Sold a couple of my Team fortress hats and brought dishonoured.
Posts by Bastion
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Took last week off to wrap up other work, back to this.
Current start has been to take better use out of the surrounding area, which has become a new set of interiors to serve as a vantage point (and forward spawn)
Spoiler
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450718401/E8583ED1E3EDE43DE31049AEFCCADB152CBDAD70/]
Vantage building for defenders following the first cap. has one set of windows and two exits (one outside and one indoors)[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450718754/2C801D76B0241942A42C613F62E5583149DCC24D/]
That interior exit, is doesn't line up with the lower door because I hate myself and the world. Should probably fix that (also need to script a one way door so attackers can't go up it)
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450719010/91212054701283C65BC8354795A71E5BF80C1BAC/]
Inside the vantage room, will be changing the design of the area outside later to better suit it. also want to take away that visibility between all rooms on this floor.
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450719327/1A2C4D9416B6B9C9817FBB15B675C118A4224BD3/]
Inside the vantage room on the other side, facing what use to be the elevator section.
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450719575/4D869B440A25D6DD4C2533AA105CDF9C1641067C/]
Entrance to both vantage rooms, visibility restricted, requiring players to approach anyone inside at closer range.
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858348819450719787/10C7125A9ABC02EBFE1120E27CE1DAEA9204313D/]
Outside where the path is incomplete. Taking away some of the curves and still working on the combat arena in this area to suit a new payload track.
Will likely change up the room layouts and give the interiors higher ceilings later. so mobility classes can still compete.
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Just got back home from my last day in education, secured my business diploma.
So..... what now?
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I'd say my wallet is ready, but I've not got a job, so having a wallet is pretty much cosmetic at this stage.
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Going to scrap the elevator section, was a bitch to get scripted and doesn't really feel all that fun in practice, will replace it with something a bit more practical. Will also give the opportunity to change some areas of the map there I've not been happy with.
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Some store changes coming for the game now, they're removing those starter and upgrade packs and replacing it with the first season only
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Quote from Sentura
On 2013-2-25 at 1:51 AM, Sentura said: because everything else is getting merged
http://www.bbc.co.uk/news/science-environment-21499765
the universe will in the future decide to fuck itself over and try again
better than the heat death concept.
Wonder if this already happened before.
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Quote from blackdog
2 hours ago, blackdog said: Awesome! Happy the brand stays with the creators.
wonder if Square Enix will still be interested in publishing it lol
If they're still going to work on Hitman 2016 with the same business model, not much of a concern until the next season is complete, since they'd put each new location up for digital download.
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Time to post a new update.
I've spent the past couple days working on the new version of the start of the map, I'm fine with the buildings around it, it was just the playing field around it I did not find too fun as it came across too underdeveloped and flat, did not feel like a good starting arena for the payload map and didn't encourage much in the way of variation for setups. And now the new blockout is ready to show.
Time for screenshots
Spoiler
Before
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780094962/022BC8F4C2A5C96B263DAD1732D517CD3BE549DC/]
After
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780095931/8C749C3EB5A6C80F97AD888FA3DBADD451DD6BAE/]
Spoiler
Before
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780095182/A64A14F8F465374F46CFF747A43D03CC7D5402F7/]
After
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780096155/417FBB180861FF9FF5BD1B9A64AB34F89EE364F4/]
Spoiler
Before
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780095444/3C0C884DC46F5B366CFF7ADCFD63A8D90E3FE47E/]
After
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780096391/212BC4C4820CD82157565B2D2471FFB5CED7A10A/]
Spoiler
Old overview
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780095741/54D072CA62FBAE0A51374C04FB1EAB2F0A2AEBE6/]
New overview
[Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/858347654780096590/5A8E8B98E3E325B1D025CB548681FD5FB00B19FC/]
Some parts still need extra touches:
- Practical cover outside in the more open areas,
- One new room needs lighting still
- Cliff edge needs to be done, currently just a flat, square edge.
- Way back up from the cliff edge route that's not going through spawn
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IO's situation has been resolved, they've managed to go fully independent, and were able to also secure full control over the Hitman franchise!
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Quote from blackdog
40 minutes ago, blackdog said: Well @D3ads, in the video he takes the mask off when he gets out of the tunnel, so I think that means the air cleared up and there won't be that restriction anymore.
I'm a bit of a lore knob, but the reason Artyom could unmask outside was because he seems to be far outside of Moscow where the bombs would have ignored, few sections in the games and books beforehand mention parts where that was the case, mainly a settlement created in the outskirts of Moscow by a tank crew and some people they came across, they were fine out there until the monsters got them.
Aside from that, I do hope that the new game finally features Sasha and Homer, both played parts in the two latest books. would be a shame to omit them.
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Quote from blackdog
1 minute ago, blackdog said: I rather buy 3 ice creams than open a crate. I won't participate in this kind of economy unless there's virtual in game coin I can earn by just playing.
typically easier to just sell recently released crates you get randomly and use that to buy the skins you want.
Or just do some good ol' fashioned trading.
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Started this two months ago, gone from the first random scribbles of a layout, to the first complete blockout.
Currently revising the following for improvements
- Starting area, make it more like an arena for the payload start, play a bit with height too, help introduce players to what's to come in a smaller scale
- Interiors, replace the placeholder massive open rooms to more smaller rooms, with hiding and flank spots where needed
- Mid point elevator, add a new area for practical cover for defenders, consider moving defender forward spawn too
Probably the most curious change I want to try is at the start to mid point route for the payload, replacing a unused wall that was made to block visibility, and turn it into something of a vantage point that defenders can use on the path to the elevator section, and during that section as well. Need to decide on how that will work while maintain the same visibility for optimisation's sake.
Also I've put together a Trello page for the project, so I can track what needs to be done.
https://trello.com/b/yZj9czWC/payload-ascend
Will look into doing playtesting once these changes are handled and the scripting is done.
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Quote from grapen
2 minutes ago, grapen said: Played a little CS for the first time in just about forever, got a case, figured I'd open it since I had like €10 in funds. Instant regret after letting it spin, "this is a fucking scam". Out pops a bowie doppler P4.
Well, shit.
Welp, no point in you opening cases anymore.
My friend list for csgo consists only of people who either have opened hundreds of cases to get crap, and those who gave up and just directly brought a nice knife.
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Quote from dux
3 minutes ago, dux said: Save a space for me on that stake too @Bastion
Get your own stake, this one is mine!
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I'll probably be burnt at the stake for admitting I never played the original.
What's the original game like, would assume they'll play similarly.
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Quick heads up, if you've not tried metro, the redux versions are on sale, total of 75% off each game.
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