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  3. laminutederire

Posts by laminutederire

  • Modern themed map [CS:GO]

    • laminutederire
    • October 26, 2015 at 9:37 PM

    new update:

    current overview:

    [Blocked Image: http://i.imgur.com/8lbE9E6.jpg]

    -I reworked mid to B connector for Ct's and in particular the split.

    -B main for t's has been redesigned with a plateform to peek B window.

    -A main for T's have been tweaked a bit so that you can smoke off some areas more easily, and so that a tight angle allows for Ct's to gather a bit of intel about the whereabouts of T's, if T's don't smoke it off.

    -A drop has been tweaked for nade throws too.

    More is coming soon

    Album of changes

    Album 1

    Album 2

    Album 3

    Bsp link

  • Modern themed map [CS:GO]

    • laminutederire
    • October 25, 2015 at 2:35 PM
    Quote from jackophant

    You need to make the B ramp longer. It still looks too steep and will create head peeks from mid.

    I thinkI won't be able to make it look as good as that without detailing :)

    Quote

    [Blocked Image: http://i.imgur.com/xciosac.jpg]

    [Blocked Image: http://i.imgur.com/GTDmBo9.jpg]

    Bsp link

  • [CS: GO] cs_wpndepot

    • laminutederire
    • October 25, 2015 at 9:35 AM

    Why not doing more than a port? :)

  • [CS: GO] cs_wpndepot

    • laminutederire
    • October 25, 2015 at 8:12 AM

    You can push the engine further with the geometry, it looks as blocky as a 1.1 map :)

  • Modern themed map [CS:GO]

    • laminutederire
    • October 25, 2015 at 1:04 AM
    Quote from jackophant

    Okay im not very agile on the mobile version...

    I know, it's a rough sketch for now, it needs polishing, but at least I think it captures the idea everyone wanted implemented, right? :)

  • Modern themed map [CS:GO]

    • laminutederire
    • October 24, 2015 at 9:25 PM

    In response to the playtest feedback, I started to make a few changes.

    The new overview:

    [Blocked Image: http://i.imgur.com/ABRSq9m.jpg]

    As you can see there is another path to the back of B. I tried to design it for the time being as an extension of the connector, a bit like on Inferno. Time will tell if it woks well or if I'll have to make this path way originate from Ct spawn instead. I made it narrow so that it is a more "risky path" and that not too much T's can hold this path easily.

    Quote

    [Blocked Image: http://i.imgur.com/kvifDpJ.jpg]

    [Blocked Image: http://i.imgur.com/451ck0C.jpg]

    Ramps at the entry of B have been simplified:

    Quote

    [Blocked Image: http://i.imgur.com/ZEKjQko.jpg]

    [Blocked Image: http://i.imgur.com/pmzMSFu.jpg]

    Then, as an effort to make Mid more CT friendly, I interpreted the idea of Logic to make the entry of A connector more safe for Ct's, In that effect I closed a long sightline so that they don't have to be overcome by two sightlines, whil still being able to defend the lower part as it was intended to with the opening. It now looks like that:

    Quote

    [Blocked Image: http://i.imgur.com/EdDCw5q.jpg]

    [Blocked Image: http://i.imgur.com/Dva6qL3.jpg]

    [Blocked Image: http://i.imgur.com/ETF3pCo.jpg]

    Finally I simplified the corners to check arriving fromA connector, and I added a piece of cover to help Ct's hold the site, while blocking the view of the plant zone from the upper drop zone.

    Quote

    [Blocked Image: http://i.imgur.com/ZIZG3x3.jpg]

    [Blocked Image: http://i.imgur.com/vLbmExJ.jpg]

    Let me know if you think it goes in the right direction, or if you have additionnal feedback! :)

  • de_venue [WIP]

    • laminutederire
    • October 24, 2015 at 3:46 PM
    Quote from Scoots1m

    The models are all propper models, as i had the intention of replacing them later with more detailed ones made in Blender. I've been quite thorough with them though as i wanted to keep the filesize to a minimum.


    Not sure if replacing them is a good idea now, might end up making things worse ;)

    what I meant was that you can make use of normal maps etc to optimize models in both size and performances, if I'm not making any mistakes :)

  • de_venue [WIP]

    • laminutederire
    • October 23, 2015 at 8:19 PM
    Quote from Scoots1m

    1431 according to my latest logs. Reckon its worth adding some more hints?


    I've actually added area portals in the spaces between the top and bottom floors of mid, it does a great job hiding the models not on your floor. I'll have to see if i can fit in any more.

    sometimes adding portals can help with the optimization, goal always is to reduce the visibility of what you actually cannot see

    Have you optimized your models too?

  • WIP in WIP, post your level screenshots!

    • laminutederire
    • October 23, 2015 at 8:10 PM
    Quote from El Moroes

    Ben nous sommes quelques uns en France en fait

    Heemm, yeah english english off topic \o/

    ah ah indeed, but we never speak French because not everyone understands ;)

    (pas beaucoup de gens à Paris par contre si j'ai bien compris)

    How's your map coming along by the way? I know you're taking your time with it, but I'm curious :)

  • WIP in WIP, post your level screenshots!

    • laminutederire
    • October 23, 2015 at 6:17 PM
    Quote from will2k

    Salut Hugo :)

    I said in my previous post that the houses architecture between the 2 regions is "somehow" similar.

    I never compared people (or traditions) ;) (you probably meant it as a joke)

    J'ai des amis de Rouen et de Rennes :v

    I was kidding indeed

    je suis né à Rennes c'est pour ça !

    si tu vas les visiter, au passage Leplubo et moi sommes à Paris :)

    As for the architecture, I agree that they are sometimes similar, even if Normandy's architecture lost some things during the war, which is kinda unfortunate...

