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  3. Vaya

Posts by Vaya

  • MapCore CS:GO Team

    • Vaya
    • April 8, 2015 at 2:03 PM

    I've been playing so bad recently. need to relearn how to aim

  • (CSGO) de_Depot

    • Vaya
    • April 8, 2015 at 10:26 AM

    try the first link again

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • April 8, 2015 at 10:07 AM

    nah it wasn't me that suggested a password for the server. The server is an awesome resource and I like the fact it's open and a mis-mash of mappers and players- I just wish there was more quality feedback. It's really up to Puddy and RZL (considering they pay for and maintain it) to decide the direction it goes in. The interloping last night was pretty annoying tho...

  • [CS:GO][WIP] De_Karinis

    • Vaya
    • April 7, 2015 at 11:42 AM
    Quote from cashed

    can you please not align to the right

  • Cities Skylines: The misadventures of Steppenwolf

    • Vaya
    • April 5, 2015 at 10:47 PM

    that poop water though


    anyone else had thier dam randomly stop working?

  • Classic/old maps waiting for revamp in CS:GO

    • Vaya
    • April 3, 2015 at 1:30 PM

    that looks sick! your next project?


    Problem with with these CEVO/CPL etc maps is there's no chance they'll ever get into an operation

  • Classic/old maps waiting for revamp in CS:GO

    • Vaya
    • April 3, 2015 at 12:12 PM

    cpl_mill? (layout very similar to tuscan/toscan/TOOOSCAN? )

  • de_stupa

    • Vaya
    • April 3, 2015 at 8:49 AM

    To make the map more easy to navigate you should maybe open up the brushwork along the T-side wall and turn it into one long cliff edge (clipped/fenced off in places so it's not one long trigger_kill box)


    on CT side you could look at expanding the monastery upwards so it's visible from more of the map.


    ---


    http://kekexili.typepad.com/.a/6a00d834523…88694112970c-pi


    [Blocked Image: http://landofblogging.files.wordpress.com/2011/10/tigersnest.jpg]

  • Hours in the CS:GO SDK?

    • Vaya
    • April 2, 2015 at 2:10 PM
    Quote from Pampers

    more hours means you are a better mapper

    I normally stay logged in when I'm in a foetal position on the floor


    Anyway-


    1500 hours in CSGO (mainly idling while my lobby makes coffee/smokes/paints the sistine chapel)


    300 hours SDK - (mainly the aforementioned foetal position on the floor)

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • April 2, 2015 at 2:02 PM

    Fuck that's filling up fast!


    Since my request for a playtest (de_solution B1) on the 9th seems to have been a fail can I get a slot of the 14th instead? Thanks

  • What music have you listened to recently?

    • Vaya
    • April 1, 2015 at 7:34 PM

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  • Csgomap Publish error (PROBLEM!)

    • Vaya
    • March 31, 2015 at 5:19 PM

    Ah shit sorry.


    Are you using the same steam account as you originally published the map under?

  • Csgomap Publish error (PROBLEM!)

    • Vaya
    • March 31, 2015 at 4:59 PM

    Have you published it though. it's only going to show in the published list after you publish it

  • cs_estate

    • Vaya
    • March 31, 2015 at 2:28 PM

    Looks pretty damn good!


    Only visual critical I would say if the candle light is too orange- possibly out of place too in a csgo map

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • March 30, 2015 at 1:23 PM

    Can I get a slot on the 9th for DE_Solution? I have next week off work with nothing planned so will probably be doing some agile programming mapping

  • References Thread

    • Vaya
    • March 30, 2015 at 12:20 PM

    http://www.edinburgharchitecture.co.uk/images/jpgs/


    clue in the url. mix of modern and old architecture

  • [CSGO] de_Arches

    • Vaya
    • March 30, 2015 at 12:01 PM

    I love the layout of this map. you might want to nerf the boost in mid though. There was one point I had like 3 people jump scouting at me

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • March 30, 2015 at 11:29 AM
    Quote from Vaya

    For maps with no custom content (thanks to Andre for the method)


    > Make full version of playtest map 9with 10 working spawns per side, buyzones and bombsites (preferably labelled)

    > compile/run in sdk.

    > generate nav mesh, build cubemaps and update radar

    >upload to workshop (set to private if you don't want anyone to see)

    > download the map from workshop. It'll have everything (radar, nav, kv etc) packed into the bsp.

    > grab this this bsp from the maps/workshop folder. it'll be the last one on the list if you've just uploaded(highest number)

    > copy this elsewhere and upload to here via dropbox or whatever


    Happy playtest. No cancelling or making RZL despair


    For custom content you'll need to use pakrat or an alternative (you can still use this method for packing the radar etc though)

    Display More
  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • March 30, 2015 at 8:44 AM

    Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple.

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • March 30, 2015 at 8:40 AM

    It's a bit like talking about people behind their backs. Although it's all recorded and can be played back to them.


    I think it's mainly down to the author not being there to say 'ok I understand, I'll do this....' so the same piece of feedback is repeated a couple million times in a downward spiral of negativity

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