Man I got to tell you this is just a crap load of work. My desire is flagging, I need a break. Focus....
Posts by mr_ah_clem
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Yeah you know when I look at these images the windows do look too big. I'll take another look. Thanks
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Here is another update. Sorry for the fog but I really haven't detailed anything so your not missing much. This photo is more to show the map and its routes. It looks linear but I have made sure that attackers and defenders have at least 3 attacking lanes to each objective. With sewers and other surprises it will be possible to outflank entrenched defenders or attackers. Also all buildings (almost) are interable (is that a word) and sniping positions abound. Maybe too many actually, Not a lot of cover in the streets but that will change with detailing. Looking forward to the playtest in two weeks. As you can see I have a lot of work to do. Sleep will be a luxury.
Carry on.
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Yes I have the modes working. I can share my files if you like.
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Wouldn't miss it.
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Wow, first, I've read and watched all your stuff. I'm honored. Yes. Just starting to play with fog but your right I haven't balanced the fog very well here but the map in the oven right now should look a lot better. Please keep checking in. Anything you can point out I'm sure will save me tons of time.
Thanks
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Ok we are approaching a month out. Time to wrap up non detail brush work and get serious about detail brushes, displacements, and props. Game tests pretty nicely so far. The last stand in the bunker below the church is particularly exciting. No real optimization yet but still holding 70 fps with 20 bots. Thank you func_detail.
A few photos;
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Yes, I will be ready for some testing soon. Been doing a bunch with bots on my own but that only goes so far. Good idea !
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Yeah I saw you took a break. Shame on you !

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Thanks very much for the feedback ! Oh yes I plan to go back through and "blow some buildings up". Still working gameplay.
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I agree very much. I am struggling a bit to keep the house by house, street by street feel of the original map with the added constraints of Insurgency style play. The dev notes suggest they have struggled with adapting the gameplay as well. At this stage I think its prudent to map out something akin to the original and then open it up more. Stay tuned. Thank you very much for the comment. I don't want to do this in a vacum.
Oh and as far as size, I agree to a point. This map is really big now at roughly 8000 X 14000. I think this is on a par with current Insurgency maps, I think. Much bigger than this, and when properly detailed it will run very slow. Source just can't handle really big maps. It will strain my meager optimization skills as it is. But again, thanks for the input. Keep it coming.
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Slow going but we are making progress. Right now we are trying to faithfully follow (with designer license) the donner gameplay. After that I intend to open it up considerably. Most if not all buildings will be enterable. Plus I will add some "easter egg" paths (breakable walls, ladders, walkways, tunnels) for those who like to sneak around.
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Thanks Buddy. Yes I have more updates coming.
Zastels, get your map in here.
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Hi, just introducing myself. I have started to block out a remake of the map dod_donner as an Offensive map to start with other modes to follow. The only pictures yet would be dev blocks but I will post updates as I go along. No idea what I will call the map.
It will be a set in a french village at dawn. Lots of smoke and fog. House to house. ooorah.
Warning: Everything will change drastically as I detail but here's the plan
The last Capture point will end up being inside the church eventually. The radio will be in the offices to the side.