Do the screens above include a picture of bombsite B?
Detailing looks great
Do the screens above include a picture of bombsite B?
Detailing looks great
We were looking at the optimisation of this one yesterday. I think a lot more func_detailing (you have some but nowhere near enough) and hint/skips is a good place to start when you're happy with the layout- IMO You could probably lose a lot of the interiors for a better playing map.
The map seems to be covered in trigger brushes too? Is this the case of showtriggers_toggle playing up or is it actually covered in triggers?
Approved for a mortgage. ![]()
Thinking something like this place:
http://www.zoopla.co.uk/for-sale/detai…UtzMDWb4lJPZ.97
(it may be less that 2 buildings away from my current rental but MUCH nicer)
Did you guys play new vegas in hardcore mode?
Quote from Tensei
Indeed you can do it, but look at the bright side, you can throw mollies from t side too, but it requires more skill
I have myself tried it out.
If T 5 man rush the site, can't CTs just throw that molotov and tag the entire team to low-ish health?
Okay. What about i make the molly throw only possible for t's. I just wanted to make mollies more useful, because most people don't even see it as necessary tool.
I think that would be better for balance, maybe create something like the new-box molotov on inferno?
Example please, i can't follow your rhythm
"new-box molotov on inferno"
P.S Im going to rework that bombsite later anyways. But thats when im done with other one. I will post some screenshots tommorow. ![]()
It was way too easy to become overpowered in Fallout3.
NV was much closer to a classic fallout game in my opinion in terms of difficulty. Story is better and has a little more depth too.
(ノ◕ヮ◕)ノ*:・゚✧ Opinions!
Quote from laminutederire
What's your secret?eh?
How do you have such high fps? It runs at 30-40 fps in some areas while it is usually at 50-60 on my computer, but it is still playable, optimization is welcomed but it is nonetheless playable
I have to play it a little more, but it seems that T's do not have many options do they?
I have:
i5 4690k
GTX 970
12gb of shit ddr3 ram (next upgrade
)
Launch options:
-threads 4 -processheap -high
Launch options should help. I was still get microstutters on my set up until I put those launch options in. Getting microstutters on this map regardless...
Hope its more like new vegas than fallout3
Quote from SpronyvanJohnsonWhat are you doing exactly? You could have addressed the above in a single reply
postcount ++
Honestly I think it's got too many areas at the moment. Port was a big enough map as it was but you've added more areas..
My framerate drops to >100 on this map. normally it's 250-299ish
http://www.reddit.com/r/GlobalOffens…pdate_released/
faceit should now be 100% better. might even get a full game rather than a 6-0 ragequit
Okay I'm confused by this issue. There have been no updates for csgo since lastnight but both demos get the same error and crash out at about 30 seconds before the warmup ends- googling suggests an update has broken it. The issue isn't with the map files being updated (I don't have an updated version of either) and I think it's very unlikely to be some sort of secret CSGO update. Something must run on the server that changes the state of the demos in an unexpected way. I guess you could try disabling the other 2 plug ins one by one for a match to rule either of them out.
Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found. Host_Error: CL_CopyExistingEntity: missing client entity 16.
Both of you- you haven't changed the named bsp (alpha01 etc) file since the playtest, right?
Edit - RZL, I think you've posted the first time the cezta map was ran (when only 3 of us could get in the server)
Make sure to check out the textures from the new train (easily findable by searching for 'HR')
Look where people were complaining about readability (using the demo file) and use these textures to improve it. I think the metal_walls one will help quite a lot. ![]()
Quote from laminutederireIt does shit, it's pitch black,there are no reflections, but it can still compilewuth these. This was because I do not model in hammer, and these are the textures of the other software. My plan? You mean the plan of my level?
Yeah. the layout of it. I'm wondering what you mean by your layout not being possible in source.
I think most things are possible in hammer to be honest (other than maybe MMOs or skyrim-sized maps
) Can you outline your plan though? I'm interested to see whats going wrong here
Material not found!: 0010_SNOW
Material not found!: 0056_YELLOW
Material not found!: COLOR_A01
Material not found!: WATER_POOL_LIGHT
Material not found!: COLOR_J01
Material not found!: TRANSLUCENT_GLASS_BLOCK_DARK
Material not found!: 0096_SKYBLUE
Material not found!: 0011_SEASHELL
Material not found!: 0076_GREEN
Material not found!: 0107_MIDNIGHTBLUE
Material not found!: MATERIAL2
Material not found!: COLOR_000
Material not found!: 0102_ROYALBLUE
Material not found!: 0108_INDIGO
How does Hammer manage missing textures? does it replace with stock ones or does it delete the brush?
Had a run around in the (p)/Thong version yesterday. Even more pretty!
Seems to be running a lot smoother than last time we playtested too so win/win