Quote from blackdogDone that in the past, fan of optimising things early, but in the end I found that it is a waste of time. Correct me if I'm wrong:
* I find faster to work with the dev textures, select everything and either apply nodraw or deselect visible walls and apply nodraw
* during blackout stage doesn't really matter, environment is so empty that performance isn't killed by not using nodraw everywhere
* working on a map where all you can see is yellow is a pain, when you zoom out everything gets mushy and you can't tell a brush from the other
so I don't see the benefits of using nodraw from my first brush or in a stage where you are continuously altering the foundations of the map. You simply enlarge, make longer or shorter a corridor and you have to re-texture, to maybe have to go back to the previous stage…
That's true! I've just got in the habit of doing it with nodraw and like it that way ![]()