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  3. Vaya

Posts by Vaya

  • [WIP] DE_COPPER

    • Vaya
    • August 22, 2015 at 12:49 PM
    Quote

    Hey Vaja,

    disconnecting areas and (re)defining chokepoints is definitely the way to go I think. In the chat you suggested to normalise the layout a bit which propably means the same. Is there a specific connection that you see needs to be cut?


    On the contrary: are there elements which should not be altered as they are?

    The below is off the top of my head..I'd need to review the map again to give an educated answer.

    • Jungle doesn't seem that important to the overall design? The layout could be changed so the bridge itself is the choke area.
    • I didn't like the drop at all...and I can't think of a map that has two unique paths onto the mid area that don't add an element of risk/reward to the secondary path. HOWEVER I understand where jack is coming from in the post above. I would suggest working mid so the terrorists have more options when using the main path and there is less places for the CTs to camp. Turn the Drop into a Boost(?)


    In regards of 'what to keep' you'll probably find a lot of your current structure is fine but cover will need to be amended to work with any changes to the layout. With every change you should be asking yourself what the area is required for and what areas it affects to ensure the map remains a cohesive whole.

  • Modern themed map [CS:GO]

    • Vaya
    • August 22, 2015 at 11:42 AM
    Quote from laminutederire

    I've watched the tournament these past two days and I noticed that they have a phenomenal teamwork and some ways to play very differently than us common people! Should the process be focused on a design for this extreme teamwork, or should it be focused on normal people teamwork?

    In what regard? Not sure what you're meaning here...

  • Counter-Strike: Global Offensive

    • Vaya
    • August 21, 2015 at 5:52 PM
    Quote from El_Exodus

    Made a last second change this morning, thx Vaya.

    was a very close game but navi excel in such conditions. UNLIKE cloud9 and nip who always choke when I chose them :P

  • [WIP] DE_COPPER

    • Vaya
    • August 21, 2015 at 9:35 AM

    [Blocked Image: http://i.imgur.com/6faIKqv.png]


    you need to 'unconnect' a lot of the areas- not everything needs to lead to everywhere- give the teams some downtime and make encounters more predictable. Make map control possible and important.

    The chokes need a lot of work too. I think if CTs were moved back and if the new choke areas had decent cover it would play a lot better.

  • Counter-Strike: Global Offensive

    • Vaya
    • August 21, 2015 at 7:40 AM
    Quote from El_Exodus

    Not sure if picking CLG over Na'Vi was a good choice.

    no, no it wasn't. (prove me wrong CLG! :P)

  • Counter-Strike: Global Offensive

    • Vaya
    • August 20, 2015 at 4:40 PM
    Quote from RaVaGe

    What should I say with my 3000 hours on TF2 :(

    it's okay since you map for it. only 15 minutes of that is actual playing time ;)

  • Counter-Strike: Global Offensive

    • Vaya
    • August 20, 2015 at 3:31 PM

    just 200? what a casual.

  • What music have you listened to recently?

    • Vaya
    • August 20, 2015 at 9:49 AM

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  • What are you playing now?

    • Vaya
    • August 19, 2015 at 9:39 AM

    Just finished Ori and the blind forest. Awesome game, love the art style and music. A bit disheartening to see there's an achievement for completing it without dying though

  • Modern themed map [CS:GO]

    • Vaya
    • August 18, 2015 at 4:24 PM

    I have no idea whats going on on that timing chart. do I need to use Pythagoras's theorem to get the timings from that? It's the timings to the site that matter, not the other teams' spawn.

  • de_overhaul (WIP)

    • Vaya
    • August 17, 2015 at 6:18 PM
  • de_overhaul (WIP)

    • Vaya
    • August 17, 2015 at 4:34 PM

    Layout looks a little insane in regards to vertical-ness.

    Can I suggest to sign up for a mapcore playtest? Best way to get feedback for any potential layout issues

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • Vaya
    • August 17, 2015 at 12:24 PM

    have you tried sv_showimpacts 1?

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • August 17, 2015 at 10:10 AM

    Submit for that time. He's not here anymore.

  • Counter-Strike: Global Offensive

    • Vaya
    • August 15, 2015 at 6:02 PM
    Quote from jackophant

    which one? I may have played with them as well...

    I would like to point out that this is just for a badge that most people won't even be wearing in 4 months time. It makes no difference to anything but people complain because it costs a lot for something they just want, and don't need? Yet valve are the bad guys?

    'Qwank' Best name EU


    I agree with you. I've done every one so far though so I feel like I should continue (Completion OCD?) :P

  • Counter-Strike: Global Offensive

    • Vaya
    • August 15, 2015 at 1:18 PM
    Quote

    Okay guys, who of you was cheating?!

    [Blocked Image: http://i.imgur.com/4ZrJDuK.png]

    was one of pedros friends. See these dodgy english people... :)

  • Counter-Strike: Global Offensive

    • Vaya
    • August 15, 2015 at 12:02 PM

    shit - that'll be the aimbot I had for the guardian mission..


    look through your recently played with tab

  • Counter-Strike: Global Offensive

    • Vaya
    • August 15, 2015 at 11:18 AM
    Quote from jackophant

    I missed an update? What's going ooooooon? I'm trapped in the dark ages (Cornwall) atm

    the pickem is split 50% this time between choosing teams to win and players to get (for example) the most headshots in their group for that day using player signatures. The problem is valve aren't letting you select players directly- you can choose a team capsule but not the player. the best players are selling for £5+ on the market (olof is £15 just now...)

  • What have you purchased recently?

    • Vaya
    • August 15, 2015 at 10:16 AM
    Quote from blackdog

    Haven't read it, but by the data, sounds like what Carmack was talking about on the Oculus stage… I recently watched the two keynotes he had this year, I think I'm referring to the one in November 2014. There's basically a software way to draw every other line which would count as double refresh. He was describing he was (is) pushing Samsung to try something like that (should be a way to have higher refresh rates whilst using the same power, so precious for mobiles -- then I'm not an expert so that's my understanding).

    Yeah the human eye would fill in the blanks anyway..would like to try it but £800 for a monitor?..I'll wait until it's more common I guess :P

    I'm using a 27inch LG IPS. I was stupid enough to think size>speed :( rip me.

  • Counter-Strike: Global Offensive

    • Vaya
    • August 15, 2015 at 9:27 AM

    pickem this year is going to be impossible without spending £50+ on player signatures :(

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