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  3. Vaya

Posts by Vaya

  • Star Wars

    • Vaya
    • October 28, 2015 at 9:11 AM
    Quote from jackophant

    earliest i could get the tickets for BFI :<

    But now I've seen the SCIENCE MUSEUM are showing it on 70mm...

    why not both

  • Counter-Strike: Global Offensive

    • Vaya
    • October 27, 2015 at 4:50 PM
    Quote from Pampers

    Think I have some team stickers from another major, can I still use those?

    Fuck no :P

  • Counter-Strike: Global Offensive

    • Vaya
    • October 27, 2015 at 4:12 PM
    Quote from Pampers

    do you have to pay for anything to participate?

    £0.64p per sticker I think it was. The fantasy team thing is more and harder to win...

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • October 27, 2015 at 3:53 PM
    Quote from Tyker

    I still want to ship this with swinging meat, but if I can't fix these issues I'll just let them stay put.

    uh..phrasing?

  • What music have you listened to recently?

    • Vaya
    • October 26, 2015 at 8:24 PM

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  • [CS:GO] de_sirius

    • Vaya
    • October 26, 2015 at 1:43 PM

    imo always 10vs10 first with a build just so you don't find something stupidly broken

    OR

    have one of those local server run arounds. Bring @Fnuggi as he's like jesus of exploit finding.

  • Counter-Strike: Global Offensive

    • Vaya
    • October 24, 2015 at 10:56 AM

    I'd be surprised if there's not at least a couple from the contest.

    I just hope the operation is more well thought out this time so the maps are given a more paced exposure in terms of missions.

  • What I'm Working On

    • Vaya
    • October 22, 2015 at 2:15 PM

    Santorini is looking great!, I wasn't sure about the layout during greybox but it's looking awesome now. The new video with launders and thee esteemed drywalldreams looked awesome!

    What happened to the the season build with the reduced rotates, reddit thread about santorini reminded me, is that still happening?

  • What music have you listened to recently?

    • Vaya
    • October 21, 2015 at 11:50 AM

    <3

  • WIP in WIP, post your level screenshots!

    • Vaya
    • October 21, 2015 at 10:52 AM
    Quote from mr.P

    spanks,

    lets hope we get ssao on models for christmas! :D the balconies and windows pops a little for me, was hoping not having to bake ao for the wall props since they all share the same material, but if it has to be done it has to be done,

    also noticed that some of the polys on the siderwalks and some barriers are lit incorrect, disabling vertex lightning might solve that,

    The missile launcher thing is another example of this. It seems to have some form of self-shadowing (going by your screenshots above- at work so I can't check in game) but it seems kinda weak. not sure if pumping up the shadow control would help if these are just dynamic ones?

  • WIP in WIP, post your level screenshots!

    • Vaya
    • October 20, 2015 at 11:41 PM
    Quote from mr.P

    [snip]

    Biggest issue imo is the lack of shadowing/contast on certain props. Seems brighter than the surface of the sun in areas due to this

    Very nice apart from that! I like

  • Star Wars

    • Vaya
    • October 20, 2015 at 11:09 AM
    Quote from TheOnlyDoubleF

    I'm gonna cry from the beginning to the end of the movie and still two weeks after and I won't be able to tell if i liked it or not.

    Yeah I need to warn the wifey about the tears of joy :lol:

    Whats everyone's plan in regards to premiers etc? are you going for it or holding off? I'm probably going to need to hold off then stay off the internet until I see it :(

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • October 19, 2015 at 4:35 PM
    Quote from laminutederire

    Hidden Content

    Fuck that I have so much issues with deleting the quotes on my phone when smileys are involved, so after 2 months of tries, I'll let that go and post it at the sale time.

    Now on to the real message:

    I fixed the spawn, and I'm going to update the drive probably tonight with a version with the 20th spawn and a better optimization

    I would suggest using the dev textures over your custom ones too. The reflective ones ending in B (borderless) are best. I think the current textures used are affecting visibility.

  • [WIP][CSGO]de_tango

    • Vaya
    • October 19, 2015 at 3:54 PM

    Sure- if that's how you feel- but make sure you understand the feedback presented and how you could fix it. If you don't there's a good chance you'll just make the same mistakes again (personal experience talking here). :)

  • [WIP][CSGO]de_tango

    • Vaya
    • October 19, 2015 at 3:26 PM

    I wouldn't say 'scrap it' yet.

    Honestly I think you're better taking your first project as far as possible so your second map is better. Delete now and you're probably going to learn very little from the project.

    You need to build up a head for problem solving and understanding how De_map design works. Amend the map to see if you can fix these issues- understand the feedback and how you can correct design mistakes.


    This is obviously just my opinion...;)

  • [csgo] de_ridge

    • Vaya
    • October 19, 2015 at 12:24 PM
    Quote from JustFredrik

    Maby theres like a big mechanical thing, or a mech suit our a compact tank in that crate.

    maybe it's full of mini crates

  • de_relict Project Thread

    • Vaya
    • October 19, 2015 at 8:52 AM

    From the pictures- Looks very dark in places and the bombsites look too prop-heavy. It's about getting the balance between realism and gameplay :)

    I'll look at the workshop version later

  • De_forlorn WIP

    • Vaya
    • October 18, 2015 at 7:13 PM

    Looking great!

  • CS:GO EMPIRE

    • Vaya
    • October 17, 2015 at 4:33 PM

    Played this map on cevo last night which was pretty cool!

    [Blocked Image: http://i.imgur.com/fqVhr51.png]


    one minor thing that fucked me up one round- this change in brush height catches nades. @FMPONE had a similar issues with trims on cache if I recall correctly?

  • Counter-Strike: Global Offensive

    • Vaya
    • October 15, 2015 at 12:44 PM

    Awesome!

    Why did you mute the other team though? They can't talk to the other team over voice anymore (to provide indepth feedback on resort of course :P)


    and you got an autoshotgun! day of days

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