Posts by HurracioDurrski
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OK noob question, where can i get polycount for my map after rendering a cant find it anywhere

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thanks guys, by the way isnt hunkmegs set higher in console? other people would need to increase it too and that doesnt much ok i think.
I have old computer, but its builded good so it runs new AAA games, and laptop that has very bad gfx and cant even run quake live on 125fps with picmip settings or Rune (UT99 engine i think), so i will test on it too.
iam also using lot of that stonewall and rust texture combination in my gothic maps but it isnt exactly polycount friendly

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Quote from SpronyvanJohnson
Is that patch work for the vaulted ceilings or did you import it as a model?
its patches, i always did everything right in the radiant.
i recently started learning blender, and importing game assets to unreal engine and mostly had problems with unwrapping, baking, lightmaps etc. and what experienced people model for 30-60 minutes im making whole day
. i dont have really much time to learn this for quake 3.i had some design that will be better or need model making but i probably pass it and try to do everything in radiant. hope i finish the map in time and somehow optimized.
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so i finally started working on my map, have this little piece so far
[Blocked Image: http://i.imgur.com/uxj9SDx.jpg]
[Blocked Image: http://i.imgur.com/C5rKm7j.jpg]
[Blocked Image: http://i.imgur.com/OUViVRz.jpg]
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Hi,
i want to participate
currently deciding on layout and desing so i will post some screens later





