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Posts by Jim

  • Shipyard

    • Jim
    • August 31, 2015 at 5:20 AM

    Finished the map and updated it for the last time before the deadline (unless I see something map-breaking). That was a few solid 100-hour weeks of work :D

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • August 21, 2015 at 5:41 AM

    @'RZL My demo file won't open. CS:GO gives the console error "Host_EndGame: Error reading demo message data" before going back to the home screen. I can still open the demo from my other playtest, and this one is also significantly smaller (12 MB only, instead of >50MB) than any of the other recent playtest demos. Could you take a look and hopefully reupload?

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • August 21, 2015 at 12:27 AM

    Great, thanks.

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • August 20, 2015 at 4:10 AM

    Thanks to those that tested my map yesterday (de_shipyard, Aug 18th). Unfortunately I had some family stuff come up so I couldn't make it. When will the demo/feedback be released into the Google Drive folder?

  • Shipyard

    • Jim
    • August 16, 2015 at 9:56 PM

    The lighting is absolutely temporary. Most spots don't even have physical light sources lol

  • Shipyard

    • Jim
    • August 16, 2015 at 8:35 AM

    Shameless self-bump

    Just uploaded a major update to the map, with most things textured (some temporary) and some areas fully detailed. Feedback would be fantastic!

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • August 13, 2015 at 4:44 AM

    I'm also submitting an older version of my map as a placeholder for Aug 18th. I will be uploading a huge update to the workshop by the 15th or so.

    Also for some of the fields I was referring to a google drive link I was making until I noticed workshop is accepted now, which is awesome! The filename is just "de_shipyard" on the workshop.

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • June 20, 2015 at 3:33 AM

    Here's an updated version of de_shipyard (now a04) for Sunday: https://drive.google.com/open?id=0B4j1F…XWkE&authuser=0

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • June 13, 2015 at 9:30 PM

    Whoops, fixed.

  • MapCore CS:GO Playtesting 4.0

    • Jim
    • June 13, 2015 at 9:14 PM

    I see de_nerone took the June 16th spot. Could I get de_shipyard to changed to June 21, please? Or do you want me to submit another form response?

  • Shipyard

    • Jim
    • June 10, 2015 at 10:23 AM

    Didn't know about those MapCore playtests, thanks. As for mid, the large windows are breakable and easy to get through from the catwalk, so it shouldn't be too CT sided.

  • Shipyard

    • Jim
    • June 4, 2015 at 3:58 AM

    This is my entry into the competition. It is compatible with 5v5 and 10v10, for both classic and deathmatch (and bots).

    Workshop link (with many more screenshots): http://steamcommunity.com/sharedfiles/fi…s/?id=454770871

    Feedback is always appreciated!

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