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Posts by Squeebo

  • Game music

    • Squeebo
    • January 9, 2015 at 5:07 AM

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  • [CS:GO] de_acceleration

    • Squeebo
    • January 9, 2015 at 3:43 AM

    Just a few things I found somewhat strange, very minor things:


    It seems strange that this brush doesn't go up into the ceiling to me, why is there a ledge there?

    [Blocked Image: http://i.imgur.com/dbKMZEF.jpg]


    This lamp is clearly floating, but I'm sure you knew that. The brush with the security door on it could perhaps have some trim on top as well:

    [Blocked Image: http://i.imgur.com/X5nBfLi.jpg]


    Thought this door might benefit from being on a diagonal wall, as it would be easier to spot, making players more aware of the two paths in this room, and adding some variety in geometry:

    [Blocked Image: http://i.imgur.com/TwJnhNC.jpg]


    Had a lot of fun in the map this last playtest, it's shaping up quite nicely! Cheers

  • MapCore CS:GO Playtesting 4.0

    • Squeebo
    • January 8, 2015 at 8:42 AM

    Could I get one of the slots on 08.01.15


    I'd like to test de_midnight


    Dropbox Download


    Edit: did not realize that date was taken! Would still like to test this, whenever possible.

  • what was your favourite / most inspiring map

    • Squeebo
    • January 7, 2015 at 8:57 AM
    Quote from FMPONE

    [Blocked Image: http://static2.cs-bg.net/maps/images/screenshots/maps16/cs/cs-956-cs_bikini.jpg]

    CS_Bikini by 3D Mike. Legendary mapper's best work? Maybeeee


    [Blocked Image: http://i1-games.softpedia-static.com/screenshots/Call-of-Duty-2-Map-Pavlovs-House-Russia_1.jpg]

    Call of Duty 1 MP, Pavlov's House. Holy PHUCK this was fun. CoD1's MP was rock solid. Amazing.


    CS_Bikini:

    Lost track of how many hours I spent diving around this map shooting up my buddies with golden colts in The Specialists(Never played it in CS), fantastic map. TS had a whole handful of inspiring maps, great stuff!


    Pavlov:

    Loved this map! Tons of fun; CoD1 had some really amazing maps, Dawnville, Carentan, Chateau, Harbor


    Aah, the memories.

  • [UE4]Scifi Reactor Room

    • Squeebo
    • January 6, 2015 at 8:34 AM

    Definitely a little on the dark side, but this looks fantastic! Very cool scene, love the colour composition, really draws the eyes to all the right places.

  • what was your favourite / most inspiring map

    • Squeebo
    • January 6, 2015 at 8:28 AM

    Rutherford Manor in Thief: Deadly Shadows is pretty memorable to me, just a really fun level

    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/c/c5/Rutherford-011.jpg/468px-Rutherford-011.jpg]


    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/2/27/Rutherford-002.jpg/468px-Rutherford-002.jpg]


    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/1/17/Rutherford-008.jpg/468px-Rutherford-008.jpg]


    Or Lord Bafford's Manor, of Thief: The Dark Project


    Or the opening sequence of Half-life, in the testing chambers


    Or the opening level in Unreal


    Or the first few testing chambers of Portal.


    Apparently I have at thing for first levels! I just love seeing all the mechanics get set up, especially in gradual and organic ways.


    As far as multiplayer levels go, I'd have to say:

    CS:

    CS_Office

    DE_Inferno


    TF2:

    PL_Goldrush

    CP_Well

    CP_Dustbowl

    CTF_Gravel Pit

    CP_Steel


    UT99:

    CTF_Facing worlds

    DM_Deck16

    DM_Morbias

    CTF_Coret

    CTF_November

    DM_Pyramid


    Alright I'll stop; there's a bunch more I could probably think of. I'm really bad at picking a favourite, I love all these maps! This thread is really stirring up some nostalgia.


    I find a lot of the new maps being released in the Operation map packs in CS:GO very inspiring as well, I love seeing what people here come up with. Cheers!

  • [CS:GO]de_zoo

    • Squeebo
    • January 4, 2015 at 2:39 AM

    I love the look of this map, and the original setting, it's fantastic! Can hardly wait for it's release, I look forward to playing it

  • Crazy Bump Alternative (Texture maps from a single image)

    • Squeebo
    • January 4, 2015 at 2:05 AM

    That's amazing! Cheers man, thanks for sharing

  • MapCore CS:GO Playtesting 4.0

    • Squeebo
    • January 2, 2015 at 5:57 AM

    I've made a few small updates to my map, it would be great if you could replace the old file this newer version


    Dropbox Download


    Also could I get the playtest recorded via GOTV as well? Thanks a bunch!

