I've been playing so bad recently. need to relearn how to aim ![]()
Posts by Vaya
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try the first link again

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nah it wasn't me that suggested a password for the server. The server is an awesome resource and I like the fact it's open and a mis-mash of mappers and players- I just wish there was more quality feedback. It's really up to Puddy and RZL (considering they pay for and maintain it) to decide the direction it goes in. The interloping last night was pretty annoying tho...
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that poop water though

anyone else had thier dam randomly stop working?
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that looks sick! your next project?

Problem with with these CEVO/CPL etc maps is there's no chance they'll ever get into an operation

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cpl_mill? (layout very similar to tuscan/toscan/TOOOSCAN?
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To make the map more easy to navigate you should maybe open up the brushwork along the T-side wall and turn it into one long cliff edge (clipped/fenced off in places so it's not one long trigger_kill box)
on CT side you could look at expanding the monastery upwards so it's visible from more of the map.
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http://kekexili.typepad.com/.a/6a00d834523…88694112970c-pi
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Quote from Pampers
more hours means you are a better mapper
I normally stay logged in when I'm in a foetal position on the floor
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1500 hours in CSGO (mainly idling while my lobby makes coffee/smokes/paints the sistine chapel)
300 hours SDK - (mainly the aforementioned foetal position on the floor)
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Fuck that's filling up fast!
Since my request for a playtest (de_solution B1) on the 9th seems to have been a fail can I get a slot of the 14th instead? Thanks
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Ah shit sorry.
Are you using the same steam account as you originally published the map under?
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Have you published it though. it's only going to show in the published list after you publish it
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Looks pretty damn good!
Only visual critical I would say if the candle light is too orange- possibly out of place too in a csgo map
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Can I get a slot on the 9th for DE_Solution? I have next week off work with nothing planned so will probably be doing some agile programming mapping
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http://www.edinburgharchitecture.co.uk/images/jpgs/
clue in the url. mix of modern and old architecture
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I love the layout of this map. you might want to nerf the boost in mid though. There was one point I had like 3 people jump scouting at me

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Quote from VayaDisplay More
For maps with no custom content (thanks to Andre for the method)
> Make full version of playtest map 9with 10 working spawns per side, buyzones and bombsites (preferably labelled)
> compile/run in sdk.
> generate nav mesh, build cubemaps and update radar
>upload to workshop (set to private if you don't want anyone to see)
> download the map from workshop. It'll have everything (radar, nav, kv etc) packed into the bsp.
> grab this this bsp from the maps/workshop folder. it'll be the last one on the list if you've just uploaded(highest number)
> copy this elsewhere and upload to here via dropbox or whatever
Happy playtest. No cancelling or making RZL despair

For custom content you'll need to use pakrat or an alternative (you can still use this method for packing the radar etc though)
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Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple.
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It's a bit like talking about people behind their backs. Although it's all recorded and can be played back to them.
I think it's mainly down to the author not being there to say 'ok I understand, I'll do this....' so the same piece of feedback is repeated a couple million times in a downward spiral of negativity
