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  3. Harry Godden

Posts by Harry Godden

  • Can't decide - maya or 3da max?

    • Harry Godden
    • September 14, 2016 at 4:08 PM
    Quote from Vaya

    58 minutes ago, Vaya said: How would valve/autodesk check?

    Yea, I can confirm there is no way to check *through looking at the model files

    [Blocked Image: http://i.imgur.com/MVFFyaG.png]

    Blender drops this little header at the top of an OBJ file, which is commented out

    When converted to a .MDL / necessary valve formats, there is no appearance of the header anywhere.

    When exporting into an SMD then into .MDL the SMD (from blender) does not include a header at all, this is likely similar from other software (check it yourself (HxD) for other software if you really need reassurance).

  • Battlefield 1

    • Harry Godden
    • September 1, 2016 at 9:48 AM
    Quote from Puddy

    1 hour ago, Puddy said: Sure, it's supposed to be frantic and hectic but right now it's so so random who happens to see who's back first etc, there's no structure. I'll agree to disagree. :)

    Definitely in conquest mode, I'm getting shot across the map all the time from someone hiding on a sand dune.

    I feel rush provides more of a head on combat, except for the last points where it becomes a snipe fest again. Hopefully the other maps will be a bit better :P

    Quote from Jetsetlemming

    5 hours ago, Jetsetlemming said: Still can't connect to the EA servers ingame. Starting to get annoyed by the "Hey, you enjoyed the beta right? Buy the full game now!" pop up when I quit the demo after giving up on trying to connect. I hope the game sucks so I'm not missing out on anything.

    I could connect mid day but anything past 6pm was completely broken, spam the connect button enough and it connects you. But have fun trying to get into a server x(

  • [CS:GO][WIP] Tel Aviv

    • Harry Godden
    • August 29, 2016 at 12:23 AM

    I like the screens :), I think a very dense urban environment like this will look nice in csgo, you guys got an overview to show off too?

    And please @Quotingmc can you see this through right to the end this time, I see so many pretty greyboxes from various projects you've worked on that never get finished :P

  • The random model thread!

    • Harry Godden
    • August 24, 2016 at 10:50 AM

    [Blocked Image: http://i.imgur.com/Lxjf5Vp.jpg]

    A choo choo :D

    Blender; Substance D5 + Painter; composited in photoshop + retouched. And ofc, sketchfab

    (I know I've been posting a lot in this thread but I wanted to share this one really bad!)

    *EDITS*

    Staff Picked on Sketchfab

    Featured on Blender Nation

  • Best game engine for modern API?

    • Harry Godden
    • August 8, 2016 at 12:59 PM
    Quote from laminutederire

    1 hour ago, laminutederire said: Issue with ue4/unity is that everything rendering wise is already almost entirely written. Or at least it seems like it is. I'm curious about how to optimize things, so I kinda need to do it myself.

    For graphics you hardly have to do anything written, with both engines. The time you need to write code is to actually make the game function

    The reason the docs are so low on this stuff is because it gives you most of the things you need already, for example in unity a widely versatile Default PBR shader, dof shaders etc, all with simple controls, it allows you to focus on making the game instead of fiddling around all the time.

    If you look into it there are a lot of aggressive optimization techniques for both engines that won't cause much stress setting up, and both engines already deal with optimization to some extent to start with.

  • Overwatch

    • Harry Godden
    • August 6, 2016 at 4:20 AM
    Quote from Tisky

    12 hours ago, Tisky said: Jesus, and after that base64 string, some compass points in the trailer. Also a skycode at dorado that leads nowhere lol. Exciting but kinda feels hard. Nothing new the last 2 days :/

    I joined the discord room and started to work with all of those guys in there, aaand we came up with this...

    [Blocked Image: http://i.imgur.com/zrGUJma.jpg]

    (arranging characters onto the compass on the floor to try and activate something)

    It was pretty embarrassing considering it did completely nothing... Everyone is out of clues on it :P

  • The random model thread!

    • Harry Godden
    • August 4, 2016 at 5:31 PM
    Quote from El_Exodus

    10 hours ago, El_Exodus said: That's pretty cool! What software did you use?

    Agisoft photoscan to do the processing, it's very good ^^. I did around 1% of the work in the software, it's pretty much all automated.

