This looks amazing.
Posts by Pivac
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Hi everyone. Just a simple aim style map to practice Hammer and custom textures and models.
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Who would've thought we would make it to the finals, incredible. People were going crazy here last night
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I stumbled upon that video a few days ago. So nostalgic, I made my first map ever in original C&C Generals World Builder. And Generals 2 looked promising.
Let's hope C&C is not dead and something pops up on the horizon soon. It's been too long.
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Quote from Serialmapper
2 hours ago, Serialmapper said: Finally!
29 march 2018 update[SDK] – Added support for uniform scale adjustment of static prop models. — To re-size static props, adjust the “uniform scale override” prop_static Hammer property, or use shift+mousewheel in the Hammer 3d viewport.
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All the finals in CS:GO have been insane lately. Almost like its scripted, unbelievable stuff.
Senor VAC PogChamp
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Quote from text_fish
7 minutes ago, text_fish said: That's like, one of the most iconic parts of dust 2? The mid doors allow T's to try and ascertain how many CT's are going B and it allows CT to cover suicide so that T's can't rush mid. It's a near perfect bit of map balancing.
What you say is true, so I guess it's a matter of opinion. Currently CTs have to waste a smoke (or do it with HE grenade trick) only to not get tagged by a sniper as they pass by and obscure how many players they move to a vital location. I've seen many pro players and analysts complain about this and I agree with them. Ideally suicide and the rest of upper mid would still be visible from CT mid, it's just a matter of placing props and brushes correctly.
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They nailed it with this remake, absolutely stunning artistically and design-wise. New Inferno is great from gameplay design perspective, but it lacks in visuals and artistic quality in my opinion. New Dust 2 raises the bar on both fronts while keeping frame rate decent.
Potential gameplay problems / What I think still needs to be changed:
- Terrorists being able to spot/shoot CTs passing to B (changing the Mid doors position to obscure vision from T spawn seems like a decent solution here)
- Mid-to-B terrorist smoke could be too powerful because CTs have limited vision above the smoke compared to previous version, could be problematic on high-level/pro matches
- Limited grenade throws from T side when attacking Long compared to previous version (it was hard to attack that position even without this limitation)
Quote from Radix15 hours ago, Radix said: The visuals are really amazing, imo it's (by far) the best looking CS:GO map atm.
But on the other hand it might be frustrating for ambitious community creators, because Valve have raised the bar so high that only a few will come even close to this level when creating custom maps.
Exactly how I feel about this

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Wow, this looks stunning! Custom stuff is very nice. Community made CSGO maps are getting better and better. I particularly like how open the outside area feels, so refreshing after constantly playing on mostly enclosed classic CS maps.
Going to run around there a bit later, but already very impressed by screenshots!
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Truly beautiful map with unique visuals, despite somewhat familiar theme. Outstanding work on custom textures and models. Great balance between aesthetics and visibility. Nice angles, movement and clip-brush work. Definitely an operation material!
Voting manipulation is seriously triggering me, something needs to be done about that. Removing down-voting would be a good counter I think.
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Stunning visuals, well done. I agree with blackdog that day setting looks and feels better, though.
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Alright, I'm not sure if the map I've been working on (de_section) is eligible to enter. I started workng on it in summer of 2015, but it was never released to public in any form, not even greybox. However, I have done a lot of work on it in the meantime.
Here is the WIP topic of this map:
According to this rule map should be a valid entry, but I'm still not sure:
QuoteQuote [*] Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and art) has not been released for public download. [/list]
Can someone clarify if this map is eligible to enter or not?
EDIT: Actually I think I won't be entering this. My map is nearly finished, really wouldn't be fair to others. Good luck everyone!
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Some great maps there, congrats everyone who got in

A bit sad for Concert, seems like a map that should have been included.
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I realise that this super low Negev price is just temporary, so that doesn't worry me much. What I don't like is the weapon design decisions Valve are making - a lot of weapons in CS:GO are lowering the skill ceiling, while they should be doing exactly otherwise.
Players should be inspired to use AK-47s and M4s to practice precise aim and short bursts or tapping. But why would they try to master those skills when they can just run around with P-90, Tec-9 and spam laser beam Negevs.
Same goes for new map Canals promoting the use of these low-skill weapons and slow but steady degradation of Counter-Strike's fundamental economy system (most important on semi-pro/pro level).
Bad design decisions on Valve's part.
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Quote from text_fish
1 hour ago, text_fish said: I feel like Nuke windows didn't have this oily sheen on them before the shader update:http://images.akamai.steamusercontent.com/ugc/8146894426…C2073B8FFB4A86/
Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update.
Any news on official documentation?
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All these Substance Designer works are inspiring. Such a powerful tool.
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Looking great, custom props are lovely. Sewers are perhaps a bit too dark though.
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Quote from Quotingmc
2 hours ago, Quotingmc said:
On a side note, the title and wording of the poll is a bit strange. Voting on "Mapcore's future" sounds like it is deciding the sites sole focus which is, unless I am reading it wrong, incorrect. May want to at least edit the title.
I agree, it's a bit confusing what are we voting on. Voted for CS:GO since I'm currenty working on a map for it, but would be nice to see something else alongside CS.
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Quote from Pivac
On 04. 02. 2017. at 0:21 AM, Pivac said:
New update: Dust 2 out, Inferno in Active Duty Pool. Also Dust 2 gets its own category in Casual match search. It is a legendary map after all.
Nice video from WarOwl on this topic:
Also, first high-tier pro matches on Inferno yesterday at Dreamhack Las Vegas. Seems to play similar to old one, still early to judge though.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.