Posts by birdwizard
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That second last Screenshot where it shows the road with the white lines. I would suggest making that not a slant as it is currently. no road goes from flat to instant slant back to flat, You need some curves!
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Do you plan on making the outdoor ground texture more detailed, what you have now is very dull?
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I agree with the comments on the workshop, this map has not a lot of elevation which some people will find boring. Also what he said about the Dust2 doors do look odd where you placed them.
Do you happen to have a radar or layout map?
For one week this is looking pretty good, I'm sure with more time it will only look better!
EDIT: wording
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Hey all, I just made my account! But I've been following some of the maps being made on here for a bit now and I thought I would ask for some feedback on a project I’m working on.
I'm fairly new to the CS: GO SDK so I've only worried about the layout currently.
Some things I'm worried about with this map:
· A-Site has three safe entrances from the Tspawn route into A-site and By safe I mean they don't have to worry about being picked until they get to the entrance basically. I can't think of any map in active duty CS: GO that has this . Play testing the layout will determine if this is an issue.
· Mid and B are pretty close but also not sure how big of a problem this is.
· Possibly to many corners, most can be fixed when detailing.
My screenshots aren't too good, for some reason my in game ones aren't working....
Any feedback would be greatly appreciated and if anyone would like to run around on the map and take a look is welcome to add me on steam and we can figure it out.
Thanks In advance!