  • Happy New Year Friends !

    • Squeebo
    • December 31, 2014 at 10:32 PM

    Happy new year everyone! Hope you all had a good year and the new year is even better.

  • The Steam Sale Thread

    • Squeebo
    • December 31, 2014 at 7:11 PM

    I got Transistor; think I'ma like it.


    Contemplating getting a few more things today...

  • ULTRAFLOW

    • Squeebo
    • December 31, 2014 at 8:20 AM

    Downloaded! Enjoying it, I love the simplicity. Fun times!

  • [CS:GO] cs_shichang

    • Squeebo
    • December 31, 2014 at 6:35 AM

    Really looking forward to seeing this shape up, love the idea and references, layout's looking good. Would love to help playtest this!

  • de_havana

    • Squeebo
    • December 31, 2014 at 6:18 AM
    Quote from Lajron

    Also some visual work

    [Blocked Image: http://i.imgur.com/fglutKD.jpg]


    Man I love the aesthetics on this map, the finished architecture looks fantastic, very cool style! Great to see it progressing.

  • MapCore CS:GO Playtesting 4.0

    • Squeebo
    • December 31, 2014 at 5:20 AM

    Could I get one of the playtest slots on 06.01.15? I'd like to test cs_market


    Dropbox Download

  • What have you watched recently?

    • Squeebo
    • December 29, 2014 at 6:23 AM

    Watched this just recently, really cool cinematography and landscapes, a really gorgeous film; I would recommend it


    'The Fall'

    [Blocked Image: http://ia.media-imdb.com/images/M/MV5BMjAzODUwMjM1M15BMl5BanBnXkFtZTcwNjU2MjU2MQ@@._V1_SX214_AL_.jpg]


    Watched Big Hero 6 recently as well, liked the environments of San Fransokyo, really good animation, would recommend that as well.


    'Big Hero 6'

    [Blocked Image: http://ia.media-imdb.com/images/M/MV5BMjI4MTIzODU2NV5BMl5BanBnXkFtZTgwMjE0NDAwMjE@._V1_SY317_CR0,0,214,317_AL_.jpg]

  • ITT: Post maps/scenes that never saw the light of the day.

    • Squeebo
    • December 29, 2014 at 6:07 AM

    I have waaaaaay too many unfinished things; though a lot of them have been lost to the void at this point


    Here's a few WiP shots of the first UT3 map I ever made(Never released it)

    Made it following some simple editor tutorials to start, just kept adding to it.

    [Blocked Image: http://media.moddb.com/images/members/1/199/198673/DM-firstDone1.jpg]


    [Blocked Image: http://media.moddb.com/images/members/1/199/198673/DM-firstDone6.jpg]


    [Blocked Image: http://media.moddb.com/images/members/1/199/198673/DM-firstDone3.jpg]


    There's a few more screenies of this and some more uncomplete stuff on my ModDB I think, if anyone cares to look, and I would post screenshots of a bunch of my CS:S maps that I made ages ago, but alas, they are lost.


    Hopefully I'll be finishing more things soon and releasing them too.

  • Random Photo Thread

    • Squeebo
    • December 29, 2014 at 5:53 AM

    A photo I took while visiting the botanical gardens in Prague, pretty cool place

    [Blocked Image: http://i.imgur.com/PuNCkcZ.jpg]

  • totally random texture thread

    • Squeebo
    • December 29, 2014 at 5:44 AM

    Random floor tile textures, 1024x1024

    [Blocked Image: http://i.imgur.com/4NWIVSFl.png]


    [Blocked Image: http://i.imgur.com/SepVle5l.png]


    [Blocked Image: http://i.imgur.com/IAUh9UWl.png]

  • Mapcore Introductions Thread

    • Squeebo
    • December 29, 2014 at 4:12 AM

    Hello everyone, my name is Carsten and I hail from Canada, I just recently stumbled upon this site and was very inspired by what I saw of the community, was excited to join up.


    I dabbled in mapmaking a long while ago for CS:S and Unreal Tournament 3, as well as many other games, but have just recently been getting back into it again; I've started making some maps for CS:GO, to be uploaded to the workshop, they are as of yet unreleased but I hope to playtest them with the community soon.

    (The first version of one of the CS:GO maps can be found on GameBanana: http://csgo.gamebanana.com/maps/181202 as well as one of my old UT3 maps, if you're curious: http://ut3.gamebanana.com/maps/96936)


    I've also been trying to get into creating levels and environments for UE4, and basic game design.


    I hope that I can offer some decent feedback for other peoples works and receive some in return; I look forward to seeing what this creative community produces and I'm happy to be a part of it.


    Cheers!

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