QuoteHey Vaja,
disconnecting areas and (re)defining chokepoints is definitely the way to go I think. In the chat you suggested to normalise the layout a bit which propably means the same. Is there a specific connection that you see needs to be cut?
On the contrary: are there elements which should not be altered as they are?
The below is off the top of my head..I'd need to review the map again to give an educated answer.
- Jungle doesn't seem that important to the overall design? The layout could be changed so the bridge itself is the choke area.
- I didn't like the drop at all...and I can't think of a map that has two unique paths onto the mid area that don't add an element of risk/reward to the secondary path. HOWEVER I understand where jack is coming from in the post above. I would suggest working mid so the terrorists have more options when using the main path and there is less places for the CTs to camp. Turn the Drop into a Boost(?)
In regards of 'what to keep' you'll probably find a lot of your current structure is fine but cover will need to be amended to work with any changes to the layout. With every change you should be asking yourself what the area is required for and what areas it affects to ensure the map remains a cohesive whole.