1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Vaya

Posts by Vaya

  • The Alien movies

    • Vaya
    • February 26, 2015 at 1:54 PM

    'Alien 3:For realsies this time'

  • [CS:GO] [WIP] Unknown Name

    • Vaya
    • February 26, 2015 at 1:46 PM

    Keep at it


    Make sure you read all about optimisation now to save you headaches later.

  • MapCore CS:GO Team

    • Vaya
    • February 26, 2015 at 11:31 AM

    added. Seems we have enough for a UK Mapcore team too

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • February 25, 2015 at 6:35 PM

    Demo seems to bug out at about tick 4500 (shows full tickcount and time though)


    Thanks anyway..you might need to check the plug in is working fully

  • Snowsports (also known as 'how to spend all your money very quickly')

    • Vaya
    • February 25, 2015 at 12:44 PM

    There's at least 3 snowboarders on here so I think a topic would get some attention


    How to destroy on a swallowtail

  • Valve: Future Hardware Plans

    • Vaya
    • February 25, 2015 at 8:41 AM
    Quote from Beck

    Isn't Chet one of the lead guys on L4D in the past?


    Maybe we'll get an Orange Box 2? HL3, L4D3 and DOTA 2 and CS:GO ported to Source 2 anyone?

    Isn't D2 already running on source2? The SDK is.


    Wonder how easy it would be to port CS:GO, and what it would mean for mapmakers.

  • CSGO Map Submissions open for the next operation!

    • Vaya
    • February 25, 2015 at 8:37 AM

    or they've been reducing the limit since users were complaining about bad performance during op breakout.


    Is the size that shows on workshop the 'true size'?

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • February 24, 2015 at 6:55 PM

    https://www.dropbox.com/s/rjjgvt7de6db…lpha03.bsp?dl=0


    for thursday


    Merci

  • I know how to balance de_nuke

    • Vaya
    • February 24, 2015 at 4:34 PM
    Quote from text_fish

    Contest idea: Fix Nuke.

    Starting with the VMF that ships with the sdk (or an up to date version of Valve will release it), each contestant makes the changes they think would "fix Nuke" and submits a bsp with working radar etc. as well as a rationale for their redesign.

    The mapcore community then choose their favourite 3-5 versions and we invite a bunch of pro/high-ranking players to spend a few hours streaming matches on them.

    Much debate and squabbling takes place, and then if a "fixed" version can be settled upon by a majority vote, we submit the new version (or perhaps even a version containing a mixture of the favourite fixes) to Valve for consideration.


    > open de_nuke.vmf

    >select all

    > delete


    Fixed!

  • CSGO Map Submissions open for the next operation!

    • Vaya
    • February 24, 2015 at 3:32 PM

    Custom assets are always going to make the map huge. If you want an original theme you'll either need to use existing assets in a really creative way or take a hit in file size


    Valve seem to have gotten around it with the new DE_train by adding all the assets to the stock VPK? Does anyone know if this improves performance..?


    I think de_overpass used a lot of existing models too so no issues there....

  • [CS:GO] [WIP] de_cafe

    • Vaya
    • February 24, 2015 at 3:28 PM

    Fair enough. I still haven't seen this mythic t junctions error that everyone else seems to get

  • Suggestion: MapCore public test server.

    • Vaya
    • February 24, 2015 at 2:36 PM

    Pin topic as a warning to others

  • [CS:GO][WIP]de_prison

    • Vaya
    • February 24, 2015 at 10:30 AM

    you won't be ready for this operation...Aim for the next one (or even the one after that)

  • What music have you listened to recently?

    • Vaya
    • February 24, 2015 at 9:48 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [CS:GO] [WIP] de_cafe

    • Vaya
    • February 24, 2015 at 9:12 AM

    Are you using Func_detail?

  • Japanese Themed Map [CS:GO]

    • Vaya
    • February 23, 2015 at 4:55 PM

    Nice idea. would it be breakable/spammable?

  • [CS:GO] Rails

    • Vaya
    • February 23, 2015 at 4:53 PM

    I think placing it on the edge of montreal would be pretty cool. There's a few derelict train yards in the area too I believe.


    http://www.chrishenschel.com/2013/05/back-streets/


    Lots of room for intresting signage in both french and english etc too.

  • Japanese Themed Map [CS:GO]

    • Vaya
    • February 23, 2015 at 12:41 PM

    Bridge is currently OP:


    - gives a massive advantage to CTs as you cannot block their view down to the B enterances with smokes easily. I suggest adding a partial back wall to this to make landing nades easier.

    -cover up parts of the overpass too to make CTs positioning more predicatable. Ts should have a good idea where to aim considing the angling is already uncomfortable for them. Maybe cover up with sinage ala below:


    http://1.bp.blogspot.com/_-pqrQDrwPkE/T…-overpasses.jpg


    - Remove the vent and replace with a alleyway- a tight but straight downstair. The vent is a bit twisty and I don't think it fits the theme that well. Make it relativity easy for Ts to smoke mid and enter (maybe a sign midway to bounce it off of?)


    -Fix the spawns

  • Post Your Pic Extravaganza

    • Vaya
    • February 23, 2015 at 9:26 AM

    Never heard of it but it looks awesome!


    Only getting one snowboarding holiday this year due to house buying commitments #firstworldproblems

  • WIP in WIP, post your level screenshots!

    • Vaya
    • February 23, 2015 at 8:42 AM

    [Blocked Image: http://i.imgur.com/5szXfOr.jpg]


    [Blocked Image: http://i.imgur.com/SarnNHL.jpg]


    [Blocked Image: http://i.imgur.com/uJRGEtD.jpg]


    progressing slowly. Once I'm happy with the layout I'll focus more on the detailing. Textures are all playholder atm

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™