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  3. Vaya

Posts by Vaya

  • de_dawn [WIP] and lots of newbie questions

    • Vaya
    • February 1, 2016 at 10:14 AM
    Quote from blackdog

    Done that in the past, fan of optimising things early, but in the end I found that it is a waste of time. Correct me if I'm wrong:

    * I find faster to work with the dev textures, select everything and either apply nodraw or deselect visible walls and apply nodraw

    * during blackout stage doesn't really matter, environment is so empty that performance isn't killed by not using nodraw everywhere

    * working on a map where all you can see is yellow is a pain, when you zoom out everything gets mushy and you can't tell a brush from the other

    so I don't see the benefits of using nodraw from my first brush or in a stage where you are continuously altering the foundations of the map. You simply enlarge, make longer or shorter a corridor and you have to re-texture, to maybe have to go back to the previous stage…

    That's true! I've just got in the habit of doing it with nodraw and like it that way :P

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • February 1, 2016 at 8:47 AM

    fuck that. I've flagged it but Tyker will need to the DMCA takedown stuff.

    this is why we can't have nice things.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • January 29, 2016 at 11:38 AM

    looks good! congrats.

  • What have you watched recently?

    • Vaya
    • January 28, 2016 at 9:52 AM

    Battlestar Galactica (reimagined) on @jackophant's recommendation. I've been watching it a while but due to recent circumstance changes I've had a chance to binge the last 2 seasons. That ending though.


    [Blocked Image: http://i.giphy.com/mNdOc0Aziv88E.gif]

  • de_dawn [WIP] and lots of newbie questions

    • Vaya
    • January 27, 2016 at 12:33 PM

    -You should build every brush using nodraw and then only the texture the sites you can see when in the map

    - take skybox and light_environment settings from this list - https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List - or copy the entities from an official map until you get the layout down

    - use these textures over the horrible orange ones. trust me.

    [Blocked Image: http://i.imgur.com/BcjTtgz.png]

    - when showing layouts you're better either posting the radar or a sketch of your planned layout over a off angle ingame shot. https://developer.valvesoftware.com/wiki/Creating_a_working_mini-map

    at least hide your hud and viewmodel for a better shot. - cl_drawhud 0 - r_drawviewmodel 0


    Any questions let me know :)

  • What I'm Working On

    • Vaya
    • January 27, 2016 at 11:55 AM

    @FMPONE rotate through cafe shouldn't be a crouchjump A->B. New players (silver/nova ranks) may struggle doing it consistently and it's a main route.

  • What I'm Working On

    • Vaya
    • January 26, 2016 at 3:02 PM

    'Before' doesn't include those nasty windows onto B that I'm glad you ended up removing ...

    I agree about the negative space aspect too. A lot of the maps we see on mapcore playtests don't have enough of it. It seems to be a common mistake to think that a map needs have as much of the internal space to be filled with function as possible- not giving the layout + areas enough room to breath ;) As you've increased the negative space by removing redundant or over designed paths the gameplay as improved substantially. Hoping that it gets into the next operation- I would say It's heading towards proper competitive viability.

    While I've not played the newest build (I don't think ESEA is running it yet) but one thing critical I'd say is that you could do something more unique with the theming of the CT side corridors. What do you have - a construction area (this is like a map trope now) and some decaying corridors. you could have this a little more open and feel like a back alley- something common in greece but I think your map is missing.

    http://www.alamy.com/stock-photo-a-…a-84823516.html

    http://www.shutterstock.com/pic-81588106/s…ini-greece.html

    sorry for the stock photos but you'll probably get what I'm meaning

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • January 26, 2016 at 12:58 PM

    kz_funhouseclimbv3

  • Need to find a new vein of motivation for personal projects.

    • Vaya
    • January 26, 2016 at 12:43 PM

    I really hope you finish de_highlands before you ditch source ;)

  • de_dawn [WIP] and lots of newbie questions

    • Vaya
    • January 25, 2016 at 10:54 PM

    which way is your light_environment pointing?

  • What's going on with your life?

    • Vaya
    • January 24, 2016 at 9:44 PM

    Congrats! :D

  • The Genius of BioShock's Level Design

    • Vaya
    • January 24, 2016 at 9:45 AM

    External Content www.youtube.com
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    This opening is still my favourite in any game. 'I chose to RAPTURE!' *Jaw drops*

  • de_aqueduct new level in need of feedback BAD!

    • Vaya
    • January 23, 2016 at 4:33 PM

    its looking better every time you post it. I'll provide more specific feedback of what I think you should change soon

  • What's going on with your life?

    • Vaya
    • January 22, 2016 at 1:37 PM

    cheers :)

  • Portalflow is taking ages

    • Vaya
    • January 22, 2016 at 1:24 PM

    it's on the compile window just about the 1....2....3...4 etc that you're waiting on. the unit is 'numportals'

  • Portalflow is taking ages

    • Vaya
    • January 22, 2016 at 12:12 PM

    how many portals do you have, out of interest?

  • What's going on with your life?

    • Vaya
    • January 22, 2016 at 12:03 PM

    Shit happens man.

    Life is too short and precious to spend it with someone that it's not working with. :)

  • What's going on with your life?

    • Vaya
    • January 22, 2016 at 11:37 AM

    Split from my girlfriend of 9 years about a week ago (when I was on holiday in France- basically by text! - when someone says 'we need to talk when you get back, you're not going to like it' the implication is just the same as saying the actual phrase :lol:). We almost broke up before Christmas but we decided to try work through the communication issues.

    Not really heartbroken or anything, it's a bit lonely going back to an empty flat every night. I'm eating a lot of couscous.

    It just wasn't working the same anymore- we didn't connect anymore on all level other than the superficial. People change and if you don't react you'll end up distant. I've been clinically trying to work out where I want to live just now, splitting our belongings and paying off bills etc.

    I'd like to thank the people on here that I've spoken to and who have been helping me- if just by discussing. You know who you are.


    At the drive-in announced new music and a tour this week too. Got tickets to the dublin show- never been to dublin before. After an unexpected start I think 2016 is gonna be okay :)

  • WIP in WIP, post your level screenshots!

    • Vaya
    • January 21, 2016 at 12:17 PM

    looks like a solid first map! :) 2nd picture looks a little dark but good work

  • de_farm [WIP]

    • Vaya
    • January 20, 2016 at 1:24 PM

    you could delete and rebuild mid as a start. Something like RIP's mid looks much better. Less extreme elevation is the first goal imo

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