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  3. morozov

Posts by morozov

  • [CS:GO] de_waterfall [wip]

    • morozov
    • March 4, 2016 at 10:35 AM

    And hello again MAPCORE! Recently, we showed screenshots. In fact, they are old. And those screenshots you see again is not quite new. However, they just show you the vector in which we are moving. I hope you like it.

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a89/NusgW6GLKCI.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a93/37T6x5gBI6E.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a9d/k6qtQsNhilg.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45aa7/hREkB7d6zxk.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45ab1/LUumtkeyuyc.jpg]

    This version of the map will be available for the closed beta testing.

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 22, 2016 at 5:22 PM

    Redesign T spawn (WIP)
    [Blocked Image: https://pp.vk.me/c627618/v627618888/3eafe/ONm-zNG7yPI.jpg]

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 20, 2016 at 4:48 PM

    We are nearing the completion of works on the design of the map.
    And that means another batch of fresh screenshots.
    At this time, the path to the balcony!
    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce66/-jfmX7HzPqo.jpg]

    The rest of the screenshots look under spoiler.

    Quote


    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce70/9MxaeEmPrBE.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce7a/lvBog_qyVrQ.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce84/LH6-w7svGfo.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce8e/LvWSv2Q6TIc.jpg]

    Thank you for your feedback and comments! We listen to what we say community. This map was created by players, for the game.

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 18, 2016 at 8:02 PM

    Almost final version
    [Blocked Image: https://pp.vk.me/c627120/v627120888/3618f/HiKkPchNBAw.jpg]

    [Blocked Image: https://pp.vk.me/c627120/v627120888/36199/4A8MNV2yItU.jpg]

    [Blocked Image: https://pp.vk.me/c627120/v627120888/361a3/6N6H5XHije0.jpg]

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 17, 2016 at 6:55 AM

    Minor visual changes (More screenshot's on topic).
    Main B from CT spawn.

    Quote

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3c32e/xqlbbzzDbu4.jpg][Blocked Image: https://pp.vk.me/c627617/v627617888/3c338/oMvMKE6IGW0.jpg]

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 12, 2016 at 6:56 PM
    Quote from laminutederire

    playtest it maybe?

    anytime, day time (UTC + 4)

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 12, 2016 at 12:16 PM
    Quote from Shima33

    It looks great, but the layout looks a bit too complex. I absolutely love the look of it, the aesthetic and feel of it is amazing, but could you perhaps simplify the layout? I feel like there's too many spots to cover in it's current state... Still, I can't overstate how great it looks. An awful lot of effort's gone into this, and it shows.

    Actually the layout is simple. But its not seen in the overview. Map available for test now, and you can try to play, just add me on steam, here is link: http://steamcommunity.com/id/untor

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 11, 2016 at 8:06 PM
    Quote from JSadones

    I like the aesthetics.

    Does the name Waterfall come from the small waterfall at bomsite A? I feel it doesn't fit with the map.
    And any chance for a workshop link?

    Yes, the name of the map gave waterfalls. Initially, there were more.
    We have already tested the map with the participation of players. Tests have shown that there is a balance on the map. Do not think that a lot of path. In fact, they are intuitive and simplified.Link to map hidden from the players, except for my friends.
    And yet, Overview not finished. We are finalizing the geometry of the map, and once done, so soon will finish it.

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 10, 2016 at 1:54 PM

    Update topic
    add Overview

    Quote


    [Blocked Image: https://pp.vk.me/c628225/v628225888/2ae0b/VZ9GE-5XaTU.jpg]

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 9, 2016 at 8:24 PM
    Quote from Teroust

    Looks pretty cool, interested to see the final result of this!, did you make these assets yourself? (the rocks, and the blue crates etc)?

    And also do you have an overview you can show us?

    yes, i make new models. overview will be tomorrow

  • [CS:GO] de_waterfall [wip]

    • morozov
    • January 9, 2016 at 7:21 PM

    Hello MAPCORE

    Good time of day. I present to you a new map Waterfall. I am sure many people do not like to read long texts, especially, written with the help of Google Translate, therefore, I will be brief. According to the scenario, terrorists must destroy "some evidence" hotel/villa is located in the mountains.

    The bombsite A is the observation platform above a small waterfall.The bombsite B is the inner courtyard of the hotel. Below are screenshots of the game. On the map is not enough fine detail. But later they will. Map is not yet ready.

