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  3. Vaya

Posts by Vaya

  • de_decline (WIP)

    • Vaya
    • August 7, 2015 at 6:22 PM
    Quote from Distortion

    Decline will have to wait another year before i can finish it. I am in the middle of moving and I feel like i have wasted most of my vacation researching and developing maps and other content. I'll will be enjoying the rest of my summer and I hope that Decline is the best map that i can create. Thank you for those who have supported me since the beginning.

    This map is going to be like a fine wine :)

    Enjoy your summer

  • (CS:GO) Problem with UVChart and Pattern

    • Vaya
    • August 6, 2015 at 5:10 PM

    AWP | supersoaker?

  • [CS:GO] de_mine *WIP*

    • Vaya
    • August 6, 2015 at 10:03 AM

    a couple walls? :)

  • CS:GO Vertical maps

    • Vaya
    • August 5, 2015 at 4:17 PM

    The best CS maps are the ones with predicable gameplay:- if my team holds this point and this point then the other team is limited to X and Y.

    Vertical gameplay can often screw this up and make it much harder for the defending team to accurately pinpoint the enemy players even when an abundance of information is supplied - sound/visual etc etc so can REALLY frustrate players.


    Makes more sense in my head than it probably does typed out :P

  • [WIP] de_Biohazard

    • Vaya
    • August 5, 2015 at 2:02 PM

    Can I suggest as a first point of call you nodraw everything that can't be seen so you have a more clear radar overview to show.


    detailing looks good but I would use the white dev walls over the orange ones- easier to work out lighting.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • August 4, 2015 at 3:16 PM

    Is the building to the right one big prop? why no self-shadowing under the balconies? :S

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • August 4, 2015 at 12:54 PM

    if nothing is suitable then the playtest doesn't go ahead

    Sometimes in the past RZL has put on popular workshop maps etc when only one slot was filled but if there's literally no maps worth testing there's probably something more constructive we could be using the time for :)

  • [WIP] de_pavilion (withdrawn from contest)

    • Vaya
    • August 4, 2015 at 8:33 AM

    get a radar sorted ASAP if you want good feedback. It's hard orientating yourself on a map without one.

    I had a look at the map last night - layout was kind of confusing without radar. Great brushwork though.

  • What have you watched recently?

    • Vaya
    • August 3, 2015 at 4:46 PM

    inside-out (GFs request :shake:) yesterday at the cameo in edinburgh:

    [Blocked Image: http://i.imgur.com/wUmvIMS.png]

    Awesome cinema. Film was a bit tedious- couple funny bits but didn't really enjoy. Maybe I should stop letting her take me to kids films.

  • [WIP] de_pavilion (withdrawn from contest)

    • Vaya
    • August 3, 2015 at 11:05 AM

    map is looking intresting. you should arrange a 20 man playtest on mapcore. I'll run about on it tonight and give feedback if I remember.

  • What do you think about the new look?

    • Vaya
    • August 1, 2015 at 4:40 PM

    Would archiving threads from before 2013 help? you could cherry pick the 'best' ones to keep and remove a lot of shite.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • August 1, 2015 at 12:01 PM

    scale looks mental there, what's the map timings to sites?


    Thanks

  • Resort and Castle assets

    • Vaya
    • August 1, 2015 at 10:55 AM

    awesome work. Best prop maker EU

  • [WIP] de_tachyon

    • Vaya
    • July 30, 2015 at 8:26 AM

    Best map name. Worst screenshots...

    Cl_drawhud 0

    r_drawviewmodel 0


    I think you need to work on your lighting. Getting light right is really difficult without a light_environment to fall back on though...

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • July 29, 2015 at 4:11 PM

    Just now the mapcore 10 vs 10 offers a demo file (.dem) and transcript of a the feedback logs.

    I believe you can create heatmaps yourself via the .dem file but I've never seen a real need for these. Looks pretty but you should already know the chokes of a map you've created, right?

  • de_vo

    • Vaya
    • July 29, 2015 at 11:14 AM

    any chance you could mark the pathing on the overview?


    Detailing looks decent- overview makes the layout look a little crazy though?

  • [WIP]De_cristallum (Now With Workshop Link!)

    • Vaya
    • July 28, 2015 at 6:33 PM

    didn't even see the video! Embed son!

  • [WIP] DE_STGELLERT

    • Vaya
    • July 28, 2015 at 3:52 PM

    Any update in regards to the new layout?

  • [WIP] cs_mass

    • Vaya
    • July 28, 2015 at 3:50 PM

    Any update on this one? :)

  • [WIP]De_cristallum (Now With Workshop Link!)

    • Vaya
    • July 28, 2015 at 3:48 PM

    Any screenshots/overview for this one?

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