.worldofleveldesign.com/categories/csg…fire-update.php

    The parameters in the tutorial were provided was a simple copy and paste. Works perfectly and here it is if you want to know what to copy and paste into the $lights_exe in fast mode:

    -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file

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