1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. MaanMan

Posts by MaanMan

  • [CSGO] de_Arches

    • MaanMan
    • February 8, 2015 at 7:19 AM

    De_Arches is a new map which KernalPanic and I are working on. The theme of the map like many others is the classic dust vibe. Any feed back would be great!


    http://steamcommunity.com/sharedfiles/fi…s/?id=377601770


    Quote






    Display More
  • CounterStrike - Clipping Texture

    • MaanMan
    • February 6, 2015 at 8:38 PM
    Quote from hamilton5

    Why do you need both of these in Counterstrike? Why would you mix two in the same map most importantly?


    I can think of one draw back to the player clip, and maybe this is a game bug I don't know. When you nav_generate, mesh will go outside of the player clip brushes. So why player clip?


    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]2015-02-06_00003.jpg

    Player clip is important for games such as L4D, where the ai spawns outside of the playable area. There is really no reason to use player clip in cs unless you are making a custom map with ai only areas.

  • WIP in WIP, post your level screenshots!

    • MaanMan
    • February 1, 2015 at 10:26 PM

    Here is a new project KernalPanic and I are working on. If you guys could give us any feed back on the layout it would be great!



    Here is the link to the workshop http://steamcommunity.com/sharedfiles/fi…s/?id=377601770

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • January 30, 2015 at 6:16 AM

    Can I have a spot for the 8th of Feb.Thanks in advance.

  • De_Library [WIP]

    • MaanMan
    • December 16, 2014 at 9:43 PM

    Thanks for the playtest guys. If you found any bugs or have any suggestions let me know!


    Quote

    It's funny you say that, since Sathor (creator of de_investment) is already working with MaanMan on this map.

    Sathor has only let me use his props and textures. It would be great if I had someone to help me with the textures, unfortunately that is not the case.

  • De_Library [WIP]

    • MaanMan
    • December 9, 2014 at 5:50 AM

    A little sneak peek of the up coming update! Thanks for everyone who was on the playtest. All of the issues have been addressed and await further testing!

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • December 9, 2014 at 4:59 AM

    Can we do a playtest for DE_library on the 14.12.14. I'll send you the files later in the week. Thanks!

  • de_stupa

    • MaanMan
    • December 8, 2014 at 5:25 AM

    You only need to use the world brush and vector tool to build shapes like these.

    1. Build the whole building with 4 brushes

    http://imgur.com/FHIEPxp

    2. Make the corners into 45 degree angles

    http://imgur.com/sRUHBcu

    3. Select the whole building

    4. In your y/z graph select the top corners (using the vector tool) and move them towards the center of the building

    http://imgur.com/a/VR0zn

    5. Do step 4 for the x/z graph

    Hope that helps!


    Edit; I had a run around your map. There are a few places where it is very maze like. A general rule of thumb is don't have two hallways connect to each other, have them connect into a room. I drew two suggestions on how you could improve the layout. http://imgur.com/n9Mvtdu

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • December 3, 2014 at 5:28 PM

    Hey! Can reserve a slot for de_library_v01 on the 7th.


    http://steamcommunity.com/sharedfiles/fi…s/?id=346540234


    Thanks!

  • De_Library [WIP]

    • MaanMan
    • December 2, 2014 at 3:56 AM
    Quote from Parkcityfan

    I like how the map is shaped, and I think that it would be better to stick with the Library theme because the map seems really good from it. However, I'm not really sure how you could proceed with the name. The only thesaurus results for Library are Atheneum, which isn't really that catchy. Maybe make it relate to the name of the Library? I don't know.

    I was think I could do a designing company instead of the library. Both would be fairly similar, just less books.


    Here are some more images of the map and its progress;

  • De_Library [WIP]

    • MaanMan
    • November 30, 2014 at 10:19 PM
    Quote from Squad

    de_library is allready taken actually:


    [Blocked Image: http://insatiable.site.nfoservers.com/server/maps/de_library.jpg]

    Looks like I will have to find another name, in the mean time I think I will keep it the same.


    Quote from Nakroma

    I played a few rounds with bots, and I have to say, the middle is faaar to reachable. I was going to A and CTs from mid already shot at me.

    I changed the connector from mid to A site. I'm not sure if this was the cause of your concern though.

  • De_Library [WIP]

    • MaanMan
    • November 30, 2014 at 4:09 AM

    Most of the map is going to be inside with some parts outside. The picture of the bombsite above, is going to be one of the places where the map is outdoors. There are a few hallways which I was tempted to make more narrow. For the scenario I was think of a modern library or college building.

  • De_Library [WIP]

    • MaanMan
    • November 30, 2014 at 3:45 AM

    Hey! I have been hanging around here for a while. Most of the time I have came here to find inspiration for my maps. However today I am looking for feedback on my new map. Any comments would be of great help and appreciated.


    You can download the map here; http://steamcommunity.com/sharedfiles/fi…s/?id=346540234


    Also here is an overview of the map and a few images;

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™