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  3. Vaya

Posts by Vaya

  • Frostbite - Danger Zone

    • Vaya
    • July 20, 2020 at 9:50 PM
    Quote from Soldat Du Christ

    1 hour ago, Soldat Du Christ said: Well of they are a T they have to push the objective, if they are a CT they have to defend the objective. So it just depends on where the dead ends are, they might not be worth defending. When it comes to methods it's better to address them on a case by case basis to see if they work in the context of the map, instead of simply spotting these as instant red flags

    sir this is a dangerzone map.

  • Frostbite - Danger Zone

    • Vaya
    • July 20, 2020 at 3:30 PM
    Quote from Soldat Du Christ

    1 hour ago, Soldat Du Christ said: How are dead ends bad for gameplay?

    Since CS weapons have crazy quick kill time players could just hold inner areas with no chance of people breaching it. it's also kinda bad for flow.

  • CSGO Community commentary from an outsider perspective

    • Vaya
    • July 18, 2020 at 9:43 PM

    you can clear both without exposing yourself to the other. this is the old version of the map btw.

  • SUPERHOT

    • Vaya
    • July 17, 2020 at 6:34 PM
    Quote from Zarsky

    On 7/11/2020 at 8:17 AM, Zarsky said: The VR version is wonderful. Every time some of my friends have tried it they’ve nearly thrown themselves on the ground max payne style during shootouts. ?

    I hope this releases on VR too.

    VR weirdly feels more accurate when dodging bullets too. A lot of time in superhotnotvr I feel like it should have been a miss but wasn't. Great, great VR game. Good non VR game imo.

  • [CS:GO] Cusco

    • Vaya
    • July 17, 2020 at 9:43 AM

    @Lizard had an amazing sky and time of day for his last map chlorine that had to be instantly removed on inclusion to the game because players couldn't deal with it. The communities perspective on what 'is and isn't allowed' kinda informs everything else from layout down. Artists are willing to be innovative but the community is less likely to accept.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • July 15, 2020 at 1:39 PM

    who buys utility

  • Victoria

    • Vaya
    • July 10, 2020 at 9:55 AM

    looks great!

    do you know about this: https://www.sediscord.com/wingman2020/

  • Counter-Strike: Global Offensive

    • Vaya
    • July 8, 2020 at 12:05 PM

    if anything this will be seen as a glitch due to how it is in 99% of other maps. It's not expected for people to use clip like this.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • July 7, 2020 at 2:05 PM
    Quote from JorisCeoen

    16 hours ago, JorisCeoen said: Truth be told, and with all respect to all the judges, but my opinion is that it's too late at this point. Some valuable feedback could have been given for each map specifically, and it could have boosted some mappers' inspiration to continue. But months after the final declaration of the winners seems futile now. Sure, it could be informative to some extent, but I'm certain that a lot of mappers have moved on to other projects or other stuff instead. They might not even notice if a reply is being made in their thread. Good suggestion, but too late ?

    mapcore still runs playtests! :D in terms of drive 5vs5 mapping is becoming more and more of a thankless task - with valve's changes to how often they accept community maps (probably because how little the community care...) and the increasing dev time to be top of the pile I can see why so many are moving on.

  • CSGO Community commentary from an outsider perspective

    • Vaya
    • July 6, 2020 at 6:48 PM
    Quote

    Quote At best my outside perspective will help the community think out of the very small box i see level designers here being stuck in. But at the very least it will be an interesting and different look into the perspective of someone (me) who doesn't play, watch, or even like CSGO Esports.

    haha

    Stick to halo dude, this comes off as very myopic

  • GTA V

    • Vaya
    • July 5, 2020 at 6:01 AM
    Quote from [HP]

    6 hours ago, [HP] said: This here, is why I dislike a lot of modern open world games. They're way too large, there's no sense of familiarity to anything.

    small + curated/edited >>> big for big's sake.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Vaya
    • July 4, 2020 at 1:20 PM
    Quote from Ringel

    1 hour ago, Ringel said: About Tynnyri. He is angry about mapcore like others. Yes there are more who are angry. Not me. Why? Because they can not understand why their map were placed so badly. If they would have received their score and the right feedback they would have not gone mad. Tynnyri gave Feedback and a few things he said sounded, you know like someone who is angry. A few points seemed not valid but some made sense. If you ever felt mistreated you might understand that your actings can easily go the bad way.

    And maybe a few believe mapcore, the judges have to hide something. You know, because the scores are hidden. Not good. Not at all. Even when nothing else as the scores are hidden it gives it something suspicious. And this can make people much more angry.

    he just has full blown dunning-Kruger. He had a review of his map and it was so tactically lacking it became bland to play within half a game. His default position is angry and never tried to get his maps tested etc.

  • Titanfall 2

    • Vaya
    • June 25, 2020 at 9:55 PM

    this is a very nice single player game and all who made it should be knighted by the queen of england

  • [CS:GO] de_fiorina (final release)

    • Vaya
    • June 11, 2020 at 8:57 AM
    Quote from Animal1ty

    16 hours ago, Animal1ty said: I really liked this scene in the film, so I decided to make graffiti with her face. This was done back in 2017, when the film was released, somewhere on the form there is a theme with my map from that time.

    Yes, as I said in the first post. I took a lot from the Source Filmmaker's workshop.

    you probably should resize the textures then at least. 'source filmmaker' isn't a game and its assets have no consideration for size. PS give credit.

  • [CS:GO] de_fiorina (final release)

    • Vaya
    • June 10, 2020 at 2:53 PM

    the map is huge because you're ripped assets wholesale from other games:[Blocked Image: https://cdn.discordapp.com/attachments/235142769297981441/719918236870639686/unknown.png]

  • CS_Apollo

    • Vaya
    • June 6, 2020 at 2:18 PM

    https://steamcommunity.com/sharedfiles/fi…/?id=1206809088

    -Updated and improved prop fade distance on many outside props -updated textures on sign asset to make it more accurate -improved clipping across map (thanks seth) -hid gap in skybox

  • THPS 1+2

    • Vaya
    • May 27, 2020 at 1:15 PM

    he's looking like a cartoon burglar there

  • THPS 1+2

    • Vaya
    • May 19, 2020 at 3:42 PM

    GBA was the isometric one. And yes it was.

  • THPS 1+2

    • Vaya
    • May 18, 2020 at 7:36 PM

    I wonder if my my muscle memory still holds. I used to easily pull 2-3million point combos on some maps

  • THPS 1+2

    • Vaya
    • May 18, 2020 at 7:52 AM

    shame its epic games store only on PC

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