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  3. Vaya

Posts by Vaya

  • Counter-Strike: Global Offensive

    • Vaya
    • March 29, 2015 at 5:26 PM

    without injuring myself? probably not

  • Counter-Strike: Global Offensive

    • Vaya
    • March 28, 2015 at 4:12 PM

    [Blocked Image: http://i.imgur.com/BXQiHXT.jpg]


    Dude at my work got a 3rd printer so he made me a headshot/unicorn terrorist keychain


    Edit - that photo is kinda large

  • Counter-Strike: Global Offensive

    • Vaya
    • March 27, 2015 at 3:18 PM

    I'm not really bothered about overall balance on nuke to be honest- I just wish it was more fun to play.


    On T side you are basically waiting for CT to fuck up and give you enough info for you to move.


    On CT side you can easily go a whole round without seeing anyone or supporting your team.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 27, 2015 at 1:35 PM

    I thought outside had a better flow to it than the current version- T would be able to play faster and would have a better chance of gaining control even if KennyS is in warehouse.


    B site and ramp seemed a bit like reinventing the wheel though

  • MapCore CS:GO Team

    • Vaya
    • March 27, 2015 at 10:04 AM

    Only through counterstrike - Was part of my fringemap hero squad I brought him in for a de_solution test a couple of months ago and he's been coming to playtests on and off since then. Told him about the csgo mapcore group yesterday and I think he's signed up now


    I'm pretty sure you've played MM with him in the past, do you remember a game of inferno with us maybe 3-4 months ago?

  • What music have you listened to recently?

    • Vaya
    • March 27, 2015 at 9:34 AM

    Gybe! is amazing live. Seen them like 4 times...So glad they reformed

  • MapCore CS:GO Team

    • Vaya
    • March 27, 2015 at 8:51 AM

    Thanks for letting pedro play with you guys. He's been getting mega frustrated playing with other people

  • Counter-Strike: Global Offensive

    • Vaya
    • March 27, 2015 at 7:32 AM

    External Content www.youtube.com
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    kliksphilip had the same idea. some of these changes are great!

  • MapCore CS:GO Team

    • Vaya
    • March 26, 2015 at 5:20 PM

    We can still play faceit dude


    (MM would not be fun if you rank is radically different- I don't think getting thrown in the deepend helps any one learn.)

  • Counter-Strike: Global Offensive

    • Vaya
    • March 26, 2015 at 3:37 PM

    I think there will be a major update coinciding with the operation end involving pistols and tagging, along with the removal of nuke from the main pool.

  • MapCore CS:GO Team

    • Vaya
    • March 26, 2015 at 9:27 AM

    16-14 that first game...Really close. I don't think there was any leet hackers though, I think we would of done better if we arranged ourselves better on CT we would of won pretty comfortably. Common issue for a team to get 5-6 rounds and then lose one or two...then proceed to throw the game because they are desperate to get the lead back and focusing too much on frags You did great though, pretty sure you were topfragging on inferno


    I need to go and spend more time in DM like I used to, was losing way too many 1vs1 and over peeking :/

  • Counter-Strike: Global Offensive

    • Vaya
    • March 25, 2015 at 1:23 PM

    1. Win pistol as CT.

    2. lose 2nd and 3rd round to tec9 train


    Tagging needs to be increased and realigned with the weapon you're being shot with, not the weapon you're using.


    This would fix the ADADADAD pistol spam too.

  • [CS:GO] Rails

    • Vaya
    • March 25, 2015 at 10:18 AM

    Is that bluring from the vent or have you done that in photoshop? not sure if it's the timing of the screenshot or not but looks a bit overdone. Other than that the changes to this area look great!

  • [CS:GO] de_carrier

    • Vaya
    • March 25, 2015 at 10:14 AM

    http://commons.wikimedia.org/wiki/File:US_N…_ammunition.jpg


    Ground level cover isn't a crime


    I would have many less planes and any planes left should have more 'normal' cover around the edge of it to gameplay is less frustrating. The bombsites need more cover and to be a little more interesting- considering the map is on an aircraft carrier you could be blowing up something more interesting than a couple crates- how about a new model of stealth fighter?

  • [CS:GO] de_butterfly

    • Vaya
    • March 24, 2015 at 11:30 PM

    [Blocked Image: http://i.imgur.com/qD4jI79.png]


    Okay hopefully this makes enough sense.


    Red - CT spawn move closer to mid


    Blue - Move the circular mid area closer to the centre of the map. The CTs should have time to set up before the Ts can get to mid.


    Orange- Bombsites need to be futher apart.


    If the bombsites are too close together the CTs can rotate really fast. it was like 4-6 seconds between the edge of A and B


    Try and avoid having foliage at head height too, Can lead to frustrating gameplay.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 24, 2015 at 6:45 PM
    Quote from jackophant

    I didn't know he removed it? It's a little late for the next operation isn't it? I suppose valve could have contacted him and asked for it...

    it's been beta up until now. I can see valve taking it easy on the deadlines if they think the community wants it.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 24, 2015 at 5:16 PM

    Brute has posted the rc1 version of tuscan on the workshop.

  • MapCore CS:GO Team

    • Vaya
    • March 24, 2015 at 4:32 PM

    I play every other day just now. Not always with mapcore but I try to play with these guys as much as possible. Maybe we should start going on faceit or MM after the playtests? (tuesday/thurs/sunday at 9:30ish gmt)

  • What are you playing now?

    • Vaya
    • March 24, 2015 at 12:39 PM
    Quote from FMPONE

    Hotline Miami 2. Trying to like it as much as the first, can't unfortunately.

    I know that feeling. Soundtrack was still awesome though.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 24, 2015 at 10:53 AM

    you should come play with us. we're only toxic some of the time :>

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