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  2. birdwizard

Posts by birdwizard

  • de_Venira CS:GO bomb defusal in need of feedback

    • birdwizard
    • October 23, 2014 at 5:28 PM
    Quote from Cruxified

    because you feel it looks better or because you want to create a flatter surface around the doors?

    thanks for the feedback btw

    Think of the real world, there probably wouldn't be a long ramp intruding into the middle of a courtyard.


    edit: wording

  • CO:GO map in need of feedback

    • birdwizard
    • October 16, 2014 at 5:49 PM

    That second last Screenshot where it shows the road with the white lines. I would suggest making that not a slant as it is currently. no road goes from flat to instant slant back to flat, You need some curves!

  • NEW - de_Granada

    • birdwizard
    • October 16, 2014 at 5:40 PM

    Do you plan on making the outdoor ground texture more detailed, what you have now is very dull?

  • NEW - de_Granada

    • birdwizard
    • October 10, 2014 at 6:22 PM

    I agree with the comments on the workshop, this map has not a lot of elevation which some people will find boring. Also what he said about the Dust2 doors do look odd where you placed them.


    Do you happen to have a radar or layout map?


    For one week this is looking pretty good, I'm sure with more time it will only look better!


    EDIT: wording

  • New DE_ map (No name) Need some feedback on the layout.

    • birdwizard
    • October 10, 2014 at 3:38 PM
    Quote from jackophant

    Done:


    Awesome! I did find this and I'm excited to put the layout to the test. It need to get the bomb sites, buyzones, ect roughly done and I'll be requesting a date. Thanks again!

  • New DE_ map (No name) Need some feedback on the layout.

    • birdwizard
    • October 10, 2014 at 3:15 AM
    Quote from El_Exodus

    As you already mentioned: I'd suggest a playtest to point issues out. Lucky you that Mapcore offers a playtest service. I think it's exactly what you're looking for.


    Oh, Really! I'll have to look into this.


    Thanks!

  • New DE_ map (No name) Need some feedback on the layout.

    • birdwizard
    • October 10, 2014 at 2:55 AM

    Hey all, I just made my account! But I've been following some of the maps being made on here for a bit now and I thought I would ask for some feedback on a project I’m working on.


    I'm fairly new to the CS: GO SDK so I've only worried about the layout currently.


    ScreenShots


    Some things I'm worried about with this map:


    · A-Site has three safe entrances from the Tspawn route into A-site and By safe I mean they don't have to worry about being picked until they get to the entrance basically. I can't think of any map in active duty CS: GO that has this . Play testing the layout will determine if this is an issue.

    · Mid and B are pretty close but also not sure how big of a problem this is.

    · Possibly to many corners, most can be fixed when detailing.


    My screenshots aren't too good, for some reason my in game ones aren't working....


    Any feedback would be greatly appreciated and if anyone would like to run around on the map and take a look is welcome to add me on steam and we can figure it out.


    Steam profile


    Thanks In advance!

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