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  3. Bastion

Posts by Bastion

  • [WIP] De_Remains

    • Bastion
    • July 6, 2015 at 8:56 PM

    My last update for a while is now live, I will fix some things down the line but the bulk of my work is done.

    Notes

    • CT spawn recreated
    • Nav mesh tuning
    • Nodraw exploit points fixed
    • Slight lighting modifications
    • Further nodraw textures added
    • Temp skybox removed.
    • Func detailed a lot of stuff.
    • Minor bug fixing
  • [WIP] De_Remains

    • Bastion
    • July 6, 2015 at 1:36 PM
    Quote from Vaya

    what's new in this one. not going to bother loading up if you've just func_detailed the stairs :P

    • Func detailed the stairs
    • Added a cover item to mid (Got to change that to a new prop)

    Although you may as well wait for the next update tonight, next update should have

    • Base 3D skybox
    • Ambient audio
    • Further detail to connectors.
    • Nodraw exploits removed.
  • CS:GO Mapping Facebook group.

    • Bastion
    • July 5, 2015 at 11:32 PM

    Wrong section for this thread, better off in the gaming or off topic thread.

    @FMPONE are you able to move this out of the contest thread?

  • [WIP] De_Remains

    • Bastion
    • July 5, 2015 at 11:04 AM

    Update is up.

  • [WIP] De_Remains

    • Bastion
    • July 4, 2015 at 11:34 PM

    New images added to the workshop page and cleaned the radar a bit.

    Also

    • Scenery changes to the map, mainly vertical locations outside
    • Tiny light tweak to the light_enviroment
    • Scaffolding props added for reasons unknown.

    Apart from that I have completed my list of fixes for the day, now I'm just hoping for further feedback, maybe some ratings. I'd love some stars on one of my CS:GO maps for once ^^

  • [WIP] De_Remains

    • Bastion
    • July 4, 2015 at 1:54 PM

    Updated finally.

    • Fog removed
    • General texture changes, more colours than bricks
    • some obstruction props removed
    • Indoor lighting tweaks
    • light_environment set to 1.5 instead of 1.0
    • Bombsite edits.
    • All doors removed
    • additional props added to improve overall detail
    • Minor snow changes and additions
    • Mid blocker removed
    • Metal wall added to t side of mid, prevents CT from looking into T spawn from CT side of mid
  • [WIP] De_Remains

    • Bastion
    • July 3, 2015 at 10:43 PM

    Trying out a change in texture work, update should be out by tonight. here is a brief preview

    [Blocked Image: http://i.imgur.com/fMtmD3r.jpg]

  • [WIP] De_Remains

    • Bastion
    • July 3, 2015 at 8:10 PM
    Quote from Vaya

    - get rid of the fog

    - more varation in textures. too many bricks!

    - improve lighting. outside looks decent. inside is very plain/undynamic. (did you do a full compile?)

    - too many doors! limit to 1!

    - bombsites kinda boring. thing how you can make engagments more fun

    Finally! feedback!

    I'll get to work on these

  • [WIP] De_Remains

    • Bastion
    • June 25, 2015 at 4:24 PM

    New update on the map.

    • Further visual changes to the Bombsites.
    • A basic mini-map included. and is now functional.
  • Kieran Hogben - Level designer

    • Bastion
    • June 24, 2015 at 10:27 PM

    Hello everyone, thank you for showing some interest in my portfolio. Feedback is always appreciated in order to make it stronger.

    Anyway, here is the link http://bastionsportfolio.weebly.com/

    The portfolio will be kept up to date as I make new projects and such, this is the first version of my portfolio.

  • Batman: Arkham Knight

    • Bastion
    • June 23, 2015 at 5:08 PM
    Quote from Vorontsov

    Why do people still preorder games?

    The depressing illusion of 'extra content and bonuses'

    Publishers will cash in on consumer trust all the fucking time, but now they threaten their customers into pre-ordering otherwise you won't get everything you paid for.

  • [WIP] De_Remains

    • Bastion
    • June 22, 2015 at 9:42 PM

    Good images added to thread, Workshop will be updated shortly with the latest changes

  • [WIP] De_Remains

    • Bastion
    • June 18, 2015 at 10:42 PM

    New update live for the map

    • Added minor white fog effect, set so the fog only restricts visibility to areas outside of the playable area.
    • Snow weather effect added.
    • Lighting issues fixed, lights should not be blinding anymore
    • Doors changed to a prop with actual door handles
    • Additional details added to the main building, such as damage and extra props
    • Nodraw added to most non visible brushes
    • Skybox changed
    • Cubemaps added
    • Crane added for no special reason.
    • Snow displacements included
    • CT spawn no longer has a door that opens directly into mid, instead opens to the A bombsite
  • [WIP] De_Remains

    • Bastion
    • June 16, 2015 at 10:31 PM

    So I was going to enter de_Delto, but I instead decided to use de_Remains, a map I made in October as that map is the best map I have made in my time using the cs:go hammer.

    As the map was made in October, the map is definatley in need a serious overhaul visually as well as some layout adjustments to suit CS:GO better, since I have gathered much more experience and knowledge with the tools, I'm looking forward to picking this back up from the dead and continuing the map's development to a properly finished and polished state.

