Posts by Vaya
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do you guys normally full compile for playtests?
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Dont know if you saw my message in the playtest but don't worry about the speed of the door opening.
Valve decided to tie it to tickrate for some reason. same issue exists on 128t nuke etc.
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Yeah it was badly worded, sorry about that

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The right side is fully clipped/blocked by rocks, I believe.
A path would probably be overkill but a selfboost might work well? Or tweaking the safari jeep into a jumpspot? I think that would help players find cover after a plant quickly.
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[Blocked Image: http://i.imgur.com/13jq7Qc.jpg]
feedback from my friend 'pedro' that joined the playtest- would be nice for an easier way to the balcony at A rather than having to go to the right. being able to get down on the right hand side of the balcony (looking towards the plant) would probably help the area flow a little better too (I feel weirdly restricted in the balcony area)
[Blocked Image: http://i.imgur.com/dZe7ezb.jpg]
This door leads to nowhere. Literally unplayable etc

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3DS XL. Need some nintendo in my life

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I dunno if you should displace the ground slightly around the enclosures to show foot traffic? Soft ground around cages would never be 100% flat (understand if this is to keep it as competitive/simple as possible)
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Quote from holiestcows
CSGO community pisses me off sometimes. I get a non-english speaking teammate who I told to not block me on ladder who then shoots me and I call him out, which in return the 14 yearold on my team tells me hes gonna fuck my mom if I dont shutup. Life
I only play as a 4 or more these days. Get good people added to your friends (lots on here!)
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Looking great! loving the detail changes
I'm up for a comp playtest if you have another one

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mp_solid_teammates 1 please
edit -late reply.
cheers -
I think the left hand site is a little too open for a retake/defuse
[Blocked Image: http://i.imgur.com/STjf0Tq.jpg]
Early days obviously

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when did it get a password? and what is the password?
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I just got the name of the original!
contra as in contraflow.
ohhhh *feels dumb*
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could you mark the bombsites/spawns on that rough overview you've done?
All I can say just now without that info is some of the lines of sight look rather long.
how deep is the water too? You don't want deep water in the middle of a DE map unless you want the bomb getting lost
