I can't test a map then you crazy man. Can you choose another date?
Posts by Vaya
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updated again

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I just love how halo CE had that 'here is the problem, here are your tools, do whatever you want' approach. It was def lost in the sequels to a degree.
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I'd suggest doing a bunch of tests around the place if just for promo work, best way to get people involved. Adding some details about the sort of work you want done will also help
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Halo 1 had such a good campaign. Classic PC single player shit (on consoles first... :))
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@MikeGon are you involved in the CE port too? I've heard they are using the woeful PC version as a base, hope if this is the case they are fixing a lot of the issues?
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Connection Info
CS:GO Server: mapcore.noob.club:28811 Location: Central Europe Slots: 20 players Discord Server Invite: https://discord.gg/nQWzYhX
Playtesting Information
Playtesting is held every Tuesday and Sunday, at 20:00 UTC (or UTC+1 during BST), with a maximum of 2 maps per session - 1 for competitive tests.
Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting! As a map maker you will expected to be in the discord voice chat during the test for feedback.
FAQ
Additional FAQ can be found on the old playtesting threads & feel free to contact myself here or on discord (Vaya #0001)
We are open to test any kind of layout as long as it’s not fundamentally broken.
https://migrationtest.mapcore.org/topic/17116-ma…#comment-359987
Submitting
Before submitting please check to see if there is a slot are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting. Playtests are ran via the discord event function, you may need to speak to either myself or radu to book.
Reminder – with Valve’s new moderation system do not update your workshop entry less than 24 hours before the test starts.
Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
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looks very cosy

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Quote from untor
3 minutes ago, untor said: one of solution, make a dev_box map...thank valve. i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map.
how about parenting a giant flashing arrow model to every player
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Terri has a nuclear option of Vscripts for swapping the models out. I'm going to raise my concerns with valve though.
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one of those index thingys. no idea why
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I think the 2 maps will be thematically different enough at the end of the day for it not to be a big deal.
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Quote from FMPONE
1 hour ago, FMPONE said: This makes me very curious. I don’t really have enough space near my PC for room scale. It’s really a bummer because I almost, but definitely do not, have enough room. Barely missing the cut off. Hopefully the game isn’t going to be way worse if you’re standing or sitting...
Can you not just play outside? you live in florida anyway so no one will bat an eye
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okay apparently this is the soon.
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best of luck!
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looking great
test soon?

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Honestly I don't think time is an advantage here. A CSGO maps are a finite project (overdesign is 100% a thing in both layout and art) and strong ideas and layouts are most important here.
It's not fair on the zenith guys to spotlight on 1 map like this. They obviously worked hard to get where they are with the map.