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  3. Bastion

Posts by Bastion

  • WIP in WIP, post your level screenshots!

    • Bastion
    • December 17, 2015 at 11:51 AM
    Quote from Aztk

    Deep WIP, very very early version screenshots


    Hidden Content

    About this part (Bombsite A): The truck broke and terrorist want to blow up expensive delivery. They've two ways from little' 'warehouse': doors and catwalk (i really like this catwalk as a way to site).

    I will always suggest that you do not go into details on your map until the layout and gameplay is complete, development textures are your best friend.

  • WIP in WIP, post your level screenshots!

    • Bastion
    • December 16, 2015 at 3:33 PM
    Quote from Iceberg

    [Blocked Image: http://i.imgur.com/s2BuXpq.jpg]

    [Blocked Image: http://i.imgur.com/wuWZchD.jpg]

    [Blocked Image: http://i.imgur.com/K7jPKUL.jpg]

    :rolleyes:

    Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

  • WIP in WIP, post your level screenshots!

    • Bastion
    • December 14, 2015 at 10:51 PM

    Going into spectator and watching bots on my map

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398930471913985473/916CA861475F3D058A1837F9632A939ACB4F8557/]

  • Site Changes and Feedback

    • Bastion
    • December 8, 2015 at 1:48 PM

    Maybe it will be worth considering to pull the non-professional work section out of the archives?, could serve as a great source for mapping rookies to get some additional experience.

  • WIP in WIP, post your level screenshots!

    • Bastion
    • November 28, 2015 at 9:06 PM

    Playing about in Black Mesa hammer

    [Blocked Image: https://pbs.twimg.com/media/CU7FOqPXAAA0wx3.jpg:large]

  • What's going on with your life?

    • Bastion
    • November 23, 2015 at 11:47 PM

    Now working on a full HL2 SP mod. Spent the last week covering my walls in designed levels.

  • Overwatch

    • Bastion
    • November 20, 2015 at 6:23 PM
    Quote from (HP)

    Wait, that's weird, it's supposed to be open weekend for everyone. Double check your battlenet settings.

    Have fun with the beta and feel free to drop some feedback.

    I'm fully set and signed up to the beta, been that way since it was possible.

  • Overwatch

    • Bastion
    • November 20, 2015 at 3:57 PM

    Denied access to the open weekend, still get to enjoy One amongst many stream his stuff though.

    Just sad that I've been getting into this game since announcement and still can't try it :(

  • Kieran Hogben - Level designer/ map maker

    • Bastion
    • November 20, 2015 at 3:31 PM

    Hello I am Kieran Hogben, I am a freelance map maker and I am advertising my services here.


    I have multiple years worth of experience in map making, most notably the Source engine, with this I am willing to do commissions for my work.

    I can develop for the following games

    • Team Fortress 2
    • Counter Strike: Global offensive
    • Half Life 2: Deathmatch
    • Black Mesa
    • No more room in hell
    • Garry's Mod

    I am willing to work on the following game-modes as part of the commission

    • All official game-modes
    • Deathrun
    • Jailbreak
    • Surf
    • Bhop
    • Climb
    • Roleplay
    • Many other community gamemodes requested (May require time to learn the systems properly)


    Regular commission fee is £60 (GBP) with the price depending on the size of the project and custom content needed

    • I charge £30 for map remakes or updates regarding that your have permissions from the original map creator beforehand. This price is flat

    You will receive the following in your commission

    • The entire map layout produced from scratch
    • Regular playtesting
    • Full optimisation and scripting where suitible
    • The entire map detailed to your preference
    • Regular notifications on progress, with your input being used in each update
    • Your community's logo, server IP address and website presented clearly at the start of the map (For community game modes, official game modes will still have this but will be more subtle in presentation)

    You can contact me at [email protected] for further information, you may also contact me via steam for a more direct response, Skype is also acceptable

    Steam: http://steamcommunity.com/profiles/76561198083673594/

    Skype: bastion_f


    Previous work.

