I think you should try squeeze in one more version before the playtest:-
-Lack of clipping on B site. turn off collision on the lights at the back.
[Blocked Image: http://i.imgur.com/e0FsJZG.jpg]
you can currently get right on to that awning and light.
- Stupidly one sided LOS down mid still exists.
[Blocked Image: http://i.imgur.com/PEMv1fQ.jpg]
- A only has 2 paths into it. One is a squeeky door. Seems a bit easy for CTs to defend?
- Roof access at A.
[Blocked Image: http://i.imgur.com/lmPpW5G.jpg]
Only area not clipped at A. Is it intended?
- you can get quite high on the Spools/junk at A
[Blocked Image: http://i.imgur.com/CZanEQq.jpg]
- Another note, you don't need to clip every thing in the game you don't want someone standing on. You can also turn off collisions. this is less costful and keeps your mapfile as neat as possible.
Opinions-
- Detail so far is really nice
- Too many doors! you don't need 1/2 the doors you've added
- Much improved on the last version I played- Can't really comment too much on layout until a playtest though.