Like most Christmas toys, it will probably end up in a drawer somewhere !
Posts by laminutederire
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New skins, eeeeeeeezz money!

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Quote from will2k
Who says Source2 won't have PBR somewhere down the line or a similar rendering technique for realistic lighting calculation

Source2 is not "officially" released yet (as in available for free to the public in its complete form as revealed earlier this year); the portion that got into Dota2 couple of months ago is the tip of the iceberg as far as I can tell. Many features/tools are still unreleased and Valve being Valve, most of the technical features are still not fully disclosed.
I guess we will have to wait for a major release from Valve (HL3?? or L4D3) to push the engine to its limits and showcase its full technical features.
I'm aware that UE4/Unity/Frostbite engines already have PBR with realistic/stunning results and streamlined workflow for artists/programmers, so that's an advantage over source 2 right now, but remember that source1 was an "incremental" engine, benefiting from incremental new features along its existence (ep1, orange box, l4d, portal2, etc.). I believe source 2 will follow a similar path, and if PBR is not there at release, it will find its way somewhere in a future update.
I'm not defending source 2 though (haven't used it nor do I know its technical features inside-out); even with PBR and other features implemented, it could turn out to be an "inferior" engine compared to the current ones that incorporate PBR. In this case, there could be an "exodus" towards UE4 or Unity...time will tell

yeah valve is bad with communication!
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Quote from will2kDisplay More
Not at all

change is needed, rather required; today, not even tomorrow.
Source is a nice engine but it's old...read limiting and frustrating at times. What worked quite well for Carmack & Co in 1995 does not necessarily work well in 2015. Software rendering is no more and hardware limitations are more or less a thing from the past.
Granted that Source is very easy to get into and its additive geometry is easy to work with, but once you get more acquainted with it, you start to realize the huge constraints: brushes, invalid structures, concave shapes, rounding errors, bsp, pvs, baked lighting...
From the little I read about source2 over a year ago, I know that brushes are replaced with meshes, concave shapes are now allowed and bsp is no more, which leads me to speculate that it will be a real time GPU-dependent occlusion for the visibility calculations.
Source is a solid engine, don't get me wrong but now is the correct time to make the move otherwise UE4 and Unity are gaining ground rapidly and will start taking away big chunks of Source's market share and "engine of preference" among designers/modders.
Yes, this will mean that whatever I know about Source might become obsolete with source2 and I'll have to learn everything from scratch about the "new" technology but that's fine; sitting for too long in the comfort zone makes one complacent :). A change is necessary to shake things up and open new horizons.
And in case I don't like what I see in source 2 then there is always UE4

I wish they will hurry

I'm no expert, so correct me if I'm wrong, but... aren't the pbr pipelines very powerful and another argument why artists will move to something else?
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@will2k Are you afraid source 2 will change everything?
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Quote from Sjonsson
Bonjour!
No that's the thing, I just want to explore Neuroscience and Psychology related to give me perspectives I cannot get without reading/researching. Since I don't know what I don't know I can't really specify. But if anything it would be about how our brains react to different stimuli. Such things like how brains react to different patterns and colours (every animal is scared of fangs and certain colors are linked to poison etc) also how the effort -> reward system works in the brain.I know that there is an activation of non sensitive neurons which are the one which help give the bigger picture of what we are seeing. Don't know if it is the same for all animals. I think their activation follow the same process as the one for the activation of mirror neurons

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Quote from SjonssonDisplay More
Yalloh' Mapcorians,
The latest year I have drawn my attention to parallels between what I've read in articles about neuroscience and psychology in comparison to what I already know about game development and more specifically level design. I have now decided that I want to learn more about both neuroscience and psychology and I know there's a lot of books on it, but there's a problem: which one to choose?
Whenever I get my hands on a book of scientific nature they are pretty much every time a bit too factual and dry or they pretty much require you to know the basics of the subjects. I want something that's both informative and basic but also informal, something that's not only educational but entertaining to read. Does anyone of you know books on these subjects?
Super grateful for any tips!

Hope your winter isn't as dark, rainy and snow-lacking as it is in the southern parts of Sweden.
Cheers!
bonjour!
do you have a specific thing you want to learn about?
As I said in the what's going on with your life topic, I'm currently working on autism, so I may be able to help you with a bit of precision on sub topics you want to learn about 
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That's very nice of you

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Quote from FMPONE
Damn, that's fascinating! It sounds like this task requires a lot of brain power.
I hope you enjoy helping others, because I'm glad you're out there doing it.
Good luck on the job hunt!
i always enjoyed that, but I am afraid I won't be of any brilliance for a bit of time though. We work in a tight group for a client in the Institut Pasteur, but the awareness around that disease isn't as strong as it is in the US, which leads to a lot of false beliefs. So my part for now is more to raise awareness and teach people what it really is before they go around saying stupid stuff and mistreating autistic individuals. What is really interesting about it is that it has such a blurry silhouette. I could go on and on for a ridiculous amount of time, but I guess this isn't appropriate to ramble on and about such things in here, it will probably bore everyone to death

all that to say: I am very glad to try to start something in a possible good direction to help others.
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Quote from FMPONE
Lately I've been chilling with my GF and my cute dog. Life could be worse. How are you guys doing?
exam period for little students like me
and working on autism to help children overcome this disabling pathology ! So better wait a few years for everyone to make kids so that I can help them when it matters the most 
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Quote from Logic
Well, I don't think cheaters is trying to achieve anything, they just like being superior to others, and since CS is a very skill-based game it's hard to achieve legitimately. Cheats let them play the game the way they want to, but at the cost of others enjoyment, which is why I despise anything cheating related.
I don't know if you are referring to cheating online or offline in GTA V. I've encountered some obnoxious cheaters in online mode that spawns in 50 NPCs around you just to see you get tazered to death. I do however think that GTA V needs a game mode that you can play with friends where anything could be spawned whitin a click of a button, just to see what types or scenarios people could come up with. This would be the ultimate chaos mode, but fun with friends that are all in on the idea!

i was talking about offline mode

yah but when you cheat you basically say that you're really bad at the game

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Why do people keep cheating? You have absolutely nothing to gain with that... you get a better rank but you won't enjoy the game more since you're cheating... they just lose money buying the game every time. Guess valve has an interest in all that, but the cheaters don't so why bother?
I personally cheat on gta V alone when I just want to have some fun doing something only cheats allow me to do that. You can cheat on cs go on a server with all your friends if you want to do that with them too, because they are in the same state of mind that you are so it can be fun, but in matchmaking etc it's basically useless
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Yeah but who knows they'll maybe get inferno out to replace it by dust 2 Winter and take overpass out to make room for dust2 night and take out cache for dust2 winter night !
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Quote from Bodd Jonar
I don't like the layout of season, the roation times makes the map super boring. I like the bomb sites, but it just doesn't work with 35s bombtimers. And removing dust2 would be madness. Teams veto it because it is a dangerous map to play, any team can upset on it since it is so aim heavy.
yeah so?
Maybe they just want to lift it a bit visually