    I will be quick to go over the map details, I prefer this map to be played than explained in order to get a idea as to why its my favourite map.

    Remains is a tight and compact defusal map based in a abandoned warehouse and office building. The focus of the map is to find a strong blend of all the weapon types, including tight locations for shotguns, a open mid point for snipers, and moderately open bombsites with plenty of cover for all weapons in general. This map originaly came out in the 5th of October 2014 and was supported for twenty days before I wanted to start fresh and I have now picked it back up after all this time.

    It is not a remake, I am picking up straight where I left off, using the original .vmf files from when I started it.


    WORKSHOP http://steamcommunity.com/sharedfiles/fi…s/?id=322956830

    Edit: Workshop images are very outdated. Those were added on the initial map's publish. Check out the map itself for the current appearance.

    The map will get frequent updates throughout the continued development, currently planned are.

    • Better use of displacements to create the snowy enviroment
    • improved optimisation and proper use of nodraw, hints and area portals
    • Better visuals and lighting
    • Tweeks to the layout to improve the overall gameplay and feeling of the map
    • Maintaining and developing the style of the map using the original reference I got from day 1 of the map's development
    • Community reported bug fixes and suggestions
    Quote

    [Blocked Image: http://i.imgur.com/p2P3SMu.jpg]

    [Blocked Image: http://i.imgur.com/jylcC0t.jpg]

    [Blocked Image: http://i.imgur.com/4zGHOJR.jpg]

    [Blocked Image: http://i.imgur.com/wozUmOq.jpg]

    [Blocked Image: http://i.imgur.com/HeoYBpG.jpg]

    Thrown up a quick image of the current state because its not yet updated onto the workshop.

    Thanks for reading, best of luck in this contest everyone.

  • Fallout 4

    • Bastion
    • June 4, 2015 at 5:12 PM

    I feel like no developer can make a change or a game without it immediately having the internet say it rips off something.

  • Steam now offering refunds

    • Bastion
    • June 4, 2015 at 3:11 PM
    Quote from blackdog

    Could we even profit? If you ask refund from games from Humble Bundle, they can't know how much you paid. I usually actually steer all money toward the devs of the couple games I buy the pack for.

    Same applies to greenman etc, if you buy discount… maybe works only for stuff bought through steam?

    Steam has implemented the rule that they will not refund games you purchase from third parties. Such as kinguin and humble bundle. You have to buy them directly from steam yourself.

    Although they will let you refund a game even if it is currently on sale, although you lose the right to refunds if you exploit that.

  • Fallout 4

    • Bastion
    • June 3, 2015 at 4:13 PM
    Quote from Sprony

    The amount negativity from people around the world never seizes to amaze me. Judgmental, pointing fingers, placing blame, jumping on the hate train without ever so much giving something a chance. I seriously wonder, are those people truly happy? It's not just this game, but with a lot of things. Something new pops up and you get this flood of negativity. I suppose it could really be a downer for some people. Luckily, I don't give flying fuck what the world thinks. I'll always be excited about things that look appealing to me and I'll never judge something based on assumptions.

    Pretty much this.

  • Fallout 4

    • Bastion
    • June 3, 2015 at 4:00 PM

    Ladies and gentlemen, boys and girls. Content creators of all ages.

    Behold, Fallout 4 has properly been confirmed to us at 3PM GMT +0, 03/06/15. We made it... We survived up to the point and we are rewarded, greatly. And I say, it feels very good.

  • Steam now offering refunds

    • Bastion
    • June 2, 2015 at 9:55 PM

    http://store.steampowered.com/steam_refunds if you want all the details.

    Benefits of the system

    • Games that do not work from PC or developer failure can be refunded.
    • Bad games can be refunded and developers feel the pain
    • People who buy unity asset pack resales can rescue their wallets
    • People who buy them keys and do not want them can save their wallets.
    • People can buy bad games, play for a hour, say how bad it is and get a refund because it is bad.
    • You can now get your money back instead of having that shit game sit on your library, sitting there... Mocking you...
    • All good!

    Disadvantages of the system

    • I don't even know.
  • [WIP] de_stranded

    • Bastion
    • June 2, 2015 at 5:02 PM

    Played about, found some things in a solo run, I'll give gameplay feedback after a few games.


    Basic layout issues

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862518122…C051D0A474DDF8/

    Looks like you could crouch jump over it, but you can't gets a bit annoying.

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862518122…C7BBC3588A0219/

    Not too sure why this is here, players will just jump over if they go to the site, It could possibly do fine this just a straight ramp or stairs.

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862518122…999B7E1213D67A/

    Gap in crate, easy to exploit and catch rotators.

    Bomb troll spots

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862518122…07A6C2C02D6A15/

    http://images.akamai.steamusercontent.com/ugc/3862518122…9556BDDE813143/

    http://images.akamai.steamusercontent.com/ugc/3862518122…E3C8BF0EE7A762/

    http://images.akamai.steamusercontent.com/ugc/3862518122…8747858B2F6A72/

    http://images.akamai.steamusercontent.com/ugc/3862518122…8146C94F421EE5/

    Slight optimisation issue

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862518122…1AEC7006434DB3/

    Wall invisible on this side.

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