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  3. laminutederire

Posts by laminutederire

  • Automated animation

    • laminutederire
    • May 25, 2016 at 1:14 PM
    Quote from Logic

    4 minutes ago, Logic said: I don't think it's worth it en the end. It's probably easier to do motion capture rather than developing AI that might not even live up to expectation. It does have potential however.

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    The closest thing to this is probably the implementation of the Euthoria engine in GTA IV. Ragdolls weren't really learning anything, but had properities that would make them react in different ways, depending on the situation. Interesting stuff

    That may look a bit like what I've shown though

    It may be using it! Well there a few similarities about those, when you look at how they can be affected by the environment and keep still, that's the real advantage of machine learning based animation, they are flexible and unique each time, less memory space for a diversity of animations.

    I think you answered my question, it is used apparently

  • Automated animation

    • laminutederire
    • May 25, 2016 at 11:19 AM
    Quote from Logic

    23 minutes ago, Logic said: I would have called it Evolutionary AI. The main goal is simply to travel as far as possible using muscles in the different bodies. It doesn't matter if the creature flops around like an idiot or walks upright as long as it finds the most efficient way to traverse the landscape. The animation is just a bi-product that comes with the solution to getting from one position to another.

    Again, I don't believe it's actually used for animation, but would be really cool if it did!

    I don't think game studios are really scientific enough for it to be used. I mean, I know Ubisoft has a machine learning division, but no-one like them so no one else is doing it as well

  • Automated animation

    • laminutederire
    • May 25, 2016 at 10:23 AM
    Quote from Logic

    12 hours ago, Logic said: I guess Automated Animation is one way to put it, but I don't believe this is developed to do any actual animation work.

    Anyways, I saw this video a while back and I loved it! It would be interesting to see a game that makes evolution a gameplay element and puts you in a creator role Spore won't stand a chance!

    How would you have called it? It's animation made automatically

    I wondered if it was that's why I posted that, but apparently people in game studios don't want to tell if they use that...

    A non-scripted evolution? That would be cool yeah, however that would mean using GPU's for that, so you'd have to have a lot of things precomputed anyway, so you don't overuse the GPU for that

  • Automated animation

    • laminutederire
    • May 24, 2016 at 9:50 PM
    Quote from Zarsky

    1 hour ago, Zarsky said: I guess I was just thinking about those self learning neural networks.....but yeah, things are advancing at a rapid pace, so the required computing power might be available soon enough offline.

    The idea is that the exploration part requires computing power, but once it's done, the exploiting part isn't that costly, and can be run with a decent hardware

  • Automated animation

    • laminutederire
    • May 22, 2016 at 8:52 PM
    Quote from Zarsky

    4 hours ago, Zarsky said: Oh I have to take a closer look. Sounds interesting....wonder when all the NPCs will be controlled by the cloud running complex simulations on AI, behavior and movement. Games will never be the same after that.

    Why on the cloud?

  • Automated animation

    • laminutederire
    • May 22, 2016 at 9:53 AM

    @Zarsky I think the two are very different , since IK rig is based on classic skeletal animation, while what I've shown has been "learned" by the machine. They've run an algorithm and at approximately 1000 tests, the skeleton could move itself like it should, without any human telling him how to do it.

  • Automated animation

    • laminutederire
    • May 21, 2016 at 8:53 PM

    I saw that video :

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    Are those kind of techs something used for gaming animation?

  • Battlefield 1

    • laminutederire
    • May 7, 2016 at 5:49 PM

    is this an xbox one only game?

  • Counter-Strike: Global Offensive

    • laminutederire
    • May 4, 2016 at 5:14 PM

    In the workshop spotlight, there literally is a map from someone trolling, with 5 stars rating... What's wrong with that game and community?

  • What's going on with your life?

    • laminutederire
    • April 27, 2016 at 8:02 AM
    Quote from Logic

    23 hours ago, Logic said: Forgot about this until now!

    This is Stanley! He is named after the protagonist of The Stanley Parable, which both me and my girlfriend enjoy immensely. He's been living with us for a week now, peeing on the floor and chewing on my computer gear/cables. He's very lovable though :D

    He's cute!

