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Posts by besprutad

  • [CSGO] zombies_warehouse (co-op)

    • besprutad
    • October 13, 2016 at 4:08 PM

    This is a co-op map. The mission is to defend yourself, or with a friend, zombies from attacking you during 10 waves.http://steamcommunity.com/sharedfiles/fi…s/?id=779210482 Youtube:

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    10mins gameplay, I fail :]

    http://steamcommunity.com/sharedfiles/fi…s/?id=779210482

  • [HELP]CS:GO Displacement is rendering infront of transparent trees

    • besprutad
    • November 18, 2015 at 6:47 PM

    Problem already solved but thanks anyway. I experimented for an hour and found out that the clouds were causing the problem, just like you say.

  • [HELP]CS:GO Displacement is rendering infront of transparent trees

    • besprutad
    • November 17, 2015 at 7:07 PM

    Hello! Im working on a map and I have run into a problem. My skybox is glitching a bit. When I put transparent textures, such as trees, in front of displacement mountains the mountains get rendered first and i looks weird. I'm posting some images to show you what I mean.1) http://postimg.org/image/tty2vw9e1/ - Ingame CS:GO2) http://postimg.org/image/70idjg4wh/ - Ingame CS:GO3) http://postimg.org/image/l5fj27j49/ - Inside hammer / Normal vs displacement4) http://postimg.org/image/xwlw29dat/ - Inside hammer / overviewThanks

    __________

    Fixed: The clouds collided into the ground and glitched.

  • de_nadir

    • besprutad
    • August 27, 2015 at 10:14 AM

    Very nice my friend! Don't forget to clip the stairs and the side of the ladders. I really like how you have made the ruins. I can see that you have put alot of work in it.

  • [WIP] de_abyss

    • besprutad
    • July 14, 2015 at 9:55 AM

    Very nice indeed! Im not sure if anyone has already pointed it out, but I think that you should block the elevator shaft more. I think that you should not be able to lose the bomb or a weapon down there by accident, it would ruin rounds :]

  • [wip] de_greenford

    • besprutad
    • June 24, 2015 at 7:19 PM

    Yeah, but still.. It's not safe because you have to go through the t-side of the map. I don't see any problem with it or think it's bad, I just wanted to point out that other (popular) maps have the same layout.

  • [wip] de_greenford

    • besprutad
    • June 23, 2015 at 4:48 PM
    Quote from Idolon

    I'm probably more clueless than you when it comes to CS:GO level design, but I did notice that there aren't a lot of opportunities to rotate between the bombsites. If you're at A and need to go to B (or vice versa) there's pretty much only one route to take (assuming you don't go onto the enemy's side of the map).

    The most popular cs:go map de_dust2 has only one safe way to rotate aswell (through ct-spawn). I really don't see the problem. Same with inferno

  • [WIP] de_defcon

    • besprutad
    • June 21, 2015 at 12:15 PM

    Will be posting my link later on :]

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