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Posts by Geno

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 7:42 PM
    Quote from FMPONE

    Delete it and make your own stuff that doesn't resemble other maps.

    Roger that sir.. Thanks :)

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 7:36 PM
    Quote from FMPONE

    I guess I misunderstood that you're deliberately trying to refer to prior maps. Seems odd but my mistake.

    So what would be your final advice, keep it as it is now, or delete that part?

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 7:27 PM
    Quote from text_fish

    TBH I think that's fine, because it's clearly just a bit of a tribute to inferno, rather than trying to rip it off or ride its coat-tails.

    Well, I'm more confuse about it now, After what FMPONE said above.

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 7:21 PM

    Well, the real idea is this. I've included small part of Inferno's CT spawn in the skybox region.

    Nothing else in the map is copied or stolen, as could be seen here. I was very tentative about this part (inferno). Just wanted an easter egg sort of a thing. Anyway, I'll remove it.. Thank you for quick replies. :)

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 7:11 PM
    Quote from FMPONE

    The key is to be clever enough about it that no one knows. You aren't there yet.

    Hey FMPONE,

    Could you please elaborate a bit? What are the do's and don't's about it? And I've just taken mirage as an example to explain.

  • [CSGO] Is it fine to use part of an official map in your map's skybox?

    • Geno
    • June 23, 2015 at 6:54 PM

    Is it fine to use part of an official map in your map's skybox as an easter egg? for example
    This is mirage's B with an alley going out. If I add this alley in one of the corners of my map and have mirage's B behind it as a skybox? like the image below:-

    And will this affect the chances of making it to an operation?

  • [WIP]De_Calamari (Final released)

    • Geno
    • June 22, 2015 at 7:26 PM
    Quote from Quotingmc

    Already looking cool. Great use of custom props. Please post a minimap!

    Here it is. Half of the map isn't detailed or textured yet. So rooftops don't have Nodraw right now. I've made some boundaries and directions to give a better idea. The red ones are the dead ends and the blue ones are things with a roof or a bridge over them

  • [WIP]De_Calamari (Final released)

    • Geno
    • June 22, 2015 at 6:05 PM

    Calamari (bomb/Defuse)Steam LinkThis map is highly based on the streets of Croatia, set in a coastal region with restaurants serving delicious food (hence the name is calamari). We are a team of two working on this map since last 2 months. Nearly half of the map is yet to be detailed. Then the other stuff like cubemaps, soundscapes, skybox etc will follow.


    T spawn

    Bombsite B

    Mid (CT end of mid)

    CT Spawn

    Bombsite A

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