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  2. therealm1st

Posts by therealm1st

  • [WIP] de_tempo

    • therealm1st
    • September 1, 2015 at 4:01 AM

    Final update! For now, go check workshop, I don't have time to update the OP.

  • [CS:GO] de_scepter (WIP)

    • therealm1st
    • August 12, 2015 at 8:38 AM

    This map looks awesome! The art style feels like something simple and fresh yet doesn't look as futuristic as, say, Season, and that's why I love it. :) Keep up the good work!

  • [WIP] de_tempo

    • therealm1st
    • August 11, 2015 at 11:44 AM
    Quote from DeWil

    Maybe a pic of the layout?

    @DeWil, well, it's in the first post and I can see it (if you mean the radar image), if you can't see it, it's here: http://i.imgur.com/pDbntSC.png.

    If you mean in-game screenshots, go to the first post and click 'Reveal hidden contents' for the respective area you want to see (or click the imgur link in the post).

    Cheers!

  • [WIP] de_tempo

    • therealm1st
    • August 7, 2015 at 10:11 PM

    @Guni, @jackophant The whole middle is a gentle slope (and the underpass has been made redundant and therefore removed) as of this version. Feel free to leave any feedback on how I should change the layout by playing the map or checking out the screenshots / overlay in the OP. Thanks!

  • [WIP] de_tempo

    • therealm1st
    • July 7, 2015 at 12:30 PM
    Quote from jackophant

    FYI, you don't really need to reserve posts here, you can fill your OP with so much it's irrelevant.

    If I knew how to delete it, I would sure do so. Found it, hidden!

    Quote from jackophant

    The scale of the map looks OK, if not a bit simplistic. Bombsite A looks to have too many entrances, and mid seems to exposed on both sides. I can't quite tell which way the stairs go on the T side of mid, but if they lead up into mid, then Ts can use an unfair headshot angle against the CTs.

    Bombsite A does indeed have a lot of entrances and having realized that, I am reworking it at the moment. The stairs do lead up into mid, however, in my opinion that isn't as big of a problem because the CTs have about 3-4 seconds extra on middle and therefore are able to see players coming either from above the wall, or from behind the wall.

    Quote from jackophant

    Please provide screenshots, an overlay is not enough.

    Added 9 of them and there will be more later!

    Thanks for the feedback!

  • [WIP] de_tempo

    • therealm1st
    • June 7, 2015 at 11:10 AM

    Tempo, my first competitive map for CS:GO.

    Hi, I am submitting my map de_tempo. It's currently in Alpha stage. I feel like I have done what I could and hope to improve with future maps of mine. However, progress on this map will continue and I will end it only when I feel like the map is ready for a full release.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=473904917

    Screenshots and an overview:

    http://imgur.com/a/yWGyt

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