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  3. laminutederire

Posts by laminutederire

  • First map de_construction (still in progress)

    • laminutederire
    • July 7, 2015 at 7:01 AM

    Given the evident lack of no-draw texture, I'd recommend your complete this pass of optimization and other steps if you haven't done so already.

    I'll try it out when I can, but as Pampers said, screens and overview would have been nice to point out evident things while we can't try it out

  • [WIP] de_change (Big Update 08/18/2015)

    • laminutederire
    • July 6, 2015 at 7:54 PM

    The radar is way better, it helps a lot for orientation indeed!

  • cs_hospital

    • laminutederire
    • July 5, 2015 at 10:35 PM

    Hey, I tested it earlier, and I would suggest mainly two things: the first one is about the extreme right path, as a CT you can jump down; but you can't jump up, and you end up having only two path to return.

    The second one would be to add a connector, or moving your ladder a bit sooner on the return. Because you feel trapped in the path you chose..

    That aside, it is playable and fast, I liked that.

    Have you considered adding a third path at the opposite of your lobby? I thought about it, when playing!

    Hope it helps :)

  • (WIP) de_decline

    • laminutederire
    • July 5, 2015 at 9:35 PM

    First, at T lower entry of bombsite B, I remarked you could be shot out of nowhere by smart people who know the corner is too thin to stop bullets, I do think it is unnecessary.

    Secondly T path to this particular area feel empty, maybe add cover or something so that it does not seem that empty.

    Finally, the rest is fun, so no complaints there :)

  • [WIP] de_change (Big Update 08/18/2015)

    • laminutederire
    • July 5, 2015 at 6:00 PM

    You should fix your radar, paths are mostly hidden in your radar.

    On another note, path are a bit too empty.. add some cover or things like that!

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • laminutederire
    • July 5, 2015 at 5:56 PM

    I feel like I've been shot from behind too many times when playing your map, at least as a CT, indoor parts are to blame I guess

  • [CSGO] Villa

    • laminutederire
    • July 5, 2015 at 12:46 PM

    After playing it a while, my only complaint so far is that CT angle at mid may be a little bit too overpowered

  • MapCore CS:GO Playtesting 4.0

    • laminutederire
    • July 5, 2015 at 12:58 AM

    @'RZL if I'm not making any mistakes, you're the one handling playtest submissions, so... I put the wrong map version in my submission: here's the link for the right file. I hope my first time using Pakrat was successful, if not do tell me! And so sorry for the inconvenience and my clumsiness..

  • [WIP] De_Remains

    • laminutederire
    • July 4, 2015 at 4:02 PM

    Lightning is way better, but the new mid feels empty though.

    Also, changes at A site are also good in my opinion, since it actually improve variety of gameplay there !

  • [WIP] De_Remains

    • laminutederire
    • July 4, 2015 at 12:11 PM

    It is clean, however the door thingy in mid is... weird, it doesn't make sense in my opinion, I guess it was to close sight lines in mid? Because there is still huge sight lines here

    Also as CT it does feel limited, you leave spawns you're directly in bombsites and naturally you tend to use the same rotating path near spawns. It does feel unrealistic, but I found it has a nice feel, so for my part it isn't a too bad thing! Bricks made me feel about Dunwall in Dishonored, don't know why though!

  • What's going on with your life?

    • laminutederire
    • July 4, 2015 at 10:42 AM
    Quote from blackdog

    Congrats guys, very happy to hear such good news and you're having fun.

    i feel eel a bit in a limbo, haven't managed to start anything for the mapping competition yet X( very busy at work, too tired or hot to concentrate after…

    ~

    Plus my gf is really depressed for her work situation, she might find herself with nothing this coming week because some people are shits, she's so down that when I got her place she didn't properly hug me and barely spoke with me. So painful.

    Teach her to map for example, something to occupy her. When my father was starting to be depressed because of his unemployment situation, what helped him was to start complementary studies, and he felt like he had a purpose again and now he is better, a lot better.

  • [WIP] de_abyss

    • laminutederire
    • July 3, 2015 at 8:21 PM
    Quote from DooM

    I get some fps drops too, mainly from around 150/160 to around 80 in places, the skybox seems to encompass the entire map, something I forgot to mention in my feedback, this needs to sorted out asap.

    Damn my laptop is shitty.. well it drops from 40 to 20 on this map, and in operation maps it is between 55 and 65.

    tip for skybox

  • [WIP] de_abyss

    • laminutederire
    • July 3, 2015 at 8:05 PM

    I don't know if it is only me but I dropped to 20fps very often, so either it isn't optimized, or my computer isn't in good shape these time, or a lille bit of both.

    Graphically it is as nice as expected so that's great.

    (Layout wise I don't have much to say, Fps drops and bots camping at both spawns (i suppose it is due to performances ) weren't great to test it, I'll try it later though)

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • laminutederire
    • July 3, 2015 at 5:44 PM

    Thanks that's kind of you to propose. But do not feel obligated to make any changes, it was just suggestions :) (I'm glad you liked them though )

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • laminutederire
    • July 3, 2015 at 5:35 PM

    The bunker I visited wouldn't make a great map, it was lazy and veryyy creepy!

    However, there were some rooms bigger than other and could be sites in a map!

    To express it shortly it was a bunker in Lithuania designed to host soviet dignitaries. So there was obviously a big board room with a statue of Lenin, but more interesting was the canteen, could have made a nice bombsite, four entries, the possibility to create cover.

    Another room, which could be inspiring, is the map room, it was a bit like a command center, with designated spaces which would provide some cover, and the walls covered with maps were a bit awesome, and could be very original !

    There were also some distinctive details, lamps, vents and so on...

    Finally, it could be an idea for your spawns, it was located under an hospital!

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • laminutederire
    • July 3, 2015 at 5:16 PM

    If you haven't been in a real bunker and want some insights, I could help you :)

  • [WIP] de_geiger

    • laminutederire
    • July 2, 2015 at 9:15 PM

    Just finished a match on it, it indeed felt a bit too big, long rotation tile, and I felt a bit lost sometimes.

    Windows in bombsite feel a bit too high to pull off nades throws we'd want to do

    Maybe add cover at mid?

    Was fun though!

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • laminutederire
    • July 2, 2015 at 8:53 PM

    Have you started optimizing yet?

    I think that it is not yet clear what path one should take, and some paths I discovered by mistakes. You have put one ladder to balance between a few stories, that's good to move quickly, you should try and do some things like that more often in your map

  • [WIP] De_Concourse - Bomb Defusal in Berlin, Germany

    • laminutederire
    • July 2, 2015 at 7:33 PM

    This seems original I'm curious to see how it plays, I'll post feedback when I can ! A 3D radar could be helpful, don't know if it is possible :)

  • Sound problem

    • laminutederire
    • July 2, 2015 at 8:27 AM

    I don't know how these software works, but if you are sampling down your signal, make sure it is filtered correctly before doing so

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