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  3. Quotingmc

Posts by Quotingmc

  • de_Underground [WIP]

    • Quotingmc
    • October 5, 2015 at 5:44 PM

    We now have some amazing custom ticket gate models thanks to @MinorThreat

    [Blocked Image: http://i.imgur.com/LfUmrhx.jpg]

    Full Album: http://imgur.com/a/SLY88

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • October 4, 2015 at 10:34 AM
    Quote from Ahoy

    Here's another saloon for my yacht map (upper saloon), the design deviated a fair bit from the real-life reference for this room. I was never satisfied with this room when I followed the reference more closely.


    I wonder if some small exotic plants would add a little colour to break up all the beige. Just a few small ones might make it look nicer. I find that green always adds to a scene (Unless its a factory obviously).

  • de_Underground [WIP]

    • Quotingmc
    • October 2, 2015 at 9:12 PM

    New radar in prep for Mapcore playtest submission, will be added to workshop version asap:

  • de_Underground [WIP]

    • Quotingmc
    • September 29, 2015 at 8:11 PM

    I Created a two prefabs, one for a tube train with driver, and one with just seats. Will be used until/if we find a moddler.

    [Blocked Image: http://i.imgur.com/sZ10Y86.jpg]

    More Pictures (Ignore odd lighting, just set up a quick test): http://imgur.com/a/cnftn

  • Far-Z | Haze (A New CS:GO Gamemode)

    • Quotingmc
    • September 29, 2015 at 4:16 PM
    Quote from CaptainR3sPawN

    Thanks, jackophant.

    For the past few days I have been highly thinking about changing the FarZ effect into fog but since nobody ever used this effect, Its more unique and "cool looking" to use this.

    You also mentioned performance, this effect wasn't applied for more performance, even tho this is what its meant to be used for.

    But yes, I guess you are right, its Death match / Casual with a very limited view distance and you get weapons as the time goes on.(There is obviously more in it, even if you cant notice, just the balance and testing took some time)

    There was nothing else to make it "more unique" or stand out even more, but if you have any suggestions, I will be more then happy to take a look.

    Why not add pick-ups (Weapons, Health, Armour, Refills) or switches to change areas in the map. Would give an advantage to someone who spent time learning the map and knowing their way around to areas.

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • September 26, 2015 at 6:01 PM
    Quote from VIOLATION

    Actually working on this again

    [Blocked Image: http://i.imgur.com/o7dAmLR.jpg]

    [Blocked Image: http://i.imgur.com/2JYnlFS.jpg]

    [Blocked Image: http://i.imgur.com/Byj1Uwi.jpg]

    [Blocked Image: http://i.imgur.com/k6U04U0.jpg]

    [Blocked Image: http://i.imgur.com/JTPFU0l.jpg]

    Display More

    Looking awesome, is it part of a map or just some scenes? love to see more!

  • de_Underground [WIP]

    • Quotingmc
    • September 25, 2015 at 7:08 AM
    Quote from Cruckz

    You need to add edge wear to you signs and asset texture.

    http://wiki.polycount.com/wiki/TexturingTutorials

    from a professional point of view I'm not sure how I feel about using a gmod prop to reskin. Is it something that somebody has made and is now opensource? or another source game asset ?

    Ideally we would replace the model at a later time with one made especially for the map. For now we will be using this which to my full knowledge is open source.

  • de_Underground [WIP]

    • Quotingmc
    • September 24, 2015 at 10:08 PM
    Quote from Vaya

    Arrows on the map are normally to mark out paths. A lot of the most recent community maps have started encorporating the directions into the custom signage so it might be confusing for some people...It's a minor thought, might just be something to keep in mind. Maybe use more muted colours and then use the yellow (or red) for pointing to sites?

    we do have separate arrows that are always white and accompanied by a large letter for the sites. If navigation becomes an issue then I will look to take this on board. Thanks for the feedback.

  • de_Underground [WIP]

    • Quotingmc
    • September 24, 2015 at 9:01 PM
    Quote from ICanHasCrab

    They look clean, but the thing that bothers me about the signs is that They Are All Written With Capital Letters At The Start.

    Because they are not completely punctuated sentences it looks better that way. Otherwise it seems odd.

    Started work on re-skinning a Garry's mod model for a ticket machine:

    [Blocked Image: http://i.imgur.com/lPjJCUJ.jpg]

  • de_Underground [WIP]

    • Quotingmc
    • September 24, 2015 at 8:55 PM
    Quote from Vaya

    Are the arrows pointing to bombsites? Looks nice and clean but I'd watch that...

    No, should they be?

  • de_Underground [WIP]

    • Quotingmc
    • September 24, 2015 at 7:14 PM

    Started making some signs and custom textures. Feedback most appreciated.

    http://imgur.com/a/LCsSS

  • De_Scrapheap [WIP]

    • Quotingmc
    • September 22, 2015 at 9:05 PM

    screenshots? Also what is the purpose of the space in the far bottom right? It is also hard to tell exactly what the mid area is like/what is accessible. Could you go around the walls of the map with white lines in paint or something?

