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Posts by HurracioDurrski

  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 25, 2014 at 4:39 PM

    oh i see, thanks


    damn so i have already 15k tris


    also finished my stairs, its a goddamn mess


  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 25, 2014 at 1:13 PM

    thanks, well it shows i have average of 15k leafs and vertices but triangles are 0.00

    or i should divide verts by 3 ?


  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 25, 2014 at 4:19 AM

    OK noob question, where can i get polycount for my map after rendering a cant find it anywhere

  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 24, 2014 at 6:05 PM

    thanks guys, by the way isnt hunkmegs set higher in console? other people would need to increase it too and that doesnt much ok i think.


    I have old computer, but its builded good so it runs new AAA games, and laptop that has very bad gfx and cant even run quake live on 125fps with picmip settings or Rune (UT99 engine i think), so i will test on it too.


    iam also using lot of that stonewall and rust texture combination in my gothic maps but it isnt exactly polycount friendly

  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 23, 2014 at 7:33 PM

    some progress, not sure if i should keep that stairs.
    also anybody know how much curved surfaces have hit on performance ? i dont want to end with low fps...


  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 22, 2014 at 12:43 PM
    Quote from SpronyvanJohnson

    Is that patch work for the vaulted ceilings or did you import it as a model?


    its patches, i always did everything right in the radiant.


    i recently started learning blender, and importing game assets to unreal engine and mostly had problems with unwrapping, baking, lightmaps etc. and what experienced people model for 30-60 minutes im making whole day . i dont have really much time to learn this for quake 3.

    i had some design that will be better or need model making but i probably pass it and try to do everything in radiant. hope i finish the map in time and somehow optimized.

  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 21, 2014 at 2:38 PM

    so i finally started working on my map, have this little piece so far


    [Blocked Image: http://i.imgur.com/uxj9SDx.jpg]


    [Blocked Image: http://i.imgur.com/C5rKm7j.jpg]


    [Blocked Image: http://i.imgur.com/OUViVRz.jpg]

  • On the Verge by Petr "HurracioDurrski" Švenda

    • HurracioDurrski
    • October 17, 2014 at 7:42 AM

    Hi,


    i want to participate


    currently deciding on layout and desing so i will post some screens later

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