1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Vaya

Posts by Vaya

  • Half-Life Alyx

    • Vaya
    • May 12, 2020 at 3:31 PM

    I got stuck here for a while. IIRC the method for following cables back didn't work the same here which confused me for an age.

  • Corona Virus

    • Vaya
    • May 1, 2020 at 11:33 AM
    Quote from Terri

    2 hours ago, Terri said: ye

    you will find something new and cooler once this is all over.

  • Corona Virus

    • Vaya
    • May 1, 2020 at 7:29 AM
    Quote from Terri

    7 hours ago, Terri said: Sorry what?

    [Blocked Image: http://terri.tech/rs/?i=5eab5ce02a6e1.png]

    Also just got laid off due to big rona cuts lets goooo

    fuck man sorry to hear that, back to the uk once you can? :|

  • What I'm Working On

    • Vaya
    • April 20, 2020 at 2:34 PM
    Quote from FMPONE

    20 minutes ago, FMPONE said: tbh I think he handled that more maturely than 99% of players. CS is a hard game and Cache is a hard map to play

    I mean the vid is called 'WHAT HAPPENED TO THIS GAME'... ;)

  • What I'm Working On

    • Vaya
    • April 20, 2020 at 10:02 AM

    no one should listen to shroud

  • Best looking usermade Source engine map?

    • Vaya
    • April 20, 2020 at 12:12 AM

    breach, mustang and basalt from csgo are my current favourites. probably source 1's last hurrah

  • Half-Life Alyx

    • Vaya
    • April 16, 2020 at 12:20 PM
    Quote from will2k

    2 minutes ago, will2k said: The first mod that will let you finish Half-Life: Alyx without VR is here

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • April 14, 2020 at 5:58 PM

    why does every thread in here end up with layers of mental bullshit?

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • April 4, 2020 at 9:44 AM

    yes valve give feedback once you are on their radar. I know horse strangler has spoken to valve about junction too. He's not working on it anymore (or cs for that matter I'm pretty sure)

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • April 3, 2020 at 7:17 PM

    son...junction is a mapcore map...

  • Half-Life Alyx

    • Vaya
    • March 29, 2020 at 7:27 PM
    Quote from dux

    2 hours ago, dux said: The dangling shotgun bit can go fuck itself. Took me fucking forever to work it out.

    me too, I must of lobbed the entire winery at it

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 24, 2020 at 7:04 PM
    Quote from Interfearance

    4 hours ago, Interfearance said: That's a good point. It is also sad, because they are much more interesting than what does survive today, and they obviously work.

    the valve system for paying community creatives has ironically made a lot of people scared to get 'too creative' levels are beautiful but the gameplay is often on the bland side of safe in my opinion. YES LIZARD I REMEMBER THE FAN

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 24, 2020 at 9:41 AM

    pro players don't know fuck all, they learn what they are given. Do you think a map like inferno or train would survive modern standards

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 2:18 PM

    I'm sorry, I wasn't expecting of your standard spergs, I was replying to someone else to begin with.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 2:08 PM
    Quote from Tynnyri

    3 minutes ago, Tynnyri said: Read what I said again. I presumed that the scores were before the top 10 finalists, so saying they fixed something doesn't hold much value.

    jzfb only submitted scores 2 days ago+ these scores were given realtime on his steam. stop presuming

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 1:38 PM

    victoria has stuttering and buffer issues (still ongoing but not as severe). It was legit kicking people out of it until very recently. Graveyard's tilted floors were removed quickly when people reported these issues. I don't think there's any 'dev textures' now either. Stop talking out of your ass.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 12:01 PM
    Quote from Ringel

    4 minutes ago, Ringel said: I don't said they did not taken their work seriously. Publish the ratings is just one way to make sure they do. And it also prevents people to fantasize about bad things the judges could have done. Edit: I could think of several things, but I don't want to list them because I doubt something bad was going on.

    I legit have no idea what you're talking about now. I'll copy and paste puddy's reply from discord:

    Quote

    Quote

    Okay, so I'm purely a judge in the sense that I did not help with the organizing, rules, format, guest judge recruitment etc. My only other contribution was checking the score totals last time and finding an error (hence top 11). Some points to consider folks: - This contest was organized voluntarily but still has a 15k dollar prize pool - Many involved community members served as participants (preventing them from helping "the other side" in organizing/judging) - All judges are volunteers & subjective - The scores will be averaged across the judges - preventing one judge from skewing things too much - The intention to bring in guest judges was likely to try to bring outside attention - attention that is VERY LIMITED for new maps in CS:GO - Most top 10 maps are top tier - there are many worthy maps here and, honestly, some maps aren't better or worse - just different and the end result will be average subjectivity - Being judged by a small clique is not the end all, be all - make players and VALVE happy and aim for community reception and operation inclusion - EDIT: Please submit concrete, constructive post-contest feedback on the forums

    Yolo

    on top of that here is Jzfb's scoring:[Blocked Image: https://media.discordapp.net/attachments/369533146166853633/689111462014091334/unknown.png] now what does this information add, do you get my point?

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 11:20 AM
    Quote

    Quote Transparency is very important for more than one reason. One is to provide that the judges took their work serious. There is no reason to not publish the scores. Just ignore the people who are not satisfied with the scores and complain about it. If they don't have to hide something they should publish them.

    what are you going to do if you deem judges to have 'not taken their work seriously'?? This just opens up more for public interpretation which is stupid.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 9:41 AM
    Quote from Ringel

    7 minutes ago, Ringel said: They should and they have the permission to do so. Edit{ Right now I am more interested in the score of all participants - especially the top 22- than my own.}

    Transparency is very important for a contest.

    Transparency of what? arbitrary scores? if the judges post their score it becomes a mess of 'well how could this map get X points more than this in this category!!' the gradings are basically made up of imperfect subjective opinions, nothing is gained from releasing scores. One of the judges released his scores and it led to half day bitchfest about it.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • March 17, 2020 at 9:22 AM
    Quote from Ringel

    56 minutes ago, Ringel said: When will the scores published?

    I doubt they will. they've not been in the past. If you want feedback on your project speak to the judges.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™