  • de_Underground [WIP]

    • Quotingmc
    • September 22, 2015 at 6:27 PM
    Quote from LizardPL

    There are some places where you can go straight to train platform without passing the ticket things. I know its still wip but you put some effort to actually put them in few places.

    Ok, I think this only occurs in CT spawn as far as I know. Will fix.

    Quote from General Vivi

    The map is shaping up! Looking forward to more progress!

    Thanks, new update should be very soon.

    Quote from Vilham

    If this is based on the london underground wouldn't it make sense to call it de_underground rather than de_metro?

    The name is still subject to change as metro is really only a place holder. We will take the region into consideration when naming.

    Quote from Cruckz

    So I was in London the other day and got these for you, a little blurry in a few but gives you a few good ideas I hope.

    http://imgur.com/a/NDu3l

    https://www.dropbox.com/sh/jwdnmac2dnx…a5pY3I2R9a?dl=0 <------------ drop box half of em didnt go into the imgur

    Thanks! Should be a great help when detailing.

  • de_Underground [WIP]

    • Quotingmc
    • September 20, 2015 at 11:28 AM
    Quote from LizardPL

    Your workshop version does not have spawn points... And some places on the map are illogical.

    Could you explain how and where they are illogical?

  • de_Underground [WIP]

    • Quotingmc
    • September 17, 2015 at 3:06 PM
    Quote from jackophant

    So... A Chicago outside, with a Parisian Metro interior? And a radar backdrop of the London Underground? You need real world examples not pictures from games. If the games had the same setting it wouldn't be so bad.

    The radar is out of date as stated. Where is your information of it being a Parisian Metro? It shares some similarities in style but so do most metro systems. We were in fact deliberately avoiding Paris to save any issues with annoying the creators of de_marquis.

    Quote from jackophant

    I'm still not seeing any suspended ceilings in those references!

    Thanks for stating this earlier, please give us a chance to fix this.

    Quote from jackophant

    You've got your theme "subway/underground trains/metro" (regional language differences...) now you need to settle on a location, and really appreciate how different locations have different architecture above AND below ground.

    We are currently in the process of doing so. Chicago was only an idea and we are currently collecting reference pictures of several American and European cities. I can assure you we will make sure to mimic the building style of the chosen location.

    Quote from jackophant

    Literally 2 seconds of googling to find you a Chicago subway search on flickr tell me Chicago doesn't even have a fucking subway system... Guys, please do your research.

    Literally two seconds of research told me that CS:GO maps do not have to be 100% to real life. It's nice not to swear at people when you are talking about something that isn't a huge issue. I don't believe de_strada is 100% accurate to a specific mMediterranean town Thank you for your concern though.

    Thank you for leaving a comment.

  • de_Underground [WIP]

    • Quotingmc
    • September 16, 2015 at 8:56 PM

    New Images, first textured areas (subject to heavy changes). Looking for feedback:


    [Blocked Image: http://i.imgur.com/K7YUXpS.jpg]

    [Blocked Image: http://i.imgur.com/DGmd8ko.jpg]

    Full Album: http://imgur.com/a/TnBWv

  • [WIP] de_meat [Looking for gameplay feedback]

    • Quotingmc
    • September 13, 2015 at 11:56 AM
    Quote from Squad

    I remember some dead cow models for DoD:S, I think you can probably find a use for them Made by INsane. Here's a link.

    [Blocked Image: http://www.dodbits.com/dods/images/jdownloads/screenshots/deadcowsvol028ds.jpg]

    This gives me the chills and I am not even a vegetarian or animal activist.

  • [WIP] de_coast

    • Quotingmc
    • September 13, 2015 at 11:40 AM

    2nd has loads more colour. Like it a lot more personally.

  • [CS:GO] Paintball Aim Map

    • Quotingmc
    • September 10, 2015 at 4:33 PM

    HUGE EDIT:

    Thanks to https://steamcommunity.com/id/EMINEM111 the map has been completely edited and completed ready for the csgo paintball mod.

    [Blocked Image: http://i.imgur.com/sKkuqwQ.jpg]

    [Blocked Image: http://i.imgur.com/4ecUWid.jpg][Blocked Image: http://i.imgur.com/FBmMQ7K.jpg]

    [Blocked Image: http://i.imgur.com/WJxyYP1.jpg]

  • de_Underground [WIP]

    • Quotingmc
    • September 7, 2015 at 4:43 PM
    Quote from jackophant

    Really?

    You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

    If you are referring to me complimenting a map I have worked on, I was saying that the mapcore post was good as I am helping Panda as this is his first real map. His first mapcore post lacked images or much info so this was me saying that the updated one looked better.

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