@Bevielis Humans are cancer
Posts by Vorontsov
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haha u said cock xd
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Well, I finally reached the Very High Skill bracket in DotA 2.
Edit: Proofz
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Quote from Thrik
Shieeeeet. It's a scary prospect to think how easily anyone can choke at any time, although obviously chewing your stuff better makes it less likely!
FYI there are videos on YouTube showing how to do the Heinrich manoeuvre on yourself and others. I highly recommend everyone watch these.

Yeah I would recommend chewing everything apart like a monster, just to be safe. I'll watch the manouver right now.
My throat still hurts like hell, it's like the insides of my throat are made of fishscale :D.
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Holy mother of luck, jesus christ. I almost choked to death on a piece of hard bread like 10 minutes ago. I was alone in the room and suddly the bread got stuck really deep in my throat, I struggled to breathe, I was spewing saliva everywhere. I tried washing it down with water or puking it up but nothing worked, after a minute or so I tried my hardest to calm myself and focus on getting in as much air between my saliva-spewing breaths as possible, and after another 30 seconds I could finally breathe again, it went down somehow and I drank tons of water as soon as I could breathe. Holy shit I thought I was done for sure, it was scary as fuck. Looks like keeping a water bottle filled near you 24/7 won't even save you.
Ninja edit: It went on for 3-4 minutes, longest minutes of my life o.o
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heppy berzday to me

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So is the black banner gradient removeable?
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@PaulH Sounds like more than enough to get started, a lot of people deal with much less

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The buildings look very basic and blocky, you might wanna open up a few official maps to see some techniques and such, or just in general open up a new .vmf to practice making buildings, I hope it helps
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@Pampers Free, 15mb daily cap
I don't remember how much cg-textures has
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Not sure, discovered it thanks to Polycount and it seems like a nice alternative if it's needed, so I posted it

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"A new resource for royalty free textures, Episcura offers a quickly growing library of high res seamless textures, reference images and even HDRI to use in your projects."
Also the library is really good looking and nice to browse.
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Looks awesome, is an amount of polygons like that for a bike okay in source? Just asking since Valve seems to half-ass models a lot and skip out on detail, unless they're keeping it really low poly on purpose
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That is really clever actually
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Am I the only person on earth who doesn't know any fitness terms or any other of that fancy stuff? I don't know how to bulk, cut etc

I just:
Calisthenics (including lots of pull-up bar excercises or however you would call them)
Jog, Parkour and climbing around, think Youtube/Ontheroof esque stuff but not that insanely high
Drink lots of water every day
Try to eat healthy
???
Plenty of profit
I really should take the time to learn fitness stuff

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This would make a great Insurgency map is my first reaction, playing both CS:GO and Insurgency plenty, it really aligns much more in terms of gameplay for what you are trying to do, and it will look nice after tweaking (fog and such).
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[Blocked Image: http://i.imgur.com/XInJxtX.png]
That banner gradient sucks
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Quote from Vaya
haha not at all- I was having real trouble putting it into words.. I'll try to explain during the playtest tonight if you're on. Might be able to get some sort of consensus if I'm right/wrong about it too
I'll try really short; If you have textures from every possible place on the planet then it won't look so good, the theme won't be unified to anything since it's just random textures mashed together and they might not blend / contrast well with eachother.
Mirage for example, it's all some dusty middle-eastern place with pretty much nothing at all being out-of-place, it becomes believable in a way.