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  3. MaanMan

Posts by MaanMan

  • de_strada

    • MaanMan
    • August 9, 2015 at 9:35 PM
    Quote from blackdog

    My only complaint would be on the Italian flags, seems a bit of an unnecessary reinforcement… don't start putting them everywhere, as we are not nationalists, you'd be better off with football flags, Milan, Inter, Juventus or since the area maybe Fiorentina. Peace flags used to be more common than national flags.

    I'll try to keep it to one nationalist household for the map. The flag was added to catch the player's eye and bring attention that there is another path.

    Quote from Vaya

    looks very good apart from the exploded wall and dead model. Please no do this.

    Quote from Pampers

    Those debris meshes were used in hl2 and are literally over 10 years old now and looks like garbage. Gogo replace!

    Looks I'll have to relocate Bob and his mess else where. Poor Bob.

  • de_neutron

    • MaanMan
    • August 1, 2015 at 11:03 PM
    Quote from Gap

    Hey there,

    absolutely love the map! I just love it! Found a weird bug on bombsite A (between the two barrels and the crate) - it's probz the same as on de_dust2 (on B).

    https://www.youtube.com/watch?v=yQjCdy-1MZY

    I recorded the bug - hope you can fix it!


    - Gap

    Display More

    hahaha The music makes it even better!

  • [WIP] de_magasin

    • MaanMan
    • July 13, 2015 at 11:23 PM
    Quote from jackophant

    If anyone is wondering, there's a good chance @Upperdawg has suffered a grizzly space related death by now.

    Damn space bears.

  • [WIP] de_magasin

    • MaanMan
    • July 13, 2015 at 10:22 PM
    Quote from Upperdawg

    ‌@jackophant Actually has a good point. Thinking about it the name of my map, de_shipment, makes me want to facepalm myself to the seventh moon of Jupiter.. :XD:

    Let's see some screenshots

    If anyone is wondering Himilia is the 7th moon of Jupiter. It is fairly small, rocky and shaped like a potato. It was found on December 3, 1904 by C. D. Perrine, who named it after one of Zeus' many maidens.

    For anyone wondering how far Upperdawg facepalmed himself, it would be about 588 million kilometers or 365 million miles.

  • [WIP] de_slate (withdrawn)

    • MaanMan
    • July 8, 2015 at 9:21 AM

    Your map is very complicated and confusing. I recommend trying to simplify the layout or changing the name to de_Picasso.

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • June 13, 2015 at 9:21 PM
    Quote from Jim

    I see de_nerone took the June 16th spot. Could I get de_shipyard to changed to June 21, please? Or do you want me to submit another form response?

    That has been done. You still need to change your download link, as it is not public.

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • June 9, 2015 at 1:03 PM
    Quote from hamilton5

    could you check this in game with map_showspawnpoints ?

    You could do that but it would require me to search the map for any misplaced spawns also. When I load up the map I turn on sv_cheats 1, mp_warmup_pausetimer 99, bot_stop 1, bot_quota 40. I will then look at the mini map to see if there are any misplaced spawns and buy an item from spawn. I then repeat this for the other side. If you map looks trust worthy I will leave here, and not fly around the map looking for deathpits, staircase bomb sites, freak brush work, and other oddities.

  • de_veranda [WiP - Alpha v4]

    • MaanMan
    • June 8, 2015 at 6:10 PM

    Spoiler for anyone trying to solve the maze

    Quote

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • June 8, 2015 at 5:18 PM
    Quote from VIOLATION

    I do have 10 and 10 on each side. That comment came off the list with the update I gave so not sure what was wrong the first time. Yours being the longest post I attempted to fix as many as the peek spots and crate issues as possible and pretty much everything you posted so it should be good at least in those spots.

    You may have 10 spawns on each side but only 8 work on CT side and 9 on T side.

  • de_strada

    • MaanMan
    • June 8, 2015 at 5:54 AM
    Quote from jackophant

    Ignore shitty arches for now, will update later

    Calling de_arches shitty, bro?

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • June 1, 2015 at 6:12 PM

    My job is going to get a whole lot more busy with all these contest maps to check :)

  • What have you purchased recently?

    • MaanMan
    • May 6, 2015 at 7:58 PM
    Quote from catfood

    RC300 Loop station:


    This makes my RC-1 look like a toy! What does the rest of your setup look like?

  • [CS:GO] - de_subliminal - Defusal map

    • MaanMan
    • April 30, 2015 at 6:35 PM
    Quote from AkatsukiUK

    Annoyingly the solution I had was to use the bomb brush tool to block off the bomb rolling away into the water. Sadly the brush also stops bullets, which would mean you would not be able to shoot through the railings anymore.


    Don't use the block bomb brush for this, instead use a trigger texture in the water with trigger_bomb_reset. This will return the bomb to where it was before being dropped. You can also use the tools/toolsclip to block players, bots and bombs from reaching areas.


    Quote


    I would also move the ladder to this wall, as it will help to guide players and make climbing the ladder easier. You can also add a pallet leaning against the wall. This will allow players to fall onto it, preventing any fall damage (de_nuke uses this mechanic also). I would also put a player clip above the trim, to stop players breaking their feet on it.

  • WIP in WIP, post your level screenshots!

    • MaanMan
    • April 12, 2015 at 9:17 PM
    Quote from Psy

    Messing around with HL2 assets.

    Reminds me of the Alan Wake games.

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • April 12, 2015 at 4:53 AM
    Quote from Iceberg

    Hi guys, could test my map for Tuesday 21? thx


    https://www.dropbox.com/s/akoiszh03fz1…z_dev2.bsp?dl=0

    Your bsp is corrupt, try recompiling the map again and post the new link

  • de_stupa

    • MaanMan
    • March 30, 2015 at 4:44 PM

    Can't wait for this playtest!

  • [CSGO] de_Arches

    • MaanMan
    • March 30, 2015 at 4:32 PM
    Quote from Vaya

    I love the layout of this map. you might want to nerf the boost in mid though. There was one point I had like 3 people jump scouting at me


    Happy to hear that, and yes the boost into mid is going to be nerfed.


    Quote from Parkcityfan

    Thanks for the feed back! Unfortunately the first link doesn't work.


    Also if anyone has suggestions for how to improve A long for Cts, I would love to hear them.

  • [CSGO] de_Arches

    • MaanMan
    • March 29, 2015 at 3:42 PM

    A lot has changed since the last update! After getting feedback to ditch the dust theme, we went through three theme before we found one that worked.


    Workshop link; http://steamcommunity.com/workshop/filedetails/?id=377601770

    Direct download; https://drive.google.com/file/d/0ByfQlJ…iew?usp=sharing


    And images of the map; http://imgur.com/a/f2QUg


  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • March 29, 2015 at 3:23 PM

    Here is the link to today's map! If you have any comments please leave them in the forum post. Thanks

    https://docs.google.com/file/d/0ByfQlJ…mQ4ajBQSjg/edit

  • MapCore CS:GO Playtesting 4.0

    • MaanMan
    • March 11, 2015 at 3:15 PM

    Can I have a spot for de_arches on the 29th. Thanks!

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