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Posts by Vaya

  • [CSGO] de_cargo

    • Vaya
    • May 13, 2015 at 1:15 PM

    Do the screens above include a picture of bombsite B?


    Detailing looks great

  • de_port_go (remake of original de_port)

    • Vaya
    • May 12, 2015 at 4:52 PM

    We were looking at the optimisation of this one yesterday. I think a lot more func_detailing (you have some but nowhere near enough) and hint/skips is a good place to start when you're happy with the layout- IMO You could probably lose a lot of the interiors for a better playing map.


    The map seems to be covered in trigger brushes too? Is this the case of showtriggers_toggle playing up or is it actually covered in triggers?

  • What's going on with your life?

    • Vaya
    • May 12, 2015 at 2:20 PM

    Approved for a mortgage.


    Thinking something like this place:


    http://www.zoopla.co.uk/for-sale/detai…UtzMDWb4lJPZ.97


    (it may be less that 2 buildings away from my current rental but MUCH nicer)

  • Fallout 4

    • Vaya
    • May 12, 2015 at 1:45 PM

    Did you guys play new vegas in hardcore mode?

  • [CS:GO] [WIP] oldtown

    • Vaya
    • May 12, 2015 at 12:22 PM
    Quote from Tensei

    Indeed you can do it, but look at the bright side, you can throw mollies from t side too, but it requires more skill I have myself tried it out.

    If T 5 man rush the site, can't CTs just throw that molotov and tag the entire team to low-ish health?


    Okay. What about i make the molly throw only possible for t's. I just wanted to make mollies more useful, because most people don't even see it as necessary tool.


    I think that would be better for balance, maybe create something like the new-box molotov on inferno?


    Example please, i can't follow your rhythm "new-box molotov on inferno"


    P.S Im going to rework that bombsite later anyways. But thats when im done with other one. I will post some screenshots tommorow.


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  • Fallout 4

    • Vaya
    • May 12, 2015 at 12:17 PM

    It was way too easy to become overpowered in Fallout3.


    NV was much closer to a classic fallout game in my opinion in terms of difficulty. Story is better and has a little more depth too.


    (ノ◕ヮ◕)ノ*:・゚✧ Opinions!

  • de_port_go (remake of original de_port)

    • Vaya
    • May 12, 2015 at 11:12 AM
    Quote from laminutederire

    What's your secret?eh? How do you have such high fps? It runs at 30-40 fps in some areas while it is usually at 50-60 on my computer, but it is still playable, optimization is welcomed but it is nonetheless playable I have to play it a little more, but it seems that T's do not have many options do they?

    I have:


    i5 4690k

    GTX 970

    12gb of shit ddr3 ram (next upgrade )


    Launch options:


    -threads 4 -processheap -high


    Launch options should help. I was still get microstutters on my set up until I put those launch options in. Getting microstutters on this map regardless...

  • Fallout 4

    • Vaya
    • May 12, 2015 at 10:36 AM

    Hope its more like new vegas than fallout3

  • de_port_go (remake of original de_port)

    • Vaya
    • May 12, 2015 at 10:08 AM
    Quote from SpronyvanJohnson

    What are you doing exactly? You could have addressed the above in a single reply :S

    postcount ++

  • de_port_go (remake of original de_port)

    • Vaya
    • May 12, 2015 at 10:07 AM

    Honestly I think it's got too many areas at the moment. Port was a big enough map as it was but you've added more areas..

  • de_port_go (remake of original de_port)

    • Vaya
    • May 12, 2015 at 8:43 AM
    Quote from laminutederire

    What's your secret?

    eh?

  • de_port_go (remake of original de_port)

    • Vaya
    • May 11, 2015 at 8:28 PM

    My framerate drops to >100 on this map. normally it's 250-299ish

  • MapCore CS:GO Team

    • Vaya
    • May 9, 2015 at 7:50 PM

    http://www.reddit.com/r/GlobalOffens…pdate_released/


    faceit should now be 100% better. might even get a full game rather than a 6-0 ragequit

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • May 8, 2015 at 6:47 PM

    Okay I'm confused by this issue. There have been no updates for csgo since lastnight but both demos get the same error and crash out at about 30 seconds before the warmup ends- googling suggests an update has broken it. The issue isn't with the map files being updated (I don't have an updated version of either) and I think it's very unlikely to be some sort of secret CSGO update. Something must run on the server that changes the state of the demos in an unexpected way. I guess you could try disabling the other 2 plug ins one by one for a match to rule either of them out.


    Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found.Update delta not found. Host_Error: CL_CopyExistingEntity: missing client entity 16.

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • May 8, 2015 at 3:57 PM

    Both of you- you haven't changed the named bsp (alpha01 etc) file since the playtest, right?


    Edit - RZL, I think you've posted the first time the cezta map was ran (when only 3 of us could get in the server)

  • MapCore CS:GO Team

    • Vaya
    • May 7, 2015 at 6:22 PM
    Quote from DooM

    I think Mark uninstalled after the game I had with him last night, 2 salty 6 me.

    What did you do with him?! He was uncharacteristically stoked when we played with him at about midnight.

  • [CS:GO] - de_subliminal - Defusal map

    • Vaya
    • May 7, 2015 at 5:06 PM

    Make sure to check out the textures from the new train (easily findable by searching for 'HR')


    Look where people were complaining about readability (using the demo file) and use these textures to improve it. I think the metal_walls one will help quite a lot.

  • Need advice for indoor lightning in source engine

    • Vaya
    • May 7, 2015 at 4:36 PM
    Quote from laminutederire

    It does shit, it's pitch black,there are no reflections, but it can still compilewuth these. This was because I do not model in hammer, and these are the textures of the other software. My plan? You mean the plan of my level?

    Yeah. the layout of it. I'm wondering what you mean by your layout not being possible in source.

  • Need advice for indoor lightning in source engine

    • Vaya
    • May 7, 2015 at 2:06 PM

    I think most things are possible in hammer to be honest (other than maybe MMOs or skyrim-sized maps ) Can you outline your plan though? I'm interested to see whats going wrong here


    Material not found!: 0010_SNOW
    Material not found!: 0056_YELLOW
    Material not found!: COLOR_A01
    Material not found!: WATER_POOL_LIGHT
    Material not found!: COLOR_J01
    Material not found!: TRANSLUCENT_GLASS_BLOCK_DARK
    Material not found!: 0096_SKYBLUE
    Material not found!: 0011_SEASHELL
    Material not found!: 0076_GREEN
    Material not found!: 0107_MIDNIGHTBLUE
    Material not found!: MATERIAL2
    Material not found!: COLOR_000
    Material not found!: 0102_ROYALBLUE
    Material not found!: 0108_INDIGO


    How does Hammer manage missing textures? does it replace with stock ones or does it delete the brush?

  • [CS:GO] DE_Resort

    • Vaya
    • May 7, 2015 at 11:33 AM

    Had a run around in the (p)/Thong version yesterday. Even more pretty!


    Seems to be running a lot smoother than last time we playtested too so win/win

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