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  3. kscythe

Posts by kscythe

  • [CS:GO] Helvetia

    • kscythe
    • April 23, 2020 at 10:58 AM

    Looks really nice! I'd imagine that the windows that are currently split into two on the B-Site could be merged into one for gameplay improvements and be made a bit smaller. Looks like a pretty large opening right now

  • Mapping Community Voiceserver

    • kscythe
    • March 9, 2016 at 11:29 AM

    Hey guys and fellow mapcreators,

    since I really love this app "Discord" which is basically Teamspeak in modern style, I thought about creating a community for mapcreators. Several reddit-boards (like /r/halflife) already have their own Discord communitys and I missed one for map creators.

    So if you want to join us and talk about your maps, feedback, inspirations or about your questions.

    https://discord.gg/0sOn2JwFFFAS9Xvu

    I would love to have the opportunity to talk to some map creators in realtime via voicechat or normal chat.


    I'm looking forward to greet you over there!

    Happy mapping!

  • How to create borders like this the correct way?

    • kscythe
    • November 26, 2015 at 3:57 AM

    Hey Mapcore! I have some problem recently. I don't know exactly how to do Borders like this the correct way. For me it looks odd because the brush gets thicker on the slanted edges. Can you maybe help me to understand how to do it the proper way?


    Check out this image for better explanation:

    [Blocked Image: http://i.imgur.com/WG5Jnad.png]

    [Blocked Image: http://i.imgur.com/tHsWoxL.png]


    I used two different methods to add those borders but as you can see the thickness of the slanted brushes is totally different than the not-slanted brushes. How do I do it the prober way so it's the same width even slanted?


    Thanks for your help already! have a nice evening!

  • Advice about theoretical matters (Cs Go mapping)

    • kscythe
    • October 8, 2014 at 1:10 PM

    Three bombspots aren't really balanced because there are not enough players to hold of the terrorist from a bombspot. imagine you have to split up to a group of max. 2 players per spot and 1 on all other spots while 1 is reserve on switch.


    would be impossible to hold for cts.

  • WIP in WIP, post your level screenshots!

    • kscythe
    • October 8, 2014 at 10:40 AM
    Quote from ruarai

    [Blocked Image: http://a.pomf.se/oguamb.jpg]


    1v1 map... maybe?


    make it a bit bigger and its a fy/aim map.

    looks cool though!

  • [W.I.P.] de_cypress

    • kscythe
    • October 8, 2014 at 4:33 AM

    Hello pals,


    I'm working on a defusal map for competive gameplay. Its setting should be based on italy and features a markethall with all goods (food) while it also is a black market for terrorists all over the world. The black market was just found by special forces and terrorists are trying to blow it up to destroy any evidences.


    There is also a really big and valuable plaza under construction which is a target for the terrorists.


    So well I'm working on the map for a pretty long time. I had a lot of work with dev textures before I started to work with detailing and stuff.


    Right now we're making progress. Here are some screenshots:


    Screenshots


    CT-Spawn (will get more details soon):

    [Blocked Image: http://i.imgur.com/r070X5f.jpg]


    CT-Spawn Windows, here will be some Ladders and SWAT-Trucks for the backstory:

    [Blocked Image: http://i.imgur.com/z5r6v3f.jpg]


    mid from ct-spawn:

    [Blocked Image: http://i.imgur.com/qqxtEFu.jpg]


    mid from t-side:

    [Blocked Image: http://i.imgur.com/l72yMZl.jpg]


    mid to b (markethall):

    [Blocked Image: http://i.imgur.com/OyqypJJ.jpg]


    mid to b (markethall):

    [Blocked Image: http://i.imgur.com/JBzwn58.jpg]


    B (Markethall):

    [Blocked Image: http://i.imgur.com/8m4AUou.jpg]


    B (office):

    [Blocked Image: http://i.imgur.com/Km1S5NA.jpg]


    B (Market)

    [Blocked Image: http://i.imgur.com/v0i94Au.jpg]


    B Backyard:

    [Blocked Image: http://i.imgur.com/D10pQ5U.jpg]


    Backyard (Hotel):

    [Blocked Image: http://i.imgur.com/D5bf98m.jpg]


    Backyard Corner to Mid (good for flashes or protecting B)

    [Blocked Image: http://i.imgur.com/rsRCkt0.jpg]


    Hotel (Top):

    [Blocked Image: http://i.imgur.com/FsPjxF4.jpg]


    Hotel (Top):

    [Blocked Image: http://i.imgur.com/XqMKPDJ.jpg]


    Hotel (Main Hall):

    [Blocked Image: http://i.imgur.com/RlFeset.jpg]


    Hotel (to Mid)

    [Blocked Image: http://i.imgur.com/7bKqQAl.jpg]


    and the actual overview:

    [Blocked Image: http://i.imgur.com/yZB34ac.png]


    Full Album View:

    http://imgur.com/a/S0AbP


    Don't be to harsh and give us some feedback on details. We're still noobs on mapping but we actually love it and me and my mate are working together on it.


    I'm doing the main-job and my mate is doing some details like the office and so on.


    Thanks Dudes!

  • WIP in WIP, post your level screenshots!

    • kscythe
    • October 8, 2014 at 2:31 AM
    Quote from Johnny Pone

    Early stage (playable version) of the map I am currently working called de_pump / de_community (worktitle ):


    Layour pretty final, needs a lot of work on detailing and textures/creating an atmosphere.


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-06_000s03.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00009.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00050.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00039.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00040.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00042.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00049.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00052.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00029.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00027.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00014.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00021.jpg]


    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00017.jpg]


    Having a bit of difficulty setting a theme in the map. I can't seem to let it work all together.

    [Blocked Image: http://www.watser.nl/wp-content/uploads/2014/10/2014-10-07_00018.jpg]

    Display More


    Try adding more variations on your streets.

    Anything else looks pretty cool!

  • WIP in WIP, post your level screenshots!

    • kscythe
    • October 6, 2014 at 11:57 PM

    I'm working on a defusal map for CS:GO. It's setted up in an italy area.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/548635748401187692/2C1C2AA7418791BF0881359C291DA47A12196603/]


    not even near finished.

    also I'm not a promapper and this is my first big and serious project

  • [CS:GO] de_blizzard_beta [WIP]

    • kscythe
    • September 16, 2014 at 12:16 PM
    Quote from indro

    I agree my map buildings look kinda trash also gotta say this is my first map in source engine and i suck at detailing ...

    its fine! it takes time to get into detailing.

  • [CS:GO] de_blizzard_beta [WIP]

    • kscythe
    • September 15, 2014 at 3:50 PM

    Finally a map in snow!


    Looks good but I don't like the style of the houses. Somehow they look flat / not detailed. But I like the Idea!

  • [WIP] de_natty

    • kscythe
    • September 15, 2014 at 3:49 PM

    Looks good for now but we really need more screenshots!

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