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  3. Vaya

Posts by Vaya

  • All props in my level are black, everything else is fine.

    • Vaya
    • February 23, 2016 at 12:09 AM
    Quote from Plat

    Yeah I did after making this. 1 thing though, I did the "fix" and now my vrad just crashes. Thanks valve!

    might be your maps optimisation :(

  • All props in my level are black, everything else is fine.

    • Vaya
    • February 22, 2016 at 10:59 PM

    look 1 thread below this one

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Vaya
    • February 22, 2016 at 10:15 AM

    I've done a good compile for solution with the same settings too.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 21, 2016 at 6:48 PM

    http://fragbite.se/fragtv/video/2…era-om-nya-nuke

    Compare Olofmeister's opinions on new nuke to a random reddit 'pro'. :D

    'Well it'll probably have problems but then we give feedback and they make it better- that's how it works'

  • WIP in WIP, post your level screenshots!

    • Vaya
    • February 21, 2016 at 5:58 PM

    sawmill dead?

  • de_nuke_zoo [New content resource]

    • Vaya
    • February 21, 2016 at 2:24 AM

    [Blocked Image: http://i.imgur.com/EsfZkdF.png]


    not what I expected when I recoloured a light :lol:

  • Counter-Strike: Global Offensive

    • Vaya
    • February 20, 2016 at 1:49 PM

    I wouldn't say 'futuristic' but I'll be trying to emulate the use of colour and lighting. Trying being the operative word ;)

  • de_nuke_zoo [New content resource]

    • Vaya
    • February 20, 2016 at 11:51 AM

    @FMPONE started this recolouring props trend with santorini. I like it a lot - it's easy and a cheap way of making areas unique.

    Valve making it more consistent when recolouring stuff is great.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 20, 2016 at 11:27 AM

    sooo has anyone searched for 'HR' in the texture browser and noticed anything unexpected? :)

    props to lizard for finding.


    Quote

    no reddit posts on it please, matt wood's twitter can only take so much

  • de_nuke_zoo [New content resource]

    • Vaya
    • February 20, 2016 at 10:28 AM

    Between this and Train they've basically removed any reason for any source mappers making the standard industrial themed map we've seen 1000 times before.

    Death to ancient props in 2016

  • Counter-Strike: Global Offensive

    • Vaya
    • February 20, 2016 at 10:21 AM

    it is quite portal2ish in looks= bright and colourful. I'd say santorini/coast (and to a lesser extent milka) are a little like this too.

    I prefer this to be honest as its nicer to play in than a drab environment. I'm aiming for Solution being like this too (we'll see what happens there)

  • WIP in WIP, post your level screenshots!

    • Vaya
    • February 20, 2016 at 9:08 AM

    displace the ground :)

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 6:59 PM

    Any idea why valve is moving toward model-heavy maps? pretty much all the detailing seems to be model based - no where near as many decals etc as normal. Things that were handled by decals in train_hr like no smoking signs etc have been made into models for hr_nuke

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 6:43 PM

    all the models are under hr_nuke in sdk. Already using a bunch of them! new exit and other signage! huzzah!

    They have added more 64 unit crates though :<

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 3:04 PM
    Quote from Vorontsov

    Yeah but some of us toasters dropped from 120+ fps on old nuke to 40-60 fps on newke, either way it's a really beautiful map.

    while I feel for you valve need to keep pushing the visuals forward to keep as many people as possible interested as possible.

    The old version of nuke was built off of a 10 year old VMF (it's literally the same one used for CSS if you look at the nodrawed brushwork) so it's going to run better on older hardware.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 2:15 PM

    I hope valve are currently hoovering up mappers to give all maps the nuke treatment. That + source2 at the same time would turn the 20millon accounts into 40m.

    Dust2 looks like a css map now in comparison to the new stuff getting put out.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 9:32 AM

    Mikla may seem weird when you're running around it but I think it's super intuitive in a match. I'm enjoying all the maps just now (even nuke which has had all it's edges smoothed.


    Quote

    I think that's good. Now T's can take more control of yard. I really like the new rafters leading to CT-side heaven, I've always wanted to see that walkway implemented

    my problem with this is now ANY T team can roll right over yard like a tidal wave. What does a CT hold when the terrorists can come from like 2-3 different levels? The map may well go from super CT sided to super T sided.

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 7:29 AM

    yeah. I've put a bunch of screenshots on steam. Very pretty!

  • Counter-Strike: Global Offensive

    • Vaya
    • February 18, 2016 at 7:06 AM

    nuke looks crazy good. I'm sad they've removed all the skill jumps though and made it easy to get on silo/up the outside near ladder.

    Mapcore MM tonight on operation maps/nuke? :D

  • What music have you listened to recently?

    • Vaya
    • February 18, 2016 at 12:41 AM

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