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Posts by Vaya

  • ATTN: New Map Makers!

    • Vaya
    • June 4, 2015 at 12:18 PM

    This should really be pinned and have information about presenting workshop entries/taking good quality screenshots/optimisation etc too.

    Good to see you're throwing your hat in btw :)

  • [WIP] cs_mass

    • Vaya
    • June 4, 2015 at 10:14 AM

    I would turn the ladder area into a collapsed floor. Would improve the flow of that area.


    Edit - I would be looking at reducing the playable area too. reduce the amount of paths and increase cover in some areas to lower the flanks.

  • Fallout 4

    • Vaya
    • June 3, 2015 at 4:32 PM

    I think it looks better than the CG in this which is an achievement:


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    People need to remember this is a Bethesda game. they've never made anything 'perfect'

  • Fallout 4

    • Vaya
    • June 3, 2015 at 3:01 PM

    is this shit for real? timer counts down. then removes timer when it ends. :D

    still on 'please stand by'

  • Fallout 4

    • Vaya
    • June 3, 2015 at 2:03 PM

    I dunno about that font. Doesn't seem to match the 3rd's font?

    anyway...1 hour!

  • [WIP] De_Fend

    • Vaya
    • June 3, 2015 at 11:30 AM

    Screens of this one look great! Looking forward to playtesting it.

  • de_cargo

    • Vaya
    • June 3, 2015 at 10:49 AM
    Quote from JorisCeoen

    I'm sorry but I though old projects where fair game, not completed maps?

    I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months..

  • Fallout 4

    • Vaya
    • June 3, 2015 at 10:38 AM

    4 and a half hours...

  • Question

    • Vaya
    • June 3, 2015 at 9:17 AM

    I don't you should give up, a lot of these maps look great but don't have solid layouts. A well done simple idea is more likely to attract attention than an pretty but overblown/complicated idea.

    Even if you don't win you'll get a lot of feedback and will learn more about mapping.

  • [WIP] DE_STGELLERT

    • Vaya
    • June 3, 2015 at 8:58 AM
    Quote from r.man MMXV

    I agree, this is the aspect we could still work on.

    Could I suggest you rename this new build while you're at it? De_Gellert or De_Hotel sounds a lot more 'counterstrike-eske' in terms on naming.

    It would also separate the old build of the map from the new one so people approach with a fresh perspective.

  • Question

    • Vaya
    • June 3, 2015 at 8:37 AM

    you can wait until the deadline. I would suggest posting will before then though so you can get feedback and amend your map accordingly before final submission.

  • [WIP] DE_MUROS

    • Vaya
    • June 2, 2015 at 7:34 PM

    - Very low ceilings. You want the player to be able to fully jump

    -Lots of extreme lighting...one area is brighter than the sun, next is like the dark side of the moon.


    Looks very promising though. would be interesting to playtest.

  • [WIP] DE_STGELLERT

    • Vaya
    • June 2, 2015 at 7:13 PM

    Well it looks very pretty but it's so over complicated it's unreal. If this is the simplified version...

    You could probably removed 1/2 the rooms and connectors and still have a big map. I think you should be focusing on reducing the map to what it needs rather than having every possible pathway.

  • Fallout 4 .. or 5 .. maybe?

    • Vaya
    • June 2, 2015 at 3:56 PM

    3pm gmt tomorrow. SICK.

  • [WIP] de_docks UPDATED TO BETA V3

    • Vaya
    • June 2, 2015 at 12:11 PM

    from the overview which side is Tspawn and which side is CT?

    I would suggest more height variance around the edge of the map too. Makes it look more like a living/realistic place.


    Edit - I'll try and run around later and provide more feedback

  • [WIP] cs_mass

    • Vaya
    • June 2, 2015 at 10:57 AM

    Looks pretty good! I think the front of the church should have a big ass stain glassed window


    [Blocked Image: http://thumbs.dreamstime.com/z/colourful-rose-stained-glass-window-panel-edinburgh-scotland-october-st-giles-cathedral-scotland-uk-48217015.jpg]


    (mapcore cube in centre optional)

  • [CS:GO] De_Dynasty

    • Vaya
    • June 2, 2015 at 10:41 AM

    rip formatting:

    https://developer.valvesoftware.com/wiki/Sky_List#…lobal_Offensive

  • [CS:GO] De_Dynasty

    • Vaya
    • June 2, 2015 at 10:40 AM

    hmmm. I think you might have it too high. with HDR the higher your brightness is the darker the level is.


    Test with the default settings for that skybox:


    Example MapIdeal Sun AngleIdeal Sun PitchIdeal BrightnessIdeal AmbienceIdeal Directional AngleIdeal Directional PitchIdeal Directional Brightness de_aztec 0 315 0 -48 247 232 202 400 202 216 219 200 -90 40 315 0 202 216 219 80

  • [CS:GO] De_Dynasty

    • Vaya
    • June 2, 2015 at 9:25 AM

    Still looks so dark. (I remember the playtest for this one- turned into a shitshow of people trying to out do each other for dank dark memes)

    What time of day are you going with the skybox? I don't the light_environment is matching it just now.

  • [WIP] de_waterway

    • Vaya
    • June 2, 2015 at 9:15 AM

    Please rename this one. no matter how good the map is no one will get over the name :D

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