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  3. Vaya

Posts by Vaya

  • de_aqueduct new level in need of feedback BAD!

    • Vaya
    • January 2, 2016 at 8:39 AM
    Quote from maxlevelboi

    Thanks for the feedback and your time : -)! I will get on that playtest session ; ) Will fix the repetitive nature of my level as soon as possible : -)!

    Thanks man I will fix em : -) Great to have pictures I appreciate it!

    I would look at the agency article on here too. Talks about keeping props unique to areas.

    I think the detailing looks pretty good now overall but you should focus more on one style to make it feel more coherent.

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • January 1, 2016 at 5:27 PM

    looking better layout wise

  • What have you purchased recently?

    • Vaya
    • December 31, 2015 at 9:06 PM

    let me know how substance designer is. Wanting it for custom textures more than anything

  • de_aqueduct new level in need of feedback BAD!

    • Vaya
    • December 31, 2015 at 6:26 PM

    had a run about (just initial thoughts):

    - reduce the amount of props massively. you have way too many things going on that don't add to the map. Cars going through walls(?), random pallet trucks/doors etc spammed every where. Texture set should be more refined too. I think this map is using a little of everything just now. :P too much prop repetition and too many different texture sets used. Interesting combo..

    - I don't think you need the squeeky onto B. The other one seems pretty redundant too.

    - Bombsites are on the small side.

    - seems like a lot of unnecessary areas.


    Mapcore playtest would help a lot imo.

  • Detailing Articles ??

    • Vaya
    • December 30, 2015 at 12:25 PM

    :D

  • de_aqueduct new level in need of feedback BAD!

    • Vaya
    • December 30, 2015 at 12:02 PM

    have you thought a mapcore playtest? Good way to get a rush of feedback

    the detailing looks super busy...in your last post the first/second compared to third screenshot- it doesn't look like the same area/theme? Modern bins mixed with dust2 textures and signage?

  • Detailing Articles ??

    • Vaya
    • December 30, 2015 at 11:51 AM

    I don't think there's much in the way of articles. I've learnt a lot on here reading through old threads for big maps (de_ali is a good example) though so you might want to try that. There's no hard rules when it comes to detailing though- it's art and subjective.

    if you are aiming for an operation map I would be looking at the base maps and community maps that have gotten in the game - decompile them and think about how they are built up.

    The biggest mistake I see in playtests is overusing props and textures from the default library and trying to make them fit in- rather than using the stuff that fits the scene already. Less is more.

  • What have you purchased recently?

    • Vaya
    • December 30, 2015 at 9:46 AM

    I have the same one with no window. I don't want to see all the dust ;)

  • Valve: Future Hardware Plans

    • Vaya
    • December 28, 2015 at 8:37 PM

    Been playing about on the steamlink my parents got me for christmas- recommended so far- it's fast and really intuitive. Not tried 2 players at once yet tho which is the reason I wanted it..

  • Counter-Strike: Global Offensive

    • Vaya
    • December 24, 2015 at 4:29 PM

    [Blocked Image: http://i.imgur.com/sYN6Akw.jpg?1]

    First sighting of a pro in game (yes that actually is chrisJ and not some random 14 year old :P)

    Sadly the pug didn't start due to lack of players.. :(

  • [WIP] de_monaco

    • Vaya
    • December 19, 2015 at 4:39 PM

    I would rebuild B more. The actual site itself is so small...The two doorways right beside it led to really weird mini-flanks too.

  • What's going on with your life?

    • Vaya
    • December 17, 2015 at 2:13 PM

    no its the rest of the world that's on the wrong side ;)

  • Counter-Strike: Global Offensive

    • Vaya
    • December 17, 2015 at 9:43 AM

    The fact that most op maps come from projects posted here would probably open him/valve up for bias allegations.

  • Star Wars

    • Vaya
    • December 16, 2015 at 4:06 PM

    Spoilers leaking on places like reddit. You might want to stay off them until you see it. :sad:

  • WIP in WIP, post your level screenshots!

    • Vaya
    • December 16, 2015 at 3:25 PM

    Looks mega yellowy green?

  • What's going on with your life?

    • Vaya
    • December 16, 2015 at 12:33 PM

    Todays work phrase of choice:

    A lack of planning on your part doesn't constitute an emergency on mine.

    'Hi We made 3 people redundant on friday and it turns out they did work, can you set up other people with the systems they had access to? This needs to be done now, for reasons'

  • Counter-Strike: Global Offensive

    • Vaya
    • December 16, 2015 at 9:58 AM

    I'm hoping this doesn't make reddit brigade harder on every minor issue as they think the hold 'sway' now.

  • Favorite map in any game

    • Vaya
    • December 15, 2015 at 6:43 PM

    There hasn't been a PC version yet :(

  • Favorite map in any game

    • Vaya
    • December 15, 2015 at 4:31 PM
    Quote from laminutederire

    has there been any good skateboard games recently by the way?

    That game played really well compared to Tony hawk's series!

    I wouldn't say so. There have been a few arcade games like new versions of Tony hawks but nothing as physics-based.

    Stoked: big air was a decent attempt at a snowboarding version of stoked that turned out pretty well- you can get it on PC. Jibbing ('grinding' to noobs) was a bit glitchy though.

    If they make a next gen skate I'll buy a console for it :)

  • Favorite map in any game

    • Vaya
    • December 14, 2015 at 2:48 PM

    I want to add skate 2's map to this.


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