Quote from pjw0Two things stand out in the screenshot. First, the walls are way too thin. Second, light seems to be bleeding across the floor and ceiling past the walls, maybe the walls have been tied to an entity (func_detail?) but shouldn't be, or maybe the walls don't actually touch the floor or ceiling.
It's normal there's a certain gap at the top, it is a test I'm working on to see if it can have a benefit gameplay wise to be able to throw nades through these, and these are func_detail because it speeds up drastically compiling and since the map is under development it saves me some time. About the wall I know it is supposed to be 10 cm thin which isn't that thin, but I think I'll double the thickness of these walls, but I'm focusing on lights to have a sufficient readability, so players can test it
