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  3. Vaya

Posts by Vaya

  • What's going on with your life?

    • Vaya
    • February 15, 2016 at 12:20 PM
    Quote from blackdog

    Me and my girlfriend almost broke up yesterday. Awful weekend, felt like a massive waste of free time.

    I talked her out of it and I dunno if that was the correct choice as I still dunno if I want a life with her. I just feel like I haven't been given the opportunity to make things right, that she always moves the ball and I can't even play.

    That sounds like a familiar preamble.. :(

    Think about her reasons for wanting to break up. If -like me- these reasons weren't that close to reality or possible to fix then she may of already made her mind up and by 'talking her out of it' you've just dragged it out a little bit more. And if that's the case you should be thinking of moving on first.

    Erm..hopefully that is helpful and not hard to hear just now, If it makes it an easier pill to swallow I'm much happier now, even though I can't find anywhere to live and my life is a total mess :P

  • What music have you listened to recently?

    • Vaya
    • February 14, 2016 at 4:25 PM

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  • Site Changes and Feedback

    • Vaya
    • February 12, 2016 at 11:04 AM

    lol how ironic @FMPONE

    @Thrik

  • Counter-Strike: Global Offensive

    • Vaya
    • February 12, 2016 at 11:03 AM

    tec9 is so shit it's unreal. tec9/armor trains have basically the same power as an SMG buy.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • February 11, 2016 at 4:41 PM

    Looks cool :D

  • What music have you listened to recently?

    • Vaya
    • February 10, 2016 at 1:20 AM

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  • [WIP] De_Wulfe

    • Vaya
    • February 9, 2016 at 3:41 PM

    http://www.tophattwaffle.com/packing-custom…e-in-steampipe/


    if this ain't working you've messed up somewhere..

  • battalion 1944

    • Vaya
    • February 8, 2016 at 3:40 PM
    Quote from FrieChamp

    A successfully-funded WWII shooter on Kickstarter. Gentlemen, this industry has officially gone full circle.

    :lol: What's next on the circle so we can get ahead?

  • [CS:GO] de_ridge

    • Vaya
    • February 8, 2016 at 10:41 AM

    fixed

  • [CS:GO] de_ridge

    • Vaya
    • February 8, 2016 at 10:22 AM

    - timings and CT control are pretty much non existant at the moment. Terrorists need at least to be moved back at least 3-4 seconds

    - Vent to A is stupid powerful. changing the timing will help here but the difference in height should be lowered a bit imo so CTs have a better angle on it. Less awkward headpook fights

  • [CS:GO] de_highlands (WIP)

    • Vaya
    • February 5, 2016 at 11:08 AM

    what % do you think it's done?

    could you not pass to someone on here to finish off or is that like giving a baby away? :lol:

  • What's going on with your life?

    • Vaya
    • February 3, 2016 at 8:06 PM

    seems pretty extreme. I've not spent much time on Gmod. Really don't 'get' it.

  • de_havana

    • Vaya
    • February 3, 2016 at 4:58 PM

    That looks great! love the colours.

  • de_aqueduct new level in need of feedback BAD!

    • Vaya
    • February 3, 2016 at 3:07 PM

    Feedback from last nights reddit playtest. The map has potential but the layout is a bit like an overdesigned dust2 and needs much work.

    • Yellow - Start off simple - you have 3 squeaky doors! that's way too many for most maps. I would keep the alley one- I quite like this area for some reason, it feels unique- and rework the other 2 chokes (more on that below)
    • Red - Middle is a mess. There's so many mini angles and spots that can be played that makes it horrible to hold for CTs. The window at purple creates lots of off angles and is not fun to play around. The blue container jump at CT side should be removed completely as it just makes another spot to play. I would be looking to removing the current design of middle and simplifying massively- no window and no blue container selfboost.
    • Brown - A site needs a rework in term of space. I'd remove the fork like and make the site larger. It's too tight in places and is too small overall
    • Orange - The entrances to B are too parallel and boring. I would suggest moving the site slightly inwards and have the outside path coming in from another angle (maybe from the left?). Reworking the upper squeaky into something more fun to play would help dramatically.
    • reduce the amount of props at the bombsites/in general. People in my lobby we complaining about performance hits.

    I guess the crux of the issue is that you're still doing a bit too much of everything when you could do better with less.

    Add me on steam if you want to discuss further

    [Blocked Image: http://i.imgur.com/NLif0sb.png]

  • de_dawn [WIP] and lots of newbie questions

    • Vaya
    • February 3, 2016 at 12:15 PM

    use light_environment!

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • February 1, 2016 at 6:10 PM
    Quote from Tyker

    That's a shame, but it's not the first time something I made got copied! Thank you for notifying me and thanks to those who flagged it!

    Would I really need to DMCA it? I'm not sure if it's that much of a legal issue. Or do these things not get removed with regular flags?It's a shame, but there doesn't seem to be a lot of action I can take. Maybe there will be a contraband map in the future? Hah!

    I can't read it again as I've already flagged but it seems to suggest the creator should do this. Lets see if your workshop comments are enough to remove..

  • WIP in WIP, post your level screenshots!

    • Vaya
    • February 1, 2016 at 1:12 PM
    Quote from Fa GuAn

    Does nebody have news or preview of de_mirage2 last known as de_vice?? I really loved the layout of that map, very unique and new what we need goshdarnit!

    it's being worked on. Once the mappers @Squad + @Yanzl are ready to share their work it'll be posted here I'm sure. This thread is for posting your work. not requesting other peoples.

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • February 1, 2016 at 11:22 AM

    have you flooded the spawns with bots or did you just count them in hammer and compile? :)

  • What music have you listened to recently?

    • Vaya
    • February 1, 2016 at 10:56 AM

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  • What music have you listened to recently?

    • Vaya
    • February 1, 2016 at 10:41 AM

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