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/452960237185159011/FAB5AF551479B7A9116C045D8D0087F14AC0F5D0/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/446203775165941947/3234AA01BB44E0F6FE8A1CECD487981448DC536B/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38619578656139919/73ED50775DD4240D2FD34FCD2804CF9E1AB96EFD/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38621825263511372/C3CA0D37D901A1399EF742BB44AC584D3415713D/]

    [Blocked Image: https://scontent-lhr3-1.xx.fbcdn.net/hphotos-frc3/t31.0-8/10547818_1426062007682077_470106747222126537_o.jpg]

    More work can be found here: http://steamcommunity.com/profiles/76561…yworkshopfiles/

  • For Honor

    • Bastion
    • August 30, 2015 at 5:26 PM

    I wrote the website name forhonourgame instead of forhonorgame and I got linked to a scamer website.

    GG


    Anyway, I like the looks of the game, will likely give it a shot unless they downgrade the game later or end up repeating any number of Ubiosoft actions over time.

  • LawBreakers

    • Bastion
    • August 30, 2015 at 2:20 AM

    Could potentially be interesting to play, although I feel Overwatch is going to win my time instead of Lawbreakers.

  • Counter-Strike: Global Offensive

    • Bastion
    • August 15, 2015 at 4:24 PM

    Whats the point of pickem challenge?

    Buy stickers to bet on teams, if you win you get a badge?

  • Windows 10 upgrade

    • Bastion
    • August 1, 2015 at 9:33 PM

    Had my Win10 secure and ready, but got completely turned off after seeing this

    [Blocked Image: http://i.imgur.com/ZvsEyaV.png]

    Sticking to 8 for now, did not see a big reason to make the change yet anyway, likely would have been unnecessary and caused issues anyway to my regular PC use.

  • Dirty Bomb

    • Bastion
    • July 26, 2015 at 8:46 PM
    Quote from blackdog

    I was liking the idea and the art when it was in development, feels like it's been there forever, and I dunno, what I saw more recently didn't interest me.

    Then I saw this and lost any vague interest

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    Spoiler alert: in one hour of game he spent as much money as a retail game, getting nowhere. Can't stand these mechanics.

    I have 20 hours into this game and I have not put any money towards this game as of yet, not needed to, Aura and Skyhammer suit my needs well and the free merc rotation provides me with more than enough variety to keep playing. The maps are large and fun with the classical side objectives in a Splash damage game.

    Personally I don't enjoy Joe, he gets pissed off about everything regardless (hence the name ha ha ha.) Its free so you can try it risk free, and of course other people reviewed it like TotalBiscuit.

  • Dirty Bomb

    • Bastion
    • July 21, 2015 at 8:53 PM

    Been playing for a while, I specialise in use of Proxxy at the moment, still waiting for Phoenix to come home.

    Still, I need people to play this game with, getting lonely playing solo.

  • Looking for people that are aspiring to work in the game industry

    • Bastion
    • July 15, 2015 at 8:08 PM

    Got three in my interests.

    • Level design
    • Music
    • programming
  • [CS:GO] Hammer - Enclosed map suddenly started to leak

    • Bastion
    • July 11, 2015 at 6:47 PM

    Couple of things to always keep in mind as you work on maps to prevent these leaks, they're a common problem and the fixes can be quite simple.

    • C&P to a new file, although that makes problems for version control
    • Make sure that nothing sticks out of the skybox, if a entity is exposed to the void you will not get to compile, check the exteriors of your map, even if the entity is inside the skybox brush slightly.
    • Displacements cannot be used to seal maps, always have a brush bellow it to back it up

    Although it is mainly just hammer messing with your head.

  • [Freelance] Looking for a CS:GO Map Dev

    • Bastion
    • July 10, 2015 at 10:16 PM

    Makes me rather curious honestly, Adding you for further details on this, that is if this is still possible.

  • de_infusion (working title) Feedback please :)

    • Bastion
    • July 10, 2015 at 1:03 PM

    Could you add playerclips onto the parts of the wall which stick out? I keep getting snagged on the brushwork on the walls.

    Also you could name it de_Hachiman; after the shinto god of war.

  • [CSGO] Is it fine to make a map based on real place?

    • Bastion
    • July 9, 2015 at 5:24 PM

    Never design the map layout by real locations

    • As Valve says, regular building layouts make dull gameplay overall
    • It can set off those who own or work in the buildings, safety concerns and everything

    Although designing appearance from a real life reference can help to make your map look more real and more appealing.

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