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  3. Vaya

Posts by Vaya

  • de_hotel

    • Vaya
    • December 17, 2019 at 9:01 PM

    I can't test a map then you crazy man. Can you choose another date?

  • CS_Apollo

    • Vaya
    • December 12, 2019 at 10:54 PM

    updated again :)

  • Halo Reach

    • Vaya
    • December 10, 2019 at 9:20 AM

    I just love how halo CE had that 'here is the problem, here are your tools, do whatever you want' approach. It was def lost in the sequels to a degree.

  • de_napoli WIP

    • Vaya
    • December 9, 2019 at 2:10 PM

    I'd suggest doing a bunch of tests around the place if just for promo work, best way to get people involved. Adding some details about the sort of work you want done will also help

  • Halo Reach

    • Vaya
    • December 8, 2019 at 12:00 AM

    Halo 1 had such a good campaign. Classic PC single player shit (on consoles first... :))

  • Halo Reach

    • Vaya
    • December 6, 2019 at 1:23 PM

    @MikeGon are you involved in the CE port too? I've heard they are using the woeful PC version as a base, hope if this is the case they are fixing a lot of the issues?

  • CSGO Playtesting 6.0: Still at it, Still missing headshots

    • Vaya
    • December 2, 2019 at 11:27 AM

    Connection Info

    CS:GO Server: mapcore.noob.club:28811 Location: Central Europe Slots: 20 players Discord Server Invite: https://discord.gg/nQWzYhX

    Playtesting Information

    Playtesting is held every Tuesday and Sunday, at 20:00 UTC (or UTC+1 during BST), with a maximum of 2 maps per session - 1 for competitive tests.

    Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting! As a map maker you will expected to be in the discord voice chat during the test for feedback.

    FAQ

    Additional FAQ can be found on the old playtesting threads & feel free to contact myself here or on discord (Vaya #0001)

    We are open to test any kind of layout as long as it’s not fundamentally broken.

    https://migrationtest.mapcore.org/topic/17116-ma…#comment-359987


    Submitting

    Before submitting please check to see if there is a slot are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting. Playtests are ran via the discord event function, you may need to speak to either myself or radu to book.

    Reminder – with Valve’s new moderation system do not update your workshop entry less than 24 hours before the test starts.

    Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting

  • Mutiny

    • Vaya
    • November 29, 2019 at 10:52 PM

    looks very cosy :)

  • CS_Apollo

    • Vaya
    • November 29, 2019 at 8:42 AM

    https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 updated! let me know what you think

  • Turbulence

    • Vaya
    • November 26, 2019 at 12:24 PM
    Quote from untor

    3 minutes ago, untor said: one of solution, make a dev_box map...thank valve. i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map.

    how about parenting a giant flashing arrow model to every player

  • Turbulence

    • Vaya
    • November 26, 2019 at 11:06 AM

    Terri has a nuclear option of Vscripts for swapping the models out. I'm going to raise my concerns with valve though.

  • Turbulence

    • Vaya
    • November 26, 2019 at 10:14 AM

    Layout playtested many times. We're now pretty happy with it and I'm doing starjumps while the other 2 art. Critical visibility tests now fucked over by valve's new custom model system ?

  • What have you purchased recently?

    • Vaya
    • November 25, 2019 at 1:39 PM

    one of those index thingys. no idea why

  • Victoria

    • Vaya
    • November 24, 2019 at 6:12 PM

    I think the 2 maps will be thematically different enough at the end of the day for it not to be a big deal.

  • Half-Life Alyx

    • Vaya
    • November 23, 2019 at 11:39 AM
    Quote from FMPONE

    1 hour ago, FMPONE said: This makes me very curious. I don’t really have enough space near my PC for room scale. It’s really a bummer because I almost, but definitely do not, have enough room. Barely missing the cut off. Hopefully the game isn’t going to be way worse if you’re standing or sitting...

    Can you not just play outside? you live in florida anyway so no one will bat an eye

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • November 22, 2019 at 6:24 PM
    Quote from FMPONE

    1 minute ago, FMPONE said: So don’t close until we get a sequel, not a prequel?!? xD

    I would say until gordon's story progresses/concludes


    I'm hoping HL:A is all they need to get the ball rolling again

  • CS_Apollo

    • Vaya
    • November 17, 2019 at 10:38 PM

    okay apparently this is the soon.

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    new update video coming soon

  • Mustang (formerly Everest)

    • Vaya
    • November 14, 2019 at 11:51 PM

    best of luck!

  • Mustang (formerly Everest)

    • Vaya
    • November 13, 2019 at 10:20 PM

    looking great

    test soon? ;)

  • Exotic Places CS:GO Mapping Contest 2019

    • Vaya
    • November 11, 2019 at 7:14 PM

    Honestly I don't think time is an advantage here. A CSGO maps are a finite project (overdesign is 100% a thing in both layout and art) and strong ideas and layouts are most important here.

    It's not fair on the zenith guys to spotlight on 1 map like this. They obviously worked hard to get where they are with the map.

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