    Quote

    Spoiler

    [Blocked Image: https://pp.vk.me/c604525/v604525888/26cf/0ecHwdMsfuU.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/26d9/fH3gFahQGtg.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/26e3/tuWNUeMeA-M.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/26ed/-1U73Q02fEA.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/26f7/C7aJQgiGQok.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/2701/z5u4mHDif2s.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/270b/cH27oT62gCU.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/2715/TQbPmUIcnIg.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/271f/By7NXBPJNw0.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/2729/f7rJdUqf0zQ.jpg][Blocked Image: https://pp.vk.me/c604525/v604525888/2732/nQXwMFEF-aM.jpg]

    Vedeo about map!

    External Content www.youtube.com
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    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I would like to know the opinion of the community Mapcore, the style and the direction in which I move. And for me it is important to find feedback about what I'm doing.

    Map available for test now, and you can try to play, just add me on steam, here is link: http://steamcommunity.com/id/untor

    Map by MOROZOV and R.I.P. 3.0

  • St. Mary [CS:GO]

    • morozov
    • March 20, 2015 at 1:35 PM

    St. Mary
    A major update!

    - Improved optimization map- Added connector from mid to the underground level- Minor changes and fixes
    [Blocked Image: https://pp.vk.me/c622319/v622319888/2642a/B9KwxGiN1-U.jpg]

  • St. Mary [CS:GO]

    • morozov
    • February 15, 2015 at 5:48 PM

    Adam108CZoh, well. I understand you, I figured out how you can balance this place. Thanks you.

  • St. Mary [CS:GO]

    • morozov
    • February 15, 2015 at 2:33 PM

    About what exactly the balcony talking about? Those who from the apartment? or one that at the temple?
    And also about what kind of territory under A, you say?
    Thank U!

  • St. Mary [CS:GO]

    • morozov
    • February 10, 2015 at 6:59 PM

    El_Exodus

    Thank you very much for your help! Much of what you have, I have not noticed, and did not even know. Thank U!

  • St. Mary [CS:GO]

    • morozov
    • February 10, 2015 at 6:33 AM

    Raidix VinneriThank you, I will fix these problems in the next update.

    update 10.02.2015-Fix DM Spawn-Fixed ladder.-Added Clip-Brash (and fix) on all stairs.-Improved Optimization (increase of 10-20 frames per second)-Changing the CT team - GSG-9 (was formerly the FBI)

  • de_manor (WIP name)

    • morozov
    • February 8, 2015 at 3:23 PM

    St. Mary
    In a small Italian town, near the Church of St. Mary, the Separatists decided to make the terrorist act. The FBI went to protect the temple.
    Map published!

    Quote

    http://steamcommunity.com/sharedfiles/fi…s/?id=389196152

    [Blocked Image: https://pp.vk.me/c622527/v622527888/1d031/iQBM__aj-fI.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d013/oWcYw_aY18g.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d027/Uj4BDNOsRp8.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d01d/4KTcsdGoVh4.jpg]

  • St. Mary [CS:GO]

    • morozov
    • February 8, 2015 at 3:17 PM

    In a small Italian town, near the Church of St. Mary, the Separatists decided to make the terrorist act. The FBI went to protect the temple.
    Map published!

    Quote

    http://steamcommunity.com/sharedfiles/fi…s/?id=389196152

    [Blocked Image: https://pp.vk.me/c622527/v622527888/1d031/iQBM__aj-fI.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d027/Uj4BDNOsRp8.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d013/oWcYw_aY18g.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d01d/4KTcsdGoVh4.jpg]

  • de_manor (WIP name)

    • morozov
    • January 2, 2015 at 7:01 PM

    St. Mary

    [Blocked Image: https://pp.vk.me/c621930/v621930888/a080/tzCWvNpbCRs.jpg]

    Update![Blocked Image: https://pp.vk.me/c621930/v621930888/a065/WkJUvFBL0Is.jpg]

    [Blocked Image: https://pp.vk.me/c624121/v624121888/12e71/_O18Yt_RUqA.jpg]Bombplace A


    [Blocked Image: https://pp.vk.me/c621930/v621930888/a05c/Fo4Qf-4axis.jpg]

    CT spawn

    [Blocked Image: https://pp.vk.me/c624121/v624121888/12e7a/hHMv5MNyg9A.jpg]

    Sideway

    update:

    • redesign some places.
    • optimization
    • fixed some errors.

    What is to be done:

    • Optimize some parts of the map.
    • make the background.
  • de_manor (WIP name)

    • morozov
    • November 4, 2014 at 5:31 PM

    Thank you) I will consider the wishes of the community.

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