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  3. Quotingmc

Posts by Quotingmc

  • de_sawmill

    • Quotingmc
    • December 8, 2015 at 4:37 PM
    Quote from Freaky_Banana

    I am totally digging it : 3 .

    Thanks! Hoping to make a youtube video out of the progress shots. For now, some more screens:

    Quote

    [Blocked Image: http://i.imgur.com/6ZaBlv9.jpg]

    [Blocked Image: http://i.imgur.com/4lrE3VL.jpg]

    [Blocked Image: http://i.imgur.com/hN35hMw.jpg]

  • de_sawmill

    • Quotingmc
    • December 6, 2015 at 9:28 PM
    Quote from Smileytopin

    This reminds me of pl_goldrush for some reason, the second part where the cart finishes the stage under the bridge.

    I have had a lot of people say it reminds them of TF2. It is partly based on plr_nighfall also set in a lumber mill at night:

    Quote

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/1/0/5/9/09.jpg]

  • de_sawmill

    • Quotingmc
    • December 6, 2015 at 7:07 PM

    A lots has been happening behind the scenes. decided to go with a night-time setting. here is a quick gif of mid so far:

    [Blocked Image: http://i.imgur.com/nlVSq1b.jpg]

  • [CS:GO] de_highlands (WIP)

    • Quotingmc
    • December 6, 2015 at 3:06 PM

    Any updates?

  • [WIP] DE_Portugal

    • Quotingmc
    • December 6, 2015 at 2:43 PM

    Looks incredible I can already see this making an operation. Good luck!

    ps. A few of the images are not being shown for me. Says they can't be found.

  • de_strada

    • Quotingmc
    • December 5, 2015 at 10:07 PM
    Quote from blackdog

    180° On the theme?

    de_resort2?

  • So I have some spare games...

    • Quotingmc
    • December 5, 2015 at 2:18 PM
    Quote from Beck

    I've got the following available:

    • Banished
    • Payday 2
      • Payday 2: The Bank Heist
      • Payday 2: Gage Mod Courrier

    I would love a copy of Payday 2 if you don't mind! My steam is the same as here

  • de_strada

    • Quotingmc
    • December 5, 2015 at 12:53 PM
    Quote from MaanMan

    The map has gone through some big changes but its still being worked on! Here is a concept picture to keep you guys happy!

    I am guessing it lost the old towny theme then :P

  • de_strada

    • Quotingmc
    • December 4, 2015 at 11:01 PM

    Is this map still being worked on?

  • Favorite map in any game

    • Quotingmc
    • December 4, 2015 at 4:50 PM
    Quote from blackdog

    Have you looked at some screens? Biggest thing is it's an uphill struggle for the Allied. No other (MP) map ever pushed verticality as much I think. And considering the tools of the time, I'd say it was an achievement just building it, but it also plays well!

    And it feels very asymmetrical, although if you look at the overview posted above, it's not really.

    Ok thanks :)

  • Ecotage (Final)

    • Quotingmc
    • December 3, 2015 at 10:49 PM

    Looks stunning. Haven't had a chance to play it yet but will definatly have a run around. Does the yellow "gas" not super restrict vision and harm gameplay?

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • December 3, 2015 at 9:30 PM

    Also, get to know where it is set, LA heh? Sounds awesome!

    Getting a feel of the style for my map. Debating right now over if I want to go with day or night, I like the sunset but night would be cool and not to hard as most of map is close to walls (To attach lights to) or indoors:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929747406009099/FD9307A0308A3D23F5F7F72C20370B578B585ABD/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929747406010446/D9530935F2CD580372191EB784A15BC3D4D5E573/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398929747406011011/D0FDBFC8424C7B5729E0B978385355522695DF6B/]

  • de_facility [working title] [wip]

    • Quotingmc
    • December 3, 2015 at 4:57 PM

    No B site?

    Seems to be missing a rather important feature!

  • [WIP] de_monaco

    • Quotingmc
    • December 3, 2015 at 7:12 AM
    Quote from VIOLATION

    Also just did a complete new greybox as well to test out, doing no detailing whatsoever this time

    [Blocked Image: http://i.imgur.com/JDEtnGX.png]

    looks like if you take the main route to A or B and fail, you will have a huge rotate through that super long T spawn area.

  • [WIP] de_mical (formerly de_honeycomb)

    • Quotingmc
    • December 2, 2015 at 8:20 PM

    Looking amazing. Hard to comment on individual things without a run around myself but I love the more irregular geometry. Something I really love with overpass is the number of combinations for smokes and boosts ( When they don't ruin majors) which looks like something this map could have. It is hard to tell 100% from pictures but mid seems maybe a little too steep, may just be the angle though. can't wait for workshop upload.

  • How to create borders like this the correct way?

    • Quotingmc
    • December 1, 2015 at 6:26 PM
    Quote from onebit

    [Blocked Image: http://i.imgur.com/JHIZ0Mm.jpg]

    Learn something new everyday

  • How to create borders like this the correct way?

    • Quotingmc
    • December 1, 2015 at 6:05 PM
    Quote from blackdog

    Well for starters... you have a mix of straight and 45° junctions, at least decide on that and do all the same? If you go straight like on the left-hand side, if not perfect the thickness is surely closer.

    Quote from kscythe

    I used two different methods to add those borders but as you can see the thickness of the slanted brushes is totally different than the not-slanted brushes.

    And yeah, the left looks better

  • de_ali (working name)

    • Quotingmc
    • December 1, 2015 at 5:59 PM

    I just want to know if de_ali is still a working name ;D

  • [WIP] de_monaco

    • Quotingmc
    • December 1, 2015 at 5:56 PM
    Quote from VIOLATION

    [Blocked Image: http://i.imgur.com/mLJF0gn.jpg]

    Ignore the super low quality model if you can, more of a placeholder than anything.

    It seems a little narrow for a race track, even for Monaco. Also the markings in the ground suggest this the the start/finish line, a wider piece of track with grandstands and the whole pits. I would widen it a little and remove the floor markings. The gap in the barriers is very unrealistic. The only gaps in real tracks are run off areas and the entrances run parallel to the track with the entrance at the opposite direction the race to avoid a car spinning off into one, it would have to go back on itself to do so. Getting real picky but why would they leave a several million dollar car on the track? It is not like the whole grid of cars was abandoned just before the race started. Sorry to sound picky but I really want this map to be as awesome as possible. Nice start though, looking foward to more.

    Real monaco start/finish:

    Quote

    [Blocked Image: http://ichef.bbci.co.uk/onesport/cps/624/mcs/media/images/83203000/jpg/_83203934_nicorosberg.jpg]

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • December 1, 2015 at 5:47 PM
    Quote from slavikov4

    Ok, it was remnants of an old idea that I was to lazy to take out. Will remove.

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