    *edit

    Second time around, I masked all my images for far better results, which took a long time

  • The random model thread!

    • Harry Godden
    • August 4, 2016 at 3:30 PM

    Tried out photo scanning today! I think the results from the software are insane considering my shoddy camera work and poor lighting conditions :P. I uploaded the model to sketchfab, if anyone's interested.

    [Blocked Image: http://i.imgur.com/bS0EWVq.jpg]

    And here is one of the 20 photographs:

    Spoiler [Blocked Image: http://i.imgur.com/xlctzZG.jpg]

    You can see the gravel on the floor which created the foamy outline on the table, I suspect taking more photos from more angles would fix this.

    Photos were at ISO 400 and 1 over 4000 shutter speed.

    Edit:

    aaaand another one:

    [Blocked Image: http://i.imgur.com/tgyfrj4.png]

    On sketchfab, again :D

  • Pokemon Go

    • Harry Godden
    • July 29, 2016 at 5:23 PM
    Quote from Logic

    3 hours ago, Logic said: My experience so far:


    It's mostly a joke, mostly...

    Damn 8% Battery, you're a dedicated Poke hunter :P

  • Counter-Strike: Global Offensive

    • Harry Godden
    • July 29, 2016 at 6:33 AM
    Quote from Logic

    5 minutes ago, Logic said: Probably means that they will take things slow and implement updates to the new UI gradually, instead of in a single update. Not sure what's new though :S

    They mentioned nothing was new, at the moment they are converting everything over onto the Panorama UI.

  • [CS:GO] Arena CTF - Grotto

    • Harry Godden
    • July 28, 2016 at 11:00 PM
    Quote from Squad

    33 minutes ago, Squad said: I played a few games with bots. It was really fun :) My initial reaction (first few seconds only) was that it felt way to speedy, but it didn't take much time to get accustomed to it.

    @Terri is there a server around running grotto? Or did one of you guys hosted? Would be great to play with humans :D

    Yea we had the same experience,

    I just hosted a private lobby with those guys, not seen a server dedicated to the gamemode or anything yet, would be nice to see one so there can be more people on a team!

    Quote from nikkoship

    1 hour ago, nikkoship said: I was thinking about it a bit earlier this morning, like maybe there could be a "one-way" broken elevator/broken staircase leading to the "hut" so you can drop into the hut and snipe/defend but you can't go back into the spawn room and camp with the flag/grief. That way snipers can still gear up and go snipe, and rushers/offense players can just use the teleporter in spawn like they always did.

    Right now I'm working on a new map for the mod and testing out a "speed boost" powerup. The next large update to Grotto will probably have some fix for this issue.

    I think that idea is definitely plausible, looking forward to an update ^^

  • [CS:GO] Arena CTF - Grotto

    • Harry Godden
    • July 28, 2016 at 7:56 PM

    Me, @rosk, @Bevielis, @Mark C. and @Wrakke played for around on this for about half hour, this map is fun as hell! The map settings are spot on and a lot of great fast paced battles took place :D.

    The only thing that came up were the spawns and teleport's; if you can find a way to lock certain teams from entering the spawn buildings or have the players teleport of the spawn into the map it would be a bit better, it was fairly easy to camp in there and have stalemates where both flags were taken.

    Other then that it was very entertaining!

    (We said it was a just for fun match but it was really more then that :P)

    Congrats on the release!

  • Counter-Strike: Global Offensive

    • Harry Godden
    • July 25, 2016 at 7:21 PM
    Quote from cashed

    4 hours ago, cashed said: I tried to reduce as much spam as possible from my submissions, but its non-stop. Valve needs to really get things sorted out. It's not enjoyable to contribute when the system can be rigged and you just get endless spam.

    I guess half of the issue is being dealt with, seeing as they are sending out the letters to the gambling sites telling them to seize their activity with steam, then the "Use my codes on this site for free coins" comments will stop.

    Shutting down the gambling sites will probably also remove the whole csbets.net (when they send the notice to them) manipulation issue, since the the sites will be gone there will be no need to manipulate in order to gain advertisement.

