Holy fucking shit
Posts by Bodd Jonar
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This map has the perfect theme in my opinion, I just love snow. It reminds me of all the games set in a snowy environment I played as a child, commandos, call of duty 1 & 2 & 4 etc. Tomorrow I will try to remember to run around the map.
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https://gyazo.com/a89cbedab479885d04ffd7357a6f7a9b
That building is frikkin beautiful! And try the night theme!
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Quote from FFG
about 2.5 hours
For me it takes 5 minutes or less, what settings are you using? Are you really using fast? as seen here: https://gyazo.com/3a31e6be05dcb225aa5e279569bd013b
No need to use the Normal setting unless you gonna make a final release of it...
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You perfected the warehouse theme, looks really nice.

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Quote from FFG
I have been working hard on this map the last few days and reworked almost everything. The most notable things are that a site is now an underground facility and new connector to b that fits with the map much better.
Going to set it to compile go to bed and will post pictures and update workshop file tomorrow AM.
How long does it take to compile for you?

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Looks really nice, I love the style in the fifth picture, simple and elegant.

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Quote from Tensei
Well, I declare this map dropped. My PC just died 2 days ago, like every single thing of rig die. Some IT dude told me, that i got short circuited by PSU, so electrolyte capacitors blew up and stuff.
I am already working on new project (on slowass laptop) It will be mini 1v1 map , because i got no mood to make anything big for now, at all.
FFS, loved the style ):
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Catfoods maps just stands out, at least one map got recognition from Valve, but I'm hoping more of them will...
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You have got to change the color palette somehow, mix it up! In the second picture everything is the same color, changing the texture of one wall and changing one crate to one that stands out would make a huge difference if done right.
Google "house", you see how every house has another "texture" around the wall? I don't know how to explain this very good in English, but you have only made blocks in one texture, houses in real life are not built like that. Most houses in Sweden are red, but the corners are white. Google "Swedish house" and you will understand what I am talking about.
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http://images.akamai.steamusercontent.com/ugc/1459517378…C00F7EA705B6BF/
Anyone has any advice on how to improve the lightning?
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That building omg, why don't they build like that anymore? ): Looks sick dude.

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No, punishing T's for making mistakes is important, they have their quick and dangerous rotate paths in mid. Just like on D2. Adding this short and safe rotate path adds nothing of value and lowers the skill required as a team on T side.
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Should we add a cover on T side to punish aggressive CT pushes? On the latest version the A apps has been removed, and replaced with a big platform, to make it easier to flash and smoke for the T's.
I never thought about playing 3A, when designing the layout I wanted to make the mid extremely important (1 way into B, 2 ways into A for T, especially tunnel to A) So I made it with the belief that playing two CT's mid would be resonable, one from B and one from A connector. one more B and one on A, and one who plays where he is needed, depening on how T is playing, much like dust2 has 4 paths to hold. But 3A is interesting.
When it comes to A site smokes for T, I think a good strategy would be to smoke double doors to stop rotates, and one smoke on platform, then kill the one guy who probably plays down at site.
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Quote from Quotingmc
The theme is down to a point. As for the name, maybe I am stupid but it is hard to work out how to say at first. You way want to look at an easier one.
EDIT: Just did a google,
"Caliche is a layer of soil in which the soil particles have been cemented together by lime (calcium carbonate, CaCO3). Caliche is usually found as a light-colored layer in the soil or as white or cream-colored concretions (lumps) mixed with the soil."Maybe limestone/quick lime may work better. Instantly recognisable. Even the auto-correct doesn't no what "chaliche" is.[/list]
English isn't my first language, but I guess that down to a point mean good, or accurate? As for the name, I have thought about this problem, I was thinking about maybe de_strife, but maybe that is way to close to the old map de_strike?
Quote from OverdozizI'm guessing the coordinates aren't the same as in the old minimap so it doesn't line up.
How can the coordinates change tho, I only changed the name of the file. ):
https://www.youtube.com/watch?v=co5aKOGcHaw He says Caliche at 4:30 if you are interested, but you should the whole clip.

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I have problems with the radar, when uploading a new version, I take the old radar file and change the name to the new save, and this happens. Making a new minimap everytime I update the map feels like a heavy burden. Am I missing something obvious? https://gyazo.com/f964bd5274378caafdcc3c405c7cbf11
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I don't know what to say, it just looks amazing, can't wait for the release, and playing this in an upcoming operation.

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Wow, it really has changed since the beginning, and your minimap is so good looking I wanna date it and nail it. :lol:
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