Posts by Vaya
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Quote from jackapples
31 minutes ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.
Also their is a serious amount of ambient noise in the updated workshop version, especially around middle.
honestly dude- those maps could of been the most super competitive maps ever set at day and still they would of been forgotten about. The CS community really hates new maps just now- the only reason valve's official ones (train/nuke etc) have gotten anywhere is because they've been forced on the comp scene. The visibility is NOT an issue in this map currently.
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that ref is awesome. Ted just copy and paste that into hammer. ez.
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That lighting is intense! I like it a lot. Best of luck
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Quote from OrnateBaboon
3 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!
Looks great. Is it on the edge of a forest? De_forestry?

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I hope someone is giving valve the feedback needed to improve nuke. Basically a 6 map pool right now.
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I've been getting a weird issue recently that shadowplay intialising is taking forever at random times and taking the game exe with it (5 minutes on a black screen)
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I might be speaking out of turn- was a while since we last played- but I remember the hotel bombsite + the area around being quite awkward- as well as CTs connection to mid.
Ignore for me for now as it may of been fixed ages ago and I've forgotten about a playtest in between

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The halflife series from start to finish. It's been a while...Maybe time to cause a resonance cascade soon..

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really looking forward to this one. Map looks nuts - if you can 'normalise' the gameplay more it'll be AAA.
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have you had any playtests yet?
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which tram is that? is that after you go...somewhere else...and come back?
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NA are much better at drama than CSGO
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triple posting like a bitchhhExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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I would look at other stock maps light_environment. lighting is pretty bad here judge by the screenshots
do this before you put any more textures down. Get the lighting so you can see stuff first
