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  3. diotk

Posts by diotk

  • Making model based cars in cs:go

    • diotk
    • June 21, 2016 at 4:02 PM

    So I've been trying to get prop_vehicle_driveable or prop_vehicle to work in cs:go. I extracted the jalopy.txt script and the vehicle model and textures from Half-Life 2: Episode Two. The problem I'm facing now is that when I spawn in the jeep goes backwards until it hits a wall (This can be fixed in the prop_vehicle by checking 'animate every frame' under the flags, but no idea how to fix it for prop_vehicle_driveable) Also when I try getting into the jeep the camera moves a bit but locks in a position that faces the side of the vehicle you were facing before entering the vehicle. (So let's say you're standing left of the car facing it, when you get in the car you will be looking right instead of forward) Also upon entering the car you cant move at all, you can't drive and you can't get out again, you can only use the console to restart the round or something else. I've been looking into this for a while now and I know it's possible:Video #1Video #2 I have found a download of two vScript files that are supposed to make this work by FlyguyDev, but I haven't been able to set them up correctly (I've been trying but the most I get is a infinite loop in console about 'overrideView' being invalid)

    Here are the two Scripts: jalopy_info ; vehicle

    Sorry for the wall of text :D

  • Is there a way to model props for csgo using cinema4d.

    • diotk
    • January 30, 2015 at 8:24 PM
    Quote from tomm

    Although cinema 4D is a fantastic 3d package, I would not recommend using it for game art simply because of its poor support of game formats.. I'm talking from my experience.


    You will have a hard time finding a source exporter for c4d.


    Luckily source does support *.obj format, which is great.. it has its limitations though.. only a single UV set and no bones/animations but it does support smoothing groups, which is really all you need if you want to export a simple mesh.


    Another problem is collisions have to be in an *.smd format, and that's where you'll have troubles with c4d.


    Anway, I would recommend reading through valve's docs https://developer.valvesoftware.com/wiki/Compiling_a_model

    Display More

    Well I downloaded 3ds max is there anyway I can do it with it and if yes is there an easy tutorial ? I'm sorry that I'm being annoying I just dont have much time and dont understand a lot about the QC files and so on.

  • Is there a way to model props for csgo using cinema4d.

    • diotk
    • January 28, 2015 at 9:05 PM

    So my current situation is I have cinema4d installed and I would need some simple props for my maps that I could model in cinema4d.So is there any way like a plugin that I could use and how should I go about making it a prop,what else do I need.Ty in advance for any help.<3

  • Need help with applying custom textures to already existing models.

    • diotk
    • January 16, 2015 at 4:58 PM
    Quote from tomm

    You will need to decompile the model and modifty some stuff here's how I would do it: 1. Download crowbar(model compiler/decompiler) http://steamcommunity.com/groups/Crowbar…43212934593209/and GCFscape to extract the model from the game. http://nemesis.thewavelength.net/?p=26 2. open up GCFscape and load pak01_dir.vpk, which is located somewhere around here "C:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgo" 3. Now find your desired model, I went ahead and exported aztec_block.mdl. Export all the stuff associated with it. [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/gcf.jpg] 4. now open up crowbar and load your extracted *.mdl file and hit the decompile button [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/crowbar1.jpg] 5. now go to the "decompiled 0.24" folder, and open the 2 highlighted files [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/files.jpg] 6. in the aztec_block.qc change the model's name and path to whatever you want, I've changed mine from

    Code
    $modelname "props/de_aztec/aztec_block.mdl"

    to

    Code
    $modelname "test/hurg.mdl"

    and save it. 7. now in aztec_block_reference.smd, notice this line "modelspropsde_aztecaztec_block" it's the path to your material, so let's replace those lines(any more decent text editor should be able do to that, I'm using notepad++) I've replaced the lines to "modelstesthurg" and then I saved it. [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/smd.jpg] 8. go back to crowbar and switch to the "compile" tab, select csgo as a game to compile for, load your *.qc file and finally press the "Compile QC File" button. [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/crowbar2.jpg] 9. Now you should be able to open and see your model in the model viewer, and as you can see it's pitch black since we haven't created the material yet, so let's do that next. [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/hmw1.jpg] 10. I'm assuming you know how to create *.vtf and *.vmt files. I've put my texture and material here C:Program Files (x86)SteamsteamappscommonCounter-Strike Global Offensivecsgomaterialsmodelstest and BOOM [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/halp/hmw2.jpg] it works!

    One more question,when I use these edited textures am I gonna have to pack them into the bsp somehow ? Any THANK YOU REALLY MUCH, I would give you a skin but lost everything on csgolounge lol.

  • Need help with applying custom textures to already existing models.

    • diotk
    • January 16, 2015 at 4:19 PM

    Thank you really much ! I was lookin all over the place for a tutorial like this !

  • Need help with applying custom textures to already existing models.

    • diotk
    • January 16, 2015 at 11:35 AM

    Please I'm still in the learning process and i really cant find a good and detailed tutorial for cs:go.If any of you could help me out with all the steps and walk me trough them.All of the existing tutorials are either for older games and when I try them I cant figure out how to do it for csgo or the tutorial is really bad and skips important steps.Ty really much in advance.

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