    Makes me remember of my old dog when we got him :)

  • Counter-Strike: Global Offensive

    • laminutederire
    • April 26, 2016 at 3:19 PM
    Quote from biXen

    3 minutes ago, biXen said: That's true, but I don't know if it's the engine or what, it just doesn't look as crisp in 1080p'ish resolutions, the AA smudges it and it's even worse without. I can run this game almost at whatever setting I want without GPU taking a hit, but I just can't make it look as crystal clear and big as in those lower resolutions. I haven't experimented a lot with super sampling etc. but small tests didn't make it as good at least.

    I'll have to believe you on that, because I can't test that without frying my card :)

    About cache, it will be included after a few feedback since it's basically the same map bit with better graphics and reworked visibility

  • Counter-Strike: Global Offensive

    • laminutederire
    • April 26, 2016 at 3:14 PM
    Quote from biXen

    32 minutes ago, biXen said: it's actually pretty nice to run the game at 1024x768 stretched. It's just easier to see stuff.

    Yeah of course but you can stretch any resolution, you don't have to have a resolution half the size of your screen. Like ~1200×1024 for a full hd monitor, stretched instead of 800×600 stretched :)

  • Counter-Strike: Global Offensive

    • laminutederire
    • April 26, 2016 at 10:57 AM

    You can feel the difference but you can still play okay on 60Hz monitor :P

    But some people play on low resolution because pros play with those... but pros play with those only because they are used to it. That's a really dumb thing to mimic in my opinion but hey, fanboy love doing it.

  • Site Changes and Feedback

    • laminutederire
    • April 24, 2016 at 5:46 PM

    I came across a forum with the same software apparently. They have a much larger community, but they have a really different system than here to reward people when saying constructive stuffs.

    Visually it looks really alike, at least on the mobile version.

    If you want to check out for future ideas for this forum: Link

  • Counter-Strike: Global Offensive

    • laminutederire
    • April 22, 2016 at 10:27 AM
    Quote from RivFader

    40 minutes ago, RivFader said: Is a normal phone enough for Prime? I still don't have a smartphone due to privacy reasons and I'd hate it if after the market MM itself would get annoying for me as well.

    I'll look at it later but I think you give them the number, they send a text to that number with a specific code they ask you then. You enter that code, and you should be good to go. Since that's how it works with every other phone number identification I've seen... :) ( if you can't text you should change of phone ^^)


    On the long run that could however be a problem. You could have a new phone number already paired with another account and therefore couldn't pair your number with yours...

    They will know the real identity of people with that at least, and could even prevent them to have two accounts if they have two phone numbers :)

  • Mirrors Edge Catalyst

    • laminutederire
    • April 21, 2016 at 9:37 PM
    Quote from Evert

    11 hours ago, Evert said: There are three settings: Off, Classic, and Full View. Depending on your player style you’ll be able to pick a fitting setting. If you want your exploration to be completely undisturbed you can turn Runner’s Vision off, and if you want some guidance to keep momentum, Classic and Full View are good choices.

    Regarding the red help system

    Since you are well informed, do you know if there will be some kind of demo or benchmark available before buying the game? Maybe a 30min or 1h our trial on origin or something?

    It seems the game could suffer from bad sales if people are afraid they can't run the game properly, since it has already high minimum specs.

  • Mirrors Edge Catalyst

    • laminutederire
    • April 20, 2016 at 10:16 AM

    Well that's official I won't play this game for a while after its release!

  • Mirrors Edge Catalyst

    • laminutederire
    • April 18, 2016 at 10:58 AM

    @blackdog

    For the attacks, I think you can do all you describe, they are maybe uncool people playing ;)


    The jumps when you could slide underneath could be an habit from Mirror's edge 1. Speed runners had that rule to always prefer jumping to sliding whenever possible because it was faster, it's probably someone replicating that habit :)

  • Mirrors Edge Catalyst

    • laminutederire
    • April 17, 2016 at 12:34 PM
    Quote from Klassic

    1 hour ago, Klassic said: Aah i see, thx

    Well don't worry it's okay :)

    On topic, does anyone know how demanding of a game it is?

  • Mirrors Edge Catalyst

    • laminutederire
    • April 17, 2016 at 10:01 AM

    There was one: Mirror's edge II thread

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