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  3. Vaya

Posts by Vaya

  • Valley [CSGO]

    • Vaya
    • June 21, 2016 at 9:49 AM

    https://drive.google.com/open?id=0BzPwe…c2I0Wmw3cW9odlE


    Another dropbox update. trying to make the T-entrance more visually inviting.

  • Overwatch

    • Vaya
    • June 20, 2016 at 10:12 AM

    Does anyone know if the game tries to match people on level @Minos - maybe?

    I'm wondering if it was the same as queuing with a nova2 + a global elite (fnuggi :P) at the same time in CSGO

  • Overwatch

    • Vaya
    • June 20, 2016 at 9:59 AM

    @LizardPL why :(


    @'RZL finally bought the game last night and we promptly lost every game until he left. Not saying it's related or anything... :)

  • What have you watched recently?

    • Vaya
    • June 19, 2016 at 2:34 AM

    I watched the first 20 mins of holy mountian. I switched it off when he was blowing up frogs dressed as mayans.

  • [CS:GO] DE_LITE

    • Vaya
    • June 18, 2016 at 9:22 PM
    Quote

    3 hours ago, 'RZL said: I don't know exactly what it is, but something feels off about this map. It feels kinda bleak, maybe it's the sunlight?

    its quite a gloomy skybox

    go for night theme+orange lighting

  • What music have you listened to recently?

    • Vaya
    • June 16, 2016 at 12:47 PM

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  • Counter-Strike: Global Offensive

    • Vaya
    • June 16, 2016 at 9:24 AM

    It's the frenquency truncation/artificating that gets me. I'd like to be able to tweak different sound levels in game too- certain players etc.

  • Valley [CSGO]

    • Vaya
    • June 15, 2016 at 11:32 AM

    http://imgur.com/a/JYgO1

    A batch of screenshots from last night. Testing different colour options so some stuff is a little mismatched at the moment. I think a little muted works better than super bright?

    http://steamcommunity.com/sharedfiles/fi…s/?id=580106862

    Workshop link updated again- I'm going to try have a playtest tonight and I've made the massively retarded move of submitting it for a reddit playtest :)

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • June 15, 2016 at 12:29 AM

    His viewmodel/fov is giving me cancer


    Valve will do their own thing for announcing this. Probably will coincide with the sun dying.

  • Valley [CSGO]

    • Vaya
    • June 14, 2016 at 2:45 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=580106862


    update posted a couple of days ago. I've now applied a bunch of feedback from this version (mainly vis and clipping issues) and will be compplaytesting a slightly newer version this week. I'd appreciate more feedback before then though :) focus is on layout still but thoughts on detailing would be cool

  • What have you watched recently?

    • Vaya
    • June 14, 2016 at 11:05 AM

    In terms of pretentiousness it was pretty far off the grid - makes quiff boy look reasonable and down to earth

  • What have you watched recently?

    • Vaya
    • June 14, 2016 at 10:09 AM

    watched most of El topo last night. Shouldn't of tried that sober :|

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  • Tutoring Service?

    • Vaya
    • June 10, 2016 at 10:39 AM

    I think level design is too much of a iterative process for 'how to' tutoring.

    It's a bit like being taught how to play a song rather than being taught an instrument so you can write your own song.


    The only hard rules when it comes to leveldesign are tied to the logic of the game you're building for and what the engine's compiler accepts.

    Mapcore can guide you if you get stuck- give subjective feedback on your design choices and objective feedback on stuff like optimisation.

  • Counter-Strike: Global Offensive

    • Vaya
    • June 10, 2016 at 9:43 AM
    Quote from Radu

    26 minutes ago, Radu said: Does anyone have a good estimate when the next operation is due?

    the current operation is due to end at EOM. I would say 2-3 months after that?

  • Counter-Strike: Global Offensive

    • Vaya
    • June 10, 2016 at 8:45 AM

    bombsite B on nuke is turning into a beautiful mess of overdesign.

  • What music have you listened to recently?

    • Vaya
    • June 9, 2016 at 11:01 AM

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  • de_stolen (nearing release, seeking feedback)

    • Vaya
    • June 7, 2016 at 9:15 AM

    Simplify textures and unify the theme more. I can provide examples tonight if that helps.

  • de_colosseum [WIP]

    • Vaya
    • June 7, 2016 at 8:53 AM
    Quote from RedHawk

    9 hours ago, RedHawk said: Not even for that one single half-dome?

    That one dome is probably 20% of your brush limit and destroying any chances of optimisation on your map. I don't know why valve have the carvetool as an option still- does anyone (of professional level) use it?


    Regarding the map- you should build a layout before you think about how you'll implement the theme. The theme should accent the layout- Not dictate it. Rome could be pretty cool though!

  • What's going on with your life?

    • Vaya
    • June 6, 2016 at 10:29 AM
    Quote from TheOnlyDoubleF

    14 hours ago, TheOnlyDoubleF said: I broke up with my girlfriend about 1 months and 2 weeks ago... It's really hard to turn the page. :/

    I'm getting on a new diet: I have about 5 fat kilos to leave. I'll try to loose at least 3 of them by the end of the month while getting the muscles back. I did it before. I can do it. My problem is how I eat when I get back home afterwork so I have to slow down the food in the evening and get full vegetables meals and soup without carbohydrate.

    I'm putting the Ultraflow brand on sale btw. I want to get out of this to get a fresh start with my new job. School will be over in 21 days ^^ and there's only one month before I move as game designer at Eden Games! I'm so excited to get back to this studio (even though I'm tired of looking for a new appartment in Lyon). Entering the Mapcore Job Census :3

    New city, new "game" field, new job, new body (#hope), new life style, new objectives... Damn July is gonna be pretty interesting ahah.

    All sounds like good stuff. 'turning the page' will be easy once the new job starts :)

  • Counter-Strike: Global Offensive

    • Vaya
    • June 4, 2016 at 10:14 AM
    Quote from blackdog

    12 hours ago, blackdog said: I've seen the news in valve news network, the most logical answer seems to be that's just a test for the game mode

    Fleshing out the game in this way is super cool.

    A short co-op campaign to teach players the basics would be sweet.

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