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  3. RivFader

Posts by RivFader

  • WIP in WIP, post your level screenshots!

    • RivFader
    • October 21, 2015 at 9:22 AM

    Haha, that Pasha graffiti. I really like the middle area, looks stunning. However, I am not sure if the removal of the towers was a good idea. Sure, they were a bit gimmicky but they had a unique flavour to it. What kind of ideas did you have in mind while designing the remake and why did you choose these in the end? I am curious.

  • de_ali (working name)

    • RivFader
    • October 18, 2015 at 9:15 PM

    I still play it from time to time on a small community server. I really wish there was some sort of "Best of Operation" mappool in CSGO by now. I'd love to play it in MM.

  • What I'm Working On

    • RivFader
    • October 15, 2015 at 1:39 PM

    I saw some feedback from players like Steel that came in pretty late in the development cycle. How do you manage such late input: incorporate it into the first finished public version or do you keep it in mind and incorporate it into the map during the first big update after you got all the other public data?

  • WIP in WIP, post your level screenshots!

    • RivFader
    • October 14, 2015 at 9:13 PM

    Nice, I wonder how the towers will look and play like.

  • [csgo] cs_cruise

    • RivFader
    • October 9, 2015 at 12:26 PM
    Quote from Klems

    2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.

    Is there a playtest planned?

    Yeah, It's a bit of a shame, i thought we'd be able to walk around in more of these places. I was initially confused by the layout as well since I often expected to be able to wlak to areas that were clipped off.

  • Counter-Strike: Global Offensive

    • RivFader
    • October 2, 2015 at 10:07 AM

    This way the Zeus gets the role it should have: An easy way to steal the enemy gun without buying the CZ. The reward is the landed oneshot and subsequent ability to kill people with the (hopefully) newly aquired gun.

  • Counter-Strike: Global Offensive

    • RivFader
    • October 2, 2015 at 8:35 AM

    I'd prefer if you could toggle between team-only and open communications. I sometimes would argue with the enemy team and in some rare cases we actually managed to play some knife-only matches. It's fun.


    On the other hand: RIP annoying techno/dubstep warmup spammers. I won't miss you.

  • What I'm Working On

    • RivFader
    • September 25, 2015 at 2:45 PM

    Wow, this looks amazing. And just in time for the next operation as well!

  • Counter-Strike: Global Offensive

    • RivFader
    • September 21, 2015 at 12:48 PM
    Quote from Lajron

    Before you know it , we'll start seeing this stuff soon

    [Blocked Image: https://pbs.twimg.com/media/CLV_fF9W8AAP5x-.jpg]

    Sick skin, would trade for 2.1k Margheritas. Send me an offer.

  • de_bunker (WIP)

    • RivFader
    • September 17, 2015 at 9:06 PM

    DE_Gorleben incoming? Do not forget ruined storage rooms then :P

  • WIP in WIP, post your level screenshots!

    • RivFader
    • September 7, 2015 at 10:57 AM
    Quote from mr.P

    some heat-remake progress,

    trying to find a decent looking style for the middle area, its suppose to be some kind of market, this is the entrance,

    some inspiration...

    Looks amazing compared to the Heat remake already on the workshop that mostly just uses Valve textures. Can't wait to play it!

  • de_Underground [WIP]

    • RivFader
    • September 7, 2015 at 10:46 AM

    Have you looked at the old CS map fastline? This reminds me a lot of it and maybe you can incorporate some elements of it into your own theme. Otherwise, I agree about the playtest.

  • [WIP] de_bastion2 | de_bastion2 (Night)

    • RivFader
    • August 31, 2015 at 9:27 AM

    Sorry to sound ignorant, but why call it Bastion2 instead of just bastion?

  • [WIP] de_slate (withdrawn)

    • RivFader
    • July 30, 2015 at 5:44 PM

    Pretty interesting design, I wonder how this will look finished.

  • de_neutron

    • RivFader
    • July 22, 2015 at 8:18 PM

    Yeah, and since this is a research center electric towers and other technical stuff wouldn't look out of place either.

  • de_neutron

    • RivFader
    • July 21, 2015 at 4:48 PM

    Nice, now on to playtesting and detail improvement! I played it already and I really like A site and the mid.

  • [CS:GO] de_highlands (WIP)

    • RivFader
    • July 20, 2015 at 9:01 PM

    This looks amazing, I hope you make it in time for the contest because this is a serious contender for at least best-looking map.

  • What I'm Working On

    • RivFader
    • June 23, 2015 at 12:43 PM

    Did you update the workshop link as well or will you only do so after you finished the details?

  • [CS:GO] De_Dynasty

    • RivFader
    • June 1, 2015 at 11:16 PM

    Looks great, can you put up a workshop link?

  • Counter-Strike: Global Offensive

    • RivFader
    • May 27, 2015 at 8:41 PM

    It was great that both Resort and the Fire remake were released on the same day, I played them back to back and Resort feels a bit smoother.

    The low gravity court is still better than playing pool ball, though.

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