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  3. Bodd Jonar

Posts by Bodd Jonar

  • [WIP] Codewise

    • Bodd Jonar
    • August 26, 2015 at 10:15 PM

    Holy fucking shit

  • de_astra

    • Bodd Jonar
    • August 25, 2015 at 11:56 PM

    This map has the perfect theme in my opinion, I just love snow. It reminds me of all the games set in a snowy environment I played as a child, commandos, call of duty 1 & 2 & 4 etc. Tomorrow I will try to remember to run around the map.

  • [WIP] de_coast

    • Bodd Jonar
    • August 24, 2015 at 11:38 PM

    https://gyazo.com/a89cbedab479885d04ffd7357a6f7a9b


    That building is frikkin beautiful! And try the night theme!

  • [CSGO] (WIP) de_expansion

    • Bodd Jonar
    • August 23, 2015 at 7:13 PM
    Quote from FFG

    about 2.5 hours

    For me it takes 5 minutes or less, what settings are you using? Are you really using fast? as seen here: https://gyazo.com/3a31e6be05dcb225aa5e279569bd013b


    No need to use the Normal setting unless you gonna make a final release of it...

  • de_High_Ground

    • Bodd Jonar
    • August 23, 2015 at 2:40 PM

    You perfected the warehouse theme, looks really nice. :)

  • [CSGO] (WIP) de_expansion

    • Bodd Jonar
    • August 23, 2015 at 2:32 PM
    Quote from FFG

    I have been working hard on this map the last few days and reworked almost everything. The most notable things are that a site is now an underground facility and new connector to b that fits with the map much better.

    Going to set it to compile go to bed and will post pictures and update workshop file tomorrow AM.

    How long does it take to compile for you? :|

  • De_Melite

    • Bodd Jonar
    • August 22, 2015 at 1:10 AM

    Looks really nice, I love the style in the fifth picture, simple and elegant. :)

  • [CS:GO] [WIP] oldtown

    • Bodd Jonar
    • August 21, 2015 at 3:28 PM
    Quote from Tensei

    Well, I declare this map dropped. My PC just died 2 days ago, like every single thing of rig die. Some IT dude told me, that i got short circuited by PSU, so electrolyte capacitors blew up and stuff.

    I am already working on new project (on slowass laptop) It will be mini 1v1 map , because i got no mood to make anything big for now, at all.

    FFS, loved the style ):

  • de_REEF

    • Bodd Jonar
    • August 18, 2015 at 12:21 AM

    Catfoods maps just stands out, at least one map got recognition from Valve, but I'm hoping more of them will...

  • [CSGO] (WIP) de_expansion

    • Bodd Jonar
    • August 17, 2015 at 10:21 PM

    You have got to change the color palette somehow, mix it up! In the second picture everything is the same color, changing the texture of one wall and changing one crate to one that stands out would make a huge difference if done right.


    Google "house", you see how every house has another "texture" around the wall? I don't know how to explain this very good in English, but you have only made blocks in one texture, houses in real life are not built like that. Most houses in Sweden are red, but the corners are white. Google "Swedish house" and you will understand what I am talking about.

  • WIP in WIP, post your level screenshots!

    • Bodd Jonar
    • August 15, 2015 at 9:02 PM

    http://images.akamai.steamusercontent.com/ugc/1459517378…C00F7EA705B6BF/


    Anyone has any advice on how to improve the lightning?

  • [CS:GO] de_binnenhof

    • Bodd Jonar
    • August 15, 2015 at 2:11 PM
    Quote from Overdoziz

    I can already see the headline: "Binnenhof recreated in violent video game to train terrorist"

    A Swedish newspaper said that Breivik played World of Warcraft to practice gun use before his act of terrorism. :lol:

    So your headline seems very possible. :)

  • [CS:GO] de_binnenhof

    • Bodd Jonar
    • August 14, 2015 at 10:26 PM

    That building omg, why don't they build like that anymore? ): Looks sick dude. :)

  • de_mirage idea

    • Bodd Jonar
    • August 12, 2015 at 5:58 PM

    No, punishing T's for making mistakes is important, they have their quick and dangerous rotate paths in mid. Just like on D2. Adding this short and safe rotate path adds nothing of value and lowers the skill required as a team on T side.

  • de_Strife (WIP)

    • Bodd Jonar
    • August 8, 2015 at 8:47 PM

    Should we add a cover on T side to punish aggressive CT pushes? On the latest version the A apps has been removed, and replaced with a big platform, to make it easier to flash and smoke for the T's.

    I never thought about playing 3A, when designing the layout I wanted to make the mid extremely important (1 way into B, 2 ways into A for T, especially tunnel to A) So I made it with the belief that playing two CT's mid would be resonable, one from B and one from A connector. one more B and one on A, and one who plays where he is needed, depening on how T is playing, much like dust2 has 4 paths to hold. But 3A is interesting.

    When it comes to A site smokes for T, I think a good strategy would be to smoke double doors to stop rotates, and one smoke on platform, then kill the one guy who probably plays down at site.

  • de_Strife (WIP)

    • Bodd Jonar
    • August 7, 2015 at 4:39 PM
    Quote from Quotingmc

    The theme is down to a point. As for the name, maybe I am stupid but it is hard to work out how to say at first. You way want to look at an easier one.

    EDIT: Just did a google,

    "Caliche is a layer of soil in which the soil particles have been cemented together by lime (calcium carbonate, CaCO3). Caliche is usually found as a light-colored layer in the soil or as white or cream-colored concretions (lumps) mixed with the soil."Maybe limestone/quick lime may work better. Instantly recognisable. Even the auto-correct doesn't no what "chaliche" is.[/list]

    English isn't my first language, but I guess that down to a point mean good, or accurate? As for the name, I have thought about this problem, I was thinking about maybe de_strife, but maybe that is way to close to the old map de_strike?


    Quote from Overdoziz

    I'm guessing the coordinates aren't the same as in the old minimap so it doesn't line up.

    How can the coordinates change tho, I only changed the name of the file. ):

    https://www.youtube.com/watch?v=co5aKOGcHaw He says Caliche at 4:30 if you are interested, but you should the whole clip. ;)

  • de_Strife (WIP)

    • Bodd Jonar
    • August 6, 2015 at 8:13 PM

    I have problems with the radar, when uploading a new version, I take the old radar file and change the name to the new save, and this happens. Making a new minimap everytime I update the map feels like a heavy burden. Am I missing something obvious? https://gyazo.com/f964bd5274378caafdcc3c405c7cbf11

  • [csgo] cs_cruise

    • Bodd Jonar
    • August 1, 2015 at 9:32 PM

    I don't know what to say, it just looks amazing, can't wait for the release, and playing this in an upcoming operation. :D

  • [CS:GO][WIP] de_yard

    • Bodd Jonar
    • July 31, 2015 at 10:43 PM

    Wow, it really has changed since the beginning, and your minimap is so good looking I wanna date it and nail it. :lol:

  • [CS GO] DE_KAR

    • Bodd Jonar
    • July 27, 2015 at 9:24 PM
    Quote from nanow

    I did..I have pakrat, but it doesnt seem to compile properly on my machine..Also I dont have access to another PC so thats causing a massive headache

    Doesnt work for me either, it is a horrible program, . To pack everything, upload it to workshop.

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