    But yeah they should also add some form of filter to the steam workshop, its not hard to make something that will spot the same link being posted over and over, in a short space of time. The workshop spam should have been dealt with loooong time ago though :\

  • [CS:GO] SHIPPED

    • Harry Godden
    • July 18, 2016 at 7:16 PM
    Quote from El_Exodus

    13 minutes ago, El_Exodus said: It's about time Valve only allows one IP per map to vote + a Steam lvl 5 requirement or smth. like that. I'm so annoyed to see 10 minute maps in the Workshop spotlight :<

    I think there should be a staff pick spotlight, for operation standard maps that need the attention.

    Quote from catfood

    37 minutes ago, catfood said: I know a few of you are releasing a map this week so I want to give you guys a headsup that i'm pretty sure someone is downvoting maps so he can get his maps on top of the workshop spotlight. I released shipped yesterday and had two downvotes until two hours ago then all of a sudden the map has 40 downvotes and now JeffCSBETS.NET has his 6 maps aim maps full with CSbetting advertisment and all with a 4 star rating and no comments on top of the workshop page. he released the maps today. I know I cant know for sure its his doing but this feels real shady. Pls don't get me wrong I can handle downvotes Im also pretty sure i can sleep tonite but this is getting out of hand and I just wanted to spread the word.

    I am totally seeing this, I wouldn't doubt that its him doing it. I see more than 6 climbing the most popular (week) and shipped isn't even on the first page of it.

  • Counter-Strike: Global Offensive

    • Harry Godden
    • July 14, 2016 at 7:58 PM

    You can tell that the betting scene made lots of money for Counter Strike,

    Quote

    Quote Using the OpenID API and making the same web calls as Steam users to run a gambling business is not allowed by our API nor our user agreements

    Steam didn't kick up a fuss about this, until everyone else did...

    Even know everyone at valve probably knew about it


    I think that all these betting sites were fine tbh, I agree with the problem with underage gambling but its the parents responsibility to make sure little kiddies don't get addicted to throwing their virtual skins away :P


    **EDIT**

    I retract that statement about betting sites being fine, seeing the recent events of the steam workshop and some vote manipulation I understand why they gotta go.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • Harry Godden
    • July 3, 2016 at 3:32 PM

    Here is my level, it is themed around an underground base. All the custom assets were created by myself, they make up 99% of the level. I wish I could have used my time a little better as I found myself rushing towards the end, anyway, here is the entry info:

    Full Name:[/b] Harry Godden

    Nickname:[/b] Terri

    Map:[/b] Ravine

    Download (128mb): [/b]dm-ravine-WindowsNoEditor.pak via dropbox

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula)

    [Blocked Image: http://i.imgur.com/N9OO7zl.jpg]

    [Blocked Image: http://i.imgur.com/iW5pgIq.jpg]

    [Blocked Image: http://i.imgur.com/KnH3wVo.jpg]

    :]

  • de_colosseum [WIP]

    • Harry Godden
    • June 6, 2016 at 9:45 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Seriously you cant use the carve tool for this stuff, it creates crazy geometry and will become unworkable instantly.

  • The random model thread!

    • Harry Godden
    • June 1, 2016 at 8:31 AM
    Quote

    5 hours ago, 'RZL said: Spoiler [Blocked Image: http://i1.kym-cdn.com/photos/images/original/000/632/652/6ca.jpg]

    (her eyes are weird)

    haha yes, messed around in substance and I think they look fine now:

    //Edit, so apparently it was still a bit ayy lmao, so I tried adjusting the face even more and baking in higher resolution + toning down the red drips

    I want to make the jaw a bit more defined still and make the feet better, but this will do for now ^^. Thanks everyone who gave feedback on this small model

    [Blocked Image: http://i.imgur.com/pGh020P.png]

    [Blocked Image: http://i.imgur.com/ODEYN7V.png]

  • The random model thread!

    • Harry Godden
    • May 31, 2016 at 3:27 PM

    [Blocked Image: http://i.imgur.com/a7gdt5J.png]

    [Blocked Image: http://i.imgur.com/tCfkHzy.png]

    Ive been sculpting ^^, tell me what you guys think, I still want to add some more details before it gets finished

    On Sketchfab

  • What music have you listened to recently?

    • Harry Godden
    • May 29, 2016 at 6:38 PM

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    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Stumbled on this, good working music imo. 24:00

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