  • WIP in WIP, post your level screenshots!

    • laminutederire
    • October 23, 2015 at 1:52 PM

    @will2k people from Britanny may feel a bit angry if you compare them to those from Normandy :)

    Anyway it looks good, but don't mimic the width of narrow streets, these are claustrophobic :)

    Parole de breton!

  • Modern themed map [CS:GO]

    • laminutederire
    • October 22, 2015 at 10:10 PM
    Quote from Logic

    Some thoughs in the pic below

    The content cannot be displayed because it is no longer available.

    I meant to spell of, not off...

    First of all, the connector to B will be reintroduced and reworked. Lots of people felt the same way. It could work without it but I don't know what I'd have to change to make it work so I won't try :)

    For mid, I put that angle for CT's to punish too aggressive T's rushing. I have to see how it goes on that point if I place a wall which blocks all the view, but I'm afraid it'll cause too much rushes. I may have an idea to make it safer, I'll try both :)

    As for ramps, I'll merge them into less ramps, and i'll make them not too steep either.

    The reintroduction of the other connector will be done in a manner which will allow smoking off the entry while running, as it was possible before.

    The shadows of the pillar is on the radar but not the pillar :P

    as for that huge sightline I'd have to make it really short like in dust 2 so that there isn't too much awping! I'll try to tweak that.

    As for cover In A, I have no idea yet where to put extra cover :(

  • MapCore CS:GO Playtesting 4.0

    • laminutederire
    • October 19, 2015 at 7:57 PM
    Quote from Vaya

    I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility.

    Yeah sorry, I always forget to change those... I have a bad habit it annoys me to forget :( however I don't think I'll have time to do it until thursday though. the reflective ones? they're the same one, (I have 3-4 textures only, one for walls, two for floors and used only one time.)

  • MapCore CS:GO Playtesting 4.0

    • laminutederire
    • October 19, 2015 at 11:00 AM
    Quote

    Fuck that I have so much issues with deleting the quotes on my phone when smileys are involved, so after 2 months of tries, I'll let that go and post it at the sale time.

    Now on to the real message:

    I fixed the spawn, and I'm going to update the drive probably tonight with a version with the 20th spawn and a better optimization :)

  • [WIP][CSGO]de_tango

    • laminutederire
    • October 19, 2015 at 9:28 AM

    Those passage before the balconies for T's to B have to be simplified, it made a lot of very flanky situations during the playtest.

    As mentioned too by others, the models on bombsites are sometimes creating weird angles (the wooden palettes on B for instance)

  • Looking to buy good sound system for TV / music

    • laminutederire
    • October 19, 2015 at 8:08 AM
    Quote from jackophant

    Hi guys, you're a knowledgeable bunch so I thought I'd fire the question out there:

    I'm after a good, solid set of speakers or a sound system.

    I'd like there to be a fair amount of bass, bluetooth connectivity, and can work with a TV (primarily) but is also reasonably transportable if I wanted to take them outside for a BBQ par example.

    I'm open to suggestions, I'm no audiophile and I literally have no idea how much I could/should be spending so if someone knows that as well, I would appreciate the info.

    Thanks!

    Really good speakers are often fragile, and sound system for TV like surround system aren't movable for obvious reasons

    however, I don't know how is your home arranged, but I know that at home we have a surround system, with the living room having a window bay leading to the terrace. With the windows opened all the way, and by pushing a bit the volume, you can hear reasonably between 0 and 5 meters from the window. Don't know if it'll work for you?

    ( I am not knowledgeable on specific hardware but I might have some useful answers with the things my father collected as infos to choose his speakers)

  • What have you purchased recently?

    • laminutederire
    • October 16, 2015 at 11:01 PM

    Guys just take a bike! With mine in Paris last weekend, I was faster than that baby:

    [Blocked Image: http://img1.gtsstatic.com/wallpapers/767f42a6c1b02a10c61291babed0c135_large.jpeg]

    (It was even that exact color!)

  • Modern themed map [CS:GO]

    • laminutederire
    • October 16, 2015 at 10:47 PM

    based on early feedback I decided to removed the Ct to B path so that they go through the mid connector. In that effect the second rotation is now 18 sec long and is through mid and T path. Structure of B itself has changed a bit because the hiding spot was too redundant. A self boost at the drop zone is now replaced, and the timings have been tweaked a bit.

    new overview:

    Bsp link

  • Source 2 and CS:GO

    • laminutederire
    • October 15, 2015 at 7:00 PM

    They succeeded in moving the community to cs go and I don't think they'll risk losing that. However, CS GO probably won't be their priority for source 2. They may experiment with it, while developing SP games, such as a new Left for Dead or a new Portal or whatever :)

  • Modern themed map [CS:GO]

    • laminutederire
    • October 15, 2015 at 5:40 PM

    Major Update:

    the map is called de_modern, at least for now.

    New overview:

    [Blocked Image: http://i.imgur.com/T12CC52.jpg]

    Imgur album of last changes

    Mid has been totally redone

    A site:

    Quote

    -Drop to A has its entry as a split on A main.

    -The bombplant has been put in another corner of the site

    B site:

    Quote

    -B main is now going through mid and a useless path has been deleted

    -The chokepoint has been redone to avoid headpeaks and so on.

    -plant zone has been extended into the hiding spot and a bit more outside.

    General changes:

    Quote

    -Verticality reworked to avoid steep ramps everywhere.

    -camping spots and hiding places have been simplified, so that there are less places to check.

    -overall areas have been enlarged.

    -Long sightlines have been for most of them been controlled and mostly shortened.

    Link for the Bsp file

    Link to Imgur album

    Thanks for reading :)

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