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  3. Vaya

Posts by Vaya

  • Overwatch

    • Vaya
    • July 13, 2016 at 11:59 AM

    Self-Destruct

    [*] Ultimate cost decreased by 15% [*] Explosion delay reduced from 4 seconds to 3 seconds [*] Explosion no longer damages D.Va (the player who activates it) [/list]

    @'RZL@Terri@rosk@Puddy

    we can call this one the vaya patch :D

  • [CS:GO] DE_LITE

    • Vaya
    • July 12, 2016 at 6:45 PM
    Quote from jackapples

    31 minutes ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.

    Also their is a serious amount of ambient noise in the updated workshop version, especially around middle.

    honestly dude- those maps could of been the most super competitive maps ever set at day and still they would of been forgotten about. The CS community really hates new maps just now- the only reason valve's official ones (train/nuke etc) have gotten anywhere is because they've been forced on the comp scene. The visibility is NOT an issue in this map currently.

  • [CS:GO] DE_LITE

    • Vaya
    • July 12, 2016 at 4:49 PM

    that ref is awesome. Ted just copy and paste that into hammer. ez.

  • Battlefield 1

    • Vaya
    • July 12, 2016 at 2:12 PM
    Quote from Jetsetlemming

    14 hours ago, Jetsetlemming said: lol "Battlefield" seems just a hair too generic for a TV show name. How is that gonna stand out in a TV guide next to hundreds of other shows?

    it's going to be like enders game with dorito fingers.

  • [CSGO] de_import (bomb/defuse) (final for reals this time)

    • Vaya
    • July 12, 2016 at 1:59 PM

    That lighting is intense! I like it a lot. Best of luck

  • WIP in WIP, post your level screenshots!

    • Vaya
    • July 11, 2016 at 4:10 PM
    Quote from OrnateBaboon

    3 hours ago, OrnateBaboon said: Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track!

    Looks great. Is it on the edge of a forest? De_forestry? :P

  • What music have you listened to recently?

    • Vaya
    • July 11, 2016 at 1:43 PM

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  • Counter-Strike: Global Offensive

    • Vaya
    • July 8, 2016 at 1:16 PM
    Quote from tr0nic

    18 hours ago, tr0nic said: Nuke is also shit because csgo sound is shit.

    They are updating the sound files slowly just now. doesn't help the directional tho

  • Counter-Strike: Global Offensive

    • Vaya
    • July 7, 2016 at 10:47 AM

    I hope someone is giving valve the feedback needed to improve nuke. Basically a 6 map pool right now.

  • Doom (4)

    • Vaya
    • July 6, 2016 at 4:27 PM

    I've been getting a weird issue recently that shadowplay intialising is taking forever at random times and taking the game exe with it (5 minutes on a black screen)

  • de_havana

    • Vaya
    • July 5, 2016 at 2:09 PM

    I might be speaking out of turn- was a while since we last played- but I remember the hotel bombsite + the area around being quite awkward- as well as CTs connection to mid.

    Ignore for me for now as it may of been fixed ages ago and I've forgotten about a playtest in between :P

  • Hey mapcore, what's your "comfort" game?

    • Vaya
    • July 5, 2016 at 12:07 PM
    Quote from Beck

    56 minutes ago, Beck said: I think I'm due a replay soon too. Black Mesa is a great remake but I still think the original is best.

    I might do one with black mesa when they add xen...until then it's going to be the 1999 version

  • Hey mapcore, what's your "comfort" game?

    • Vaya
    • July 5, 2016 at 10:21 AM

    The halflife series from start to finish. It's been a while...Maybe time to cause a resonance cascade soon.. :)

  • de_havana

    • Vaya
    • July 5, 2016 at 9:39 AM

    really looking forward to this one. Map looks nuts - if you can 'normalise' the gameplay more it'll be AAA.

  • [WIP] de_mical (formerly de_honeycomb)

    • Vaya
    • July 4, 2016 at 11:11 AM

    have you had any playtests yet?

  • Doom (4)

    • Vaya
    • July 4, 2016 at 10:53 AM

    which tram is that? is that after you go...somewhere else...and come back?

  • Counter-Strike: Global Offensive

    • Vaya
    • July 4, 2016 at 9:20 AM

    NA are much better at drama than CSGO

  • Overwatch

    • Vaya
    • July 2, 2016 at 9:16 AM

  • What music have you listened to recently?

    • Vaya
    • July 1, 2016 at 7:34 PM

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    triple posting like a bitchhh

  • de_rundown

    • Vaya
    • June 30, 2016 at 2:25 PM

    I would look at other stock maps light_environment. lighting is pretty bad here judge by the screenshots


    do this before you put any more textures down. Get the lighting so you can see